private void Character_OnRebirthed(IKillable sender) { foreach (var player in GetAllPlayers(true)) { _packetsHelper.SendCharacterRebirth(player.Client, sender); _packetsHelper.SendDeadRebirth(player.Client, (Character)sender); _packetsHelper.SendRecoverCharacter(player.Client, sender, sender.CurrentHP, sender.CurrentMP, sender.CurrentSP); } }