public static void SendPacket(ServerPacketType packet, params object[] args) { var writer = Packets.CreatePacket(packet); switch (packet) { case ServerPacketType.LoginRequest: break; case ServerPacketType.MoveRequest: writer.Write((byte)args[0]); writer.Write((float)args[1]); writer.Write((float)args[2]); writer.Write((float)args[3]); break; case ServerPacketType.ChatMessageRequest: writer.Write((string)args[0]); break; case ServerPacketType.UseItem: writer.Write((byte)args[0]); writer.Write((byte)args[1]); writer.Write((int)args[2]); break; case ServerPacketType.ClickNpcRequest: writer.Write((uint)args[0]); writer.Write((byte)args[1]); break; case ServerPacketType.MoveEntitySlot: writer.Write((byte)(MoveEntityType)args[0]); writer.Write((int)args[1]); switch ((MoveEntityType)args[0]) { case MoveEntityType.ITEM: writer.Write((byte)(ItemsContainerId)args[2]); writer.Write((byte)(ItemsContainerId)args[3]); writer.Write((int)args[4]); break; } break; } //Send Client.Instance.SendPacket(writer); }