コード例 #1
0
        private void login_button_Click(object sender, EventArgs e)
        {
            //start connection
            this.serverConnection = new ServerConnection();

            UserName = username.Text;

            PacketLogin loginPacket = new PacketLogin()
            {
                username = username.Text, password = password.Text
            };

            this.serverConnection.WritePacket(loginPacket);

            Packet _packet            = this.serverConnection.ReadPacket();
            PacketLoginResponse login = _packet as PacketLoginResponse;

            if (login != null)
            {
                if (login.loginOk)
                {
                    this.Hide();
                    new Client(this.serverConnection, username.Text, login.number).Show();
                    Console.WriteLine("good login");
                }
                else
                {
                    Console.WriteLine("failed login");
                }
            }
        }
コード例 #2
0
        private void loginButton_Click(object sender, EventArgs e)
        {
            try
            {
                //MessageBox.Show("check1");
                client = new TcpClient(Info.GetIp().ToString(), Info.Port);
                stream = client.GetStream();
            }
            catch (Exception)
            {
                MessageBox.Show("No connection with the server");
                Thread.CurrentThread.Abort();
            }
            //MessageBox.Show("check2");
            formatter = new BinaryFormatter();
            formatter.Serialize(stream, new PacketMonitor());

            //MessageBox.Show("check3");
            Packet loginPacket = new PacketLogin()
            {
                username = userNameTextBox.Text, password = passwordTextBox.Text
            };

            formatter.Serialize(stream, loginPacket);

            //MessageBox.Show("check4");
            PacketLoginResponse response = (PacketLoginResponse)formatter.Deserialize(stream);

            loginResponse(response.loginOk, response.dir);
            //loginResponse(true);
        }
コード例 #3
0
        private void button1_Click(object sender, EventArgs e)
        {
            Packet loginPacket = new PacketLogin()
            {
                username = "******", password = "******"
            };
            BinaryFormatter formatter = new BinaryFormatter();

            formatter.Serialize(stream, loginPacket);
        }
コード例 #4
0
    // for UI buttons
    public void SendConnect()
    {
        SetupServer();
        PacketLogin login = new PacketLogin {
            Email = loginWindow.getEmail(), Pass = loginWindow.getPass()
        };

        Byte[] loginBA = login.ToByteArray();
        sendPacket((int)Cmd.CmdLogin, loginBA);
        managerUI.SetStateWaiting();
    }
コード例 #5
0
 void OnLogin(PacketLogin packet)
 {
 }
コード例 #6
0
ファイル: ProjectG.cs プロジェクト: luismk/PangProjectG
        public override void HandleTypeClient(ClientPacket packet)
        {
            Response = new PangyaBinaryWriter();

            switch (ServerType)
            {
            case ServerTypeEnum.Unknown:
                break;

            case ServerTypeEnum.Login:
            {
                var packetID = (LoginPacketEnumResponse)packet.Id;

                if (packetID == LoginPacketEnumResponse.PLAYER_CONNECTION)
                {
                    PacketLogin.Handle(this, packetID, packet);
                }
                else if (packetID != LoginPacketEnumResponse.PLAYER_CONNECTION && Login.PangyaVersion == EnumPangyaVersion.US)
                {
                    var packetold = packet;
                    packet   = new ClientPacket(packetold.Message, GetKey);
                    packetID = (LoginPacketEnumResponse)packet.Id;

                    PacketLogin.Handle(this, packetID, packet);
                }
                else if (packetID != LoginPacketEnumResponse.PLAYER_CONNECTION && Login.PangyaVersion == EnumPangyaVersion.TH)
                {
                    var packetold = packet;

                    var packets = packetold.GetSubPackets(packetold.Message, GetKey);
                    if (packets.Count > 1)
                    {
                        for (int i = 0; i < packets.Count; i++)
                        {
                            packet = packets[i];

                            packetID = (LoginPacketEnumResponse)packet.Id;

                            PacketLogin.Handle(this, packetID, packet);
                        }
                    }
                    else if (packets.Count == 1)
                    {
                        packet = packets.First();

                        packetID = (LoginPacketEnumResponse)packet.Id;

                        PacketLogin.Handle(this, packetID, packet);
                    }
                }
            }
            break;

            case ServerTypeEnum.Game:
            {
                var packetID = (GamePacketEnumResponse)packet.Id;

                if (packetID == GamePacketEnumResponse.PLAYER_CONNECTION)
                {
                    PacketGame.Handle(this, packetID, packet);
                }
                else if (packetID != GamePacketEnumResponse.PLAYER_CONNECTION)
                {
                    var packetold = packet;
                    packet   = new ClientPacket(packetold.Message, GetKey);
                    packetID = (GamePacketEnumResponse)packet.Id;

                    PacketGame.Handle(this, packetID, packet);
                }
                Commands.SetPlayer(this);
            }
            break;

            case ServerTypeEnum.Message:
            {
                var packetID = (MessengerResponseEnum)packet.Id;


                PacketMessenger.Handle(this, packetID, packet);
            }
            break;

            default:
                break;
            }
        }