// Use this for initialization void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); m_paintTable = new PaintTable(m_PaintTableCamera); m_InputManager.SetPaintTable(m_paintTable); m_shootRaceGameManager = new ShootRaceGame(); //TODO :Here i want create what minigame i want , next feature to do m_shootRaceGameManager.onGameStarted += OnGameStart; m_shootRaceGameManager.onGameEnded += OnGameEnd; m_AudioManager.PlayPersistent(m_AudioReferences.background2); }
public override void Init(PaintTable paintTable) { base.Init(paintTable); }
public void SetPaintTable(PaintTable paintTable) { m_paintTable = paintTable; }
public DrawerTool(GameObject tool, PaintTable paintTable) { m_drawerTool = tool; m_painTable = paintTable; }
public virtual void Init(PaintTable paintTable) { m_paintTable = paintTable; }
public override void Init(PaintTable paintTable) { base.Init(paintTable); m_aoTouchInfos = new TouchInfo[StaticConf.Input.MAX_TOUCH_NUMBERS]; }