public static void spawnNearbys(Client client, IEntity baseEntity, int distance = 16, bool includeSelf = true) { Lib.searchForNearby(baseEntity, distance, includeSelf)?.ForEach(nearby => { if (nearby is Hero) { client.send( PacketEncoder.spawnHero(nearby as Hero, false) ); } else if (nearby is NPC) { client.send( PacketEncoder.spawnNPC(nearby as NPC) ); } }); }