public void OnPlayerBlockPlacement(ref PacketReader _pReader, PacketType pt, ref ClientManager _client) { PlayerBlockPlacementPacket p = new PlayerBlockPlacementPacket(PacketType.PlayerBlockPlacement); p.X = _pReader.ReadInt(); p.Y = _pReader.ReadByte(); p.Z = _pReader.ReadInt(); p.Direction = _pReader.ReadByte(); p.BlockID = _pReader.ReadSlot(); //if (p.BlockID.s_short <= -1) //{ p.Amount = _pReader.ReadByte(); p.Damage = _pReader.ReadShort(); //} GridServer.player_list[_client.id].WaitToRead = false; p.BuildPacket(); PacketReader pr = new PacketReader(new System.IO.MemoryStream(p.GetBytes())); int i = 0; for (; i < base.ModuleAddons.Count; i++) { base.ModuleAddons.ElementAt(i).Value(pt, ModuleAddons.ElementAt(i).Key, ref pr, (PacketHandler)p, ref _client); } }
public void OnCreativeInventory(ref PacketReader _pReader, PacketType pt, ref ClientManager _client) { CreateInventoryPacket cip = new CreateInventoryPacket(PacketType.CreativeInventory); cip.Slot = _pReader.ReadSlot(); _client.WaitToRead = false; }