public static void EndPlayerMove(Client client, PacketIn packet) { sbyte dx = packet.ReadSByte(); sbyte dy = packet.ReadSByte(); sbyte dz = packet.ReadSByte(); client.Character.MoveEnd(dx, dy, dz); }
public static void PlayerStopped(Client client, PacketIn packet) { sbyte dx = packet.ReadSByte(); sbyte dy = packet.ReadSByte(); sbyte dz = packet.ReadSByte(); }