static string[] GetGUIDS(Package package, string localRootPath) { var includeProjectSettings = package.IsCompleteProjects && !s_SkipProjectSettings; var str1 = "Assets" + (localRootPath ?? string.Empty); var chars = new[] { (char)47 }; var path1 = str1.Trim(chars); string[] guidArray = null; object[] assetsItemArray = null; if (typeof(DebugUtils).Assembly.GetType("UnityEditor.AssetServer") != null) { assetsItemArray = AssetServer.BuildExportPackageAssetListAssetsItems(AssetServer.CollectAllChildren(AssetDatabase.AssetPathToGUID(path1), new string[0]), true); } else { guidArray = Packager.BuildExportPackageAssetListGuids(Packager.CollectAllChildren(AssetDatabase.AssetPathToGUID(path1), new string[0]), true); } var list = new List <string>(); var str2 = path1.ToLower(); if (assetsItemArray != null) { foreach (var assetsItem in assetsItemArray) { var assetGuid = assetsItem.GetFieldValue <string>("guid"); var str3 = AssetDatabase.GUIDToAssetPath(assetGuid).ToLower(); if (str3.StartsWith("assets/plugins") || str3.Contains("standard assets") || str3.StartsWith(str2)) { list.Add(assetGuid); } } } else { foreach (var guid in guidArray) { var str3 = AssetDatabase.GUIDToAssetPath(guid).ToLower(); if (str3.StartsWith("assets/plugins") || str3.Contains("standard assets") || str3.StartsWith(str2)) { list.Add(guid); } } } if (includeProjectSettings) { foreach (var path2 in Directory.GetFiles("ProjectSettings")) { var str3 = AssetDatabase.AssetPathToGUID(path2); if (str3.Length > 0) { list.Add(str3); } } } var array = new string[list.Count]; list.CopyTo(array); return(array); }
private string[] GetGUIDS(bool includeProjectSettings) { string[] collection = new string[0]; string text = ("Assets" + (this.m_LocalRootPath ?? string.Empty)).Trim(new char[] { '/' }); string guid = AssetDatabase.AssetPathToGUID(text); string[] guids = Packager.CollectAllChildren(guid, collection); string[] array = Packager.BuildExportPackageAssetListGuids(guids, true); List <string> list = new List <string>(); string value = text.ToLower(); string[] array2 = array; for (int i = 0; i < array2.Length; i++) { string text2 = array2[i]; string text3 = AssetDatabase.GUIDToAssetPath(text2).ToLower(); if (text3.StartsWith("assets/plugins") || text3.Contains("standard assets") || text3.StartsWith(value)) { list.Add(text2); } } if (includeProjectSettings) { string[] files = Directory.GetFiles("ProjectSettings"); string[] array3 = files; for (int j = 0; j < array3.Length; j++) { string text4 = array3[j]; string text5 = AssetDatabase.AssetPathToGUID(text4); if (text5.Length > 0) { list.Add(text5); } } } string[] array4 = new string[list.Count]; list.CopyTo(array4); return(array4); }
private string[] GetGUIDS(bool includeProjectSettings) { string[] strArrays = new string[0]; string str = string.Concat("Assets", this.m_LocalRootPath ?? string.Empty).Trim(new char[] { '/' }); string[] strArrays1 = Packager.CollectAllChildren(AssetDatabase.AssetPathToGUID(str), strArrays); string[] strArrays2 = Packager.BuildExportPackageAssetListGuids(strArrays1, true); List <string> strs = new List <string>(); string lower = str.ToLower(); string[] strArrays3 = strArrays2; for (int i = 0; i < (int)strArrays3.Length; i++) { string str1 = strArrays3[i]; string lower1 = AssetDatabase.GUIDToAssetPath(str1).ToLower(); if (lower1.StartsWith("assets/plugins") || lower1.Contains("standard assets") || lower1.StartsWith(lower)) { strs.Add(str1); } } if (includeProjectSettings) { string[] files = Directory.GetFiles("ProjectSettings"); for (int j = 0; j < (int)files.Length; j++) { string gUID = AssetDatabase.AssetPathToGUID(files[j]); if (gUID.Length > 0) { strs.Add(gUID); } } } string[] strArrays4 = new string[strs.Count]; strs.CopyTo(strArrays4); return(strArrays4); }