public Library() { string repositoryJSON = File.ReadAllText(URLManager.LocalPageRepository); pages.FromJSON(repositoryJSON); repositoryJSON = File.ReadAllText(URLManager.LocalBookRepository); books.FromJSON(repositoryJSON); repositoryJSON = File.ReadAllText(URLManager.LocalTextureRepository); textures.FromJSON(repositoryJSON); }
private static void export() { System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew(); TextureRepository texturesRepository = new TextureRepository(); texturesRepository.FromJSON(File.ReadAllText( URLManager.CombinePath( Application.streamingAssetsPath, AssetPath.DEFAULT_REPOSITORY_IN_SA, URLManager.DEFAULT_TEXTURE_REPOSITORY_FILENAME) )); PageRepository pagesRepository = new PageRepository(); pagesRepository.FromJSON(File.ReadAllText( URLManager.CombinePath( Application.streamingAssetsPath, AssetPath.DEFAULT_REPOSITORY_IN_SA, URLManager.DEFAULT_PAGE_REPOSITORY_FILENAME) )); lastUsedAssetPath = AssetPath.CreateAssetPath(AssetPath.DEFAULT_RESOURCES_PATH, wizard.Folder) + "/" + PAGE_PREFIX + wizard.Name + ".asset"; ImageData data = exportMeshData(); AssetDatabase.CreateAsset(data, lastUsedAssetPath); AssetImporter asset = AssetImporter.GetAtPath(lastUsedAssetPath); string bundleName = wizard.Folder + ".unity3d"; asset.SetAssetBundleNameAndVariant(bundleName, ""); AssetDatabase.SaveAssets(); // Модификация реестра страниц string previewPath = AssetDatabase.GetAssetPath(wizard.PreviewTexture); uint textureID = texturesRepository.Find(t => t.Location.ResourceName == previewPath).ID; List <uint> allPagesIDs = pagesRepository.FindAll(p => true).Select(p => p.ID).ToList(); uint maxPageID = 0; allPagesIDs.ForEach(id => maxPageID = (id > maxPageID) ? id : maxPageID); Page oldPage = pagesRepository.Find(p => p.Location.ResourceName == lastUsedAssetPath); if (oldPage == null) { pagesRepository.Add(new Page( maxPageID + 1, lastUsedAssetPath, bundleName, textureID )); } else { pagesRepository.Storage[oldPage.ID].TextureID = textureID; // = new Page( // oldPage.ID, // oldPage.Location.ResourceName, // bundleName, // textureID // ); } File.WriteAllText(URLManager.CombinePath( Application.streamingAssetsPath, AssetPath.DEFAULT_REPOSITORY_IN_SA, URLManager.DEFAULT_PAGE_REPOSITORY_FILENAME), pagesRepository.ToJSON()); sw.Stop(); Debug.Log(string.Format("Import completed. Time elapsed: {0}ms", sw.ElapsedMilliseconds)); }