private void HandleMessage(Packet02Message messagePacket) { gameForm.Chat_textBox.Text += messagePacket.GetUsername() + " : " + messagePacket.GetMessage() + Environment.NewLine; int caretPos = gameForm.Chat_textBox.Text.Length; gameForm.Chat_textBox.Select(caretPos, 0); gameForm.Chat_textBox.ScrollToCaret(); }
public void ParsePacket(byte[] data, String ipAddress) { String dataStr = System.Text.ASCIIEncoding.UTF8.GetString(data).Trim(); Packet.PacketTypes type = Packet.FindPacket(dataStr.Substring(0, 2)); PlayerMP player = null; switch (type) { case Packet.PacketTypes.INVALID: break; case Packet.PacketTypes.LOGIN: Packet00Login loginPacket = new Packet00Login(data); player = new PlayerMP(loginPacket.GetUsername(), ipAddress, int.Parse(loginPacket.GetPort()), 0); AddConnection(player, loginPacket); break; case Packet.PacketTypes.DISCONNECT: Packet01Disconnect disconnectPacket = new Packet01Disconnect(data); RemoveConnection(disconnectPacket); break; case Packet.PacketTypes.MESSAGE: Packet02Message messagePacket = new Packet02Message(data); player = GetPlayerMPNode(messagePacket.GetUsername()); // Only send message to the players that are in the same room foreach (PlayerMP p in connectedPlayers) { if (!p.username.Equals(player.username) && p.roomNumber.Equals(player.roomNumber)) { SendData(data, p.ipAddress, p.port); } } break; case Packet.PacketTypes.ROUND_START: SendDataToAllClientsNotServer(data); break; case Packet.PacketTypes.ROUND_END: Packet04RoundEnd roundEndPacket = new Packet04RoundEnd(data); player = GetPlayerMPNode(roundEndPacket.GetUsername()); //player.roomNumber = Room.GetRoomIndex(roundEndPacket.GetDestination()); //Room.Effect(ref player); SendData(data, player.ipAddress, player.port); break; } }
private void ChatSend_textBox_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { e.SuppressKeyPress = true; String message = ChatSend_textBox.Text; if (message.Length > 0) { Packet02Message messagePacket = new Packet02Message(Form1.GetPlayerMP().username, message.Trim()); messagePacket.WriteData(Form1.GetGameClient()); ChatSend_textBox.Clear(); Chat_textBox.Text += messagePacket.GetUsername() + " : " + messagePacket.GetMessage() + Environment.NewLine; int caretPos = Chat_textBox.Text.Length; Chat_textBox.Select(caretPos, 0); Chat_textBox.ScrollToCaret(); } } }