// Use this for initialization void Start() { paddle = PaddleScript.main; forces = new Vector3 (horizontal, virticle, 0); }
void Awake() { main = this; }
// Use this for initialization void Start() { paddle = PaddleScript.main; }
// Use this for initialization void Start() { paddle = PaddleScript.main; forces = new Vector3 (horizontal, virticle, 0); }
void Awake() { main = this; }
// Use this for initialization void Start() { paddle = PaddleScript.main; }