public void SendWaitGameAnswer(Connection c, bool accepted) { Packet04WaitGameAnswer pack = new Packet04WaitGameAnswer() { Accepted = true }; c.SendObject <Packet04WaitGameAnswer>("WaitGameAnswer", pack); }
protected void WhenWaitGameAnswer(PacketHeader packetHeader, Connection connection, Packet04WaitGameAnswer incomingObject) { throw new NotImplementedException(); }