// Use this for initialization void Start() { playerPhysics = GetComponent <PaddlePhysics>(); }
// Use this for initialization void Start() { AIPhysics = GetComponent <PaddlePhysics>(); }
// Use this for initialization void Start() { playerPhysics = GetComponent <PaddlePhysics>(); }
// Use this for initialization void Start() { AIPhysics = GetComponent <PaddlePhysics>(); }