public static Packet_Client CreateLoginPacket(GamePlatform platform, string username, string verificationKey) { Packet_ClientIdentification p = new Packet_ClientIdentification(); { p.Username = username; p.MdProtocolVersion = platform.GetGameVersion(); p.VerificationKey = verificationKey; } Packet_Client pp = new Packet_Client(); pp.Id = Packet_ClientIdEnum.PlayerIdentification; pp.Identification = p; return pp; }
public static Packet_Client CreateLoginPacket(GamePlatform platform, string username, string verificationKey) { Packet_ClientIdentification p = new Packet_ClientIdentification(); { p.Username = username; p.MdProtocolVersion = platform.GetGameVersion(); p.VerificationKey = verificationKey; } Packet_Client pp = new Packet_Client(); pp.Id = Packet_ClientIdEnum.PlayerIdentification; pp.Identification = p; return(pp); }