void OnEnable() { buildTarget = EditorUserBuildSettings.activeBuildTarget; channelType = PackageUtils.GetCurSelectedChannel(); localServerType = PackageUtils.GetLocalServerType(); localServerIP = PackageUtils.GetLocalServerIP(); }
void OnEnable() { buildTarget = EditorUserBuildSettings.activeBuildTarget; channelType = PackageUtils.GetCurSelectedChannel(); ReadLocalVersionFile(buildTarget, channelType); localServerType = PackageUtils.GetLocalServerType(); localServerIP = PackageUtils.GetLocalServerIP(); androidBuildABForPerChannel = PackageUtils.GetAndroidBuildABForPerChannelSetting(); iosBuildABForPerChannel = PackageUtils.GetIOSBuildABForPerChannelSetting(); }
void OnEnable() { buildTarget = EditorUserBuildSettings.activeBuildTarget; channelType = PackageUtils.GetCurSelectedChannel(); resVersion = ReadResVersionConfig(); bundleVersion = PlayerSettings.bundleVersion; localServerType = PackageUtils.GetLocalServerType(); localServerIP = PackageUtils.GetLocalServerIP(); androidBuildABForPerChannel = PackageUtils.GetAndroidBuildABForPerChannelSetting(); iosBuildABForPerChannel = PackageUtils.GetIOSBuildABForPerChannelSetting(); }
public static string GetAssetBundleServerURL() { string ip = PackageUtils.GetLocalServerIP(); string address = PackageUtils.GetServerAddressByType(PackageUtils.GetLocalServerType()); string downloadURL = null; if (PackageUtils.UseHTTPsServer()) { downloadURL = "https://" + ip + address; } else { downloadURL = "http://" + ip + address; } //downloadURL = downloadURL + PackageUtils.GetCurPlatformChannelRelativePath() + "/"; return(downloadURL); }