コード例 #1
0
        // ---

        private void CopyFiles(GameDataCont gdC, Folder tree)
        {
            HashCopy objCopy = new HashCopy();

            objCopy.AskToUser += PackMe_IHM.Ask4_FileConflict2;

            HeTrace.WriteLine("[CopyFiles] All files except images");
            // Fusion des fichiers sauf les images
            List <DataTrans> Fichiers = new List <DataTrans>();

            Fichiers.AddRange(gdC.Applications);
            Fichiers.AddRange(gdC.CheatCodes);
            Fichiers.AddRange(gdC.Manuals);
            Fichiers.AddRange(gdC.Musics);
            Fichiers.AddRange(gdC.Videos);

            PackMe_IHM.DoubleProgress(objCopy, "Copy",
                                      (test) => test = objCopy.CopySevNVerif(Fichiers),
                                      (test) => test = objCopy.CopySevNVerif(gdC.Images));
            //copyObj.CopySNVerif(Fichiers);
        }
コード例 #2
0
        internal void SimpleCopyManager(string fileSrc, ref E_Decision previousDec, string destFile)
        {
            if (CancelToken.IsCancellationRequested)
            {
                throw new OperationCanceledException("Operation stopped");
            }

            if (!destFile.Contains(_WFolder))
            {
                throw new Exception($"[CreateFolders] Erreur la chaine '{destFile}' ne contient pas '{_WFolder}'");
            }


            // Création des dossiers
            string destFolder = Path.GetDirectoryName(destFile);

            if (!Directory.Exists(destFolder))
            {
                Directory.CreateDirectory(destFolder);
            }

            //string destFile = Path.Combine(destFolder, Path.GetFileName(fileSrc));

            E_Decision?conflictDec = previousDec;

            bool overwrite = false;

            if (File.Exists(destFile))
            {
                HeTrace.Write($"[CopyHandler] Destination file exists... ", this);
                if (conflictDec == E_Decision.None)
                {
                    conflictDec = PackMe_IHM.Ask4_FileConflict(fileSrc, destFile, E_DxConfB.OverWrite | E_DxConfB.Pass | E_DxConfB.Trash);

                    // Mémorisation pour les futurs conflits
                    switch (conflictDec)
                    {
                    case E_Decision.PassAll:
                    case E_Decision.OverWriteAll:
                    case E_Decision.TrashAll:
                        previousDec = conflictDec == null ? E_Decision.None : (E_Decision)conflictDec;
                        break;
                    }
                }

                HeTrace.EndLine(conflictDec.ToString(), this);
                switch (conflictDec)
                {
                case E_Decision.Pass:
                case E_Decision.PassAll:
                    SetStatus(this, new StateArg($"Pass: {fileSrc}", CancelFlag));
                    return;

                case E_Decision.OverWrite:
                case E_Decision.OverWriteAll:
                    SetStatus(this, new StateArg($"OverWrite: {destFile}", CancelFlag));
                    overwrite = true;
                    break;

                case E_Decision.Trash:
                case E_Decision.TrashAll:
                    SetStatus(this, new StateArg($"Trash: {destFile}", CancelFlag));
                    OpDFiles.Trash(destFile);
                    break;
                }
            }

            // --- Copie
            SetStatus(this, new StateArg($"Copy {fileSrc}", CancelFlag));
            SetProgress(this, new ProgressArg(0, 1, CancelFlag));
            FilesFunc.Copy(fileSrc, destFile, overwrite);
            SetProgress(this, new ProgressArg(1, 1, CancelFlag));

            // --- Vérification des sommes
            this.SetStatus(this, new StateArg($"Copy verification", CancelFlag));
            //this.SetMaximum(this, 100);

            //bool? res = _ObjectFiles.VerifByHash_Sync(fileSrc, destFile, () => MD5.Create());
            //var res = _ObjectFiles.DeepVerif(fileSrc, destFile, () => MD5.Create());

            this.SetStatus(this, new StateArg($"Check verif: {res}", CancelFlag));
            //this.UpdateProgress?.Invoke(100);
        }
コード例 #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="gamePath"></param>
        /// <param name="title">Titre du jeu</param>
        private void Compress_7ZipMode(string gamePath)
        {
            var archiveLink = Path.Combine(_SystemPath, $"{Path.GetFileName(gamePath)}.7z");

            if (File.Exists(archiveLink))
            {
                var Length      = DxLocalTransf.Tools.FileSizeFormatter.Convert(new FileInfo(archiveLink).Length);
                var resConflict = SafeBoxes.Ask4_DestConflict
                                  (
                    LanguageManager.Instance.Lang.File_Ex, archiveLink, Length,
                    E_DxConfB.OverWrite | E_DxConfB.Trash
                                  );

                switch (resConflict)
                {
                case E_Decision.OverWriteAll:
                case E_Decision.OverWrite:
                    File.Delete(archiveLink);
                    break;

                case E_Decision.Trash:
                case E_Decision.TrashAll:
                    OpDFiles.Trash(archiveLink);
                    break;
                }
            }

            SevenZipCompression sevZippy = new SevenZipCompression(_SystemPath)
            {
                IsPaused    = this.IsPaused,
                TokenSource = this.TokenSource
            };

            sevZippy.UpdateStatus += (x, y) => HeTrace.WriteLine(y.Message);


            var res = (bool?)PackMe_IHM.ZipCompressFolder(sevZippy, () => sevZippy.CompressFolder(
                                                              gamePath, Path.GetFileName(gamePath), Config.SevZipLvlCompression), "Compression 7z");

            if (res != true)
            {
                return;
            }

            #region Création du fichier  MD5
            if (Config.CreateMD5)
            {
                Gen_PlusCalculator calculator = Gen_PlusCalculator.Create(CancelToken);

                string sum = string.Empty;
                PackMe_IHM.LaunchOpProgress(calculator,
                                            () => sum = calculator.Calcul(sevZippy.ArchiveLink, () => MD5.Create()),
                                            "Calcul de somme");

                HashCalc.Files.ClassicParser.Write(sevZippy.ArchiveLink, sum, HashType.md5, overwrite: true);
            }
            else
            {
                HeTrace.WriteLine($"[Run] MD5 disabled", this);
            }
            #endregion
        }
コード例 #4
0
        // ---

        /// <summary>
        /// Travail pour un jeu
        /// </summary>
        /// <param name="shGame"></param>
        public void PackMe(ShortGame shGame)
        {
            TempDecision = MemorizedDecision;

            // Verif
            if (shGame == null || string.IsNullOrEmpty(shGame.Id))
            {
                HeTrace.WriteLine("Game property: null");
                return;
            }


            // Dossiers
            string gamePath = Path.Combine(_SystemPath, $"{shGame.ExploitableFileName}");             // New Working Folder

            //Compress_ZipMode(gamePath, shGame.Title);
            // Compress_7ZipMode(gamePath, shGame.Title);
            // Contrôle de collisions pour les dossiers
            if (Directory.Exists(gamePath))
            {
                HeTrace.WriteLine($"Directory Exists '{gamePath}'", this);
                // Demande à l'utilisateur si aucune précédente
                if (MemorizedDecision == E_Decision.None)
                {
                    Application.Current.Dispatcher?.Invoke(() =>
                                                           TempDecision = MBDecision.ShowDial(null, gamePath, LanguageManager.Instance.Lang.Folder_Ex, E_DxConfB.Trash | E_DxConfB.OverWrite));

                    switch (TempDecision)
                    {
                    /*   // Gestion des stops
                     * case E_Decision.Stop:
                     *     HeTrace.WriteLine("Stopped by user", this);
                     *     HeTrace.RemoveLogger("game");
                     *     return;
                     * case E_Decision.StopAll:
                     *     HeTrace.WriteLine("Stopped by user", this);
                     *     HeTrace.RemoveLogger("game");
                     *     throw new OperationCanceledException("Stopped by user");
                     */
                    case E_Decision.OverWriteAll:
                    case E_Decision.TrashAll:
                        MemorizedDecision = TempDecision;
                        break;
                    }

                    switch (TempDecision)
                    {
                    case E_Decision.Trash:
                    case E_Decision.TrashAll:
                        HeTrace.WriteLine($"Trash existing folder: '{gamePath}'", this);
                        OpFolders.Trash(@gamePath);
                        break;
                    }
                }
            }
            // --- On part du principe que tout peut être overwritté à partir de là.

            // Construction de la structure
            var tree = MakeStructure(gamePath);

            // ---

            #region Original Backup Game - Before all modifications
            if (Config.CreateTBGame)
            {
                XML_Games.TrueBackup(_XMLPlatformFile, shGame.Id, gamePath);
            }
            else
            {
                HeTrace.WriteLine("[Run] Original Backup Game disabled");
            }
            #endregion

            #region Backup without paths
            XML_Games.NPBackup(_XMLPlatformFile, shGame.Id, gamePath);

            #endregion

            // Récupération du jeu
            LBGame lbGame = XML_Games.Scrap_LBGame <LBGame>(_XMLPlatformFile, "ID", shGame.Id);

            // Récupération des clones


            HeTrace.WriteLine("Alarms about not managed field are not important except if it's about a path containing datas");
            HeTrace.WriteLine("EBGames and TBGames don't use a class they copy directly from xml to xml");

            #region Creation of the Infos.xml (on ne récupère que ce que l'on veut)
            if (Config.CreateInfos)
            {
                // --- Get game from Launchbox (on a besoin que jusqu'au game info)
                XML_Custom.Make_InfoGame(gamePath, lbGame);
            }
            else
            {
                HeTrace.WriteLine("[Run] Make info disabled", this);
            }
            #endregion


            // --- Récupération des fichiers
            GameDataCont gdC = new GameDataCont(lbGame.Title, lbGame.Platform);

            GetFiles(lbGame, gdC);

            if (PackMe_IHM.LaunchBoxCore_Prev(gamePath, _ZePlatform, gdC) != true)
            {
                throw new Exception("Stopped by user");
            }

            // --- Prepare files;
            PrepareList(gdC.Applications, tree, Config.KeepGameStruct, "Game");
            PrepareList(gdC.CheatCodes, tree, Config.KeepCheatStruct, "CheatCode");
            PrepareList(gdC.Manuals, tree, Config.KeepManualStruct, "Manual");
            PrepareList(gdC.Musics, tree, Config.KeepMusicStruct, "Music");
            PrepareList(gdC.Videos, tree, true, "Video");
            PrepareImages(gdC.Images, tree.Children[Common.Images].Path);

            // --- Copie des fichiers
            CopyFiles(gdC, tree);

            // --- Récapitulatif permettant de rajouter ou lever des fichiers au pack
            if (PackMe_IHM.LaunchBoxCore_Recap(gamePath, _ZePlatform, gdC) != true)
            {
                throw new Exception("Stopped by user");
            }

            // --- GamePaths ---
            GamePaths gpX = MakeGamePaths(lbGame, gdC, tree);


            #region Serialization / improved backup of Launchbox datas (with found medias missing)

            /* - En théorie on est toujours sur du relative path
             * - On a fait un assign sur les dossiers spécifiques
             * - On va récupérer la structure exacte sans aucune interprétation et modifier ce que l'on veut
             *      - Les Paths
             */
            if (Config.CreateEBGame)
            {
                Make_EnhanceBackup(gdC, lbGame, gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] Enhanced Backup Game disabled", this);
            }

            #endregion

            // --- Création d'un fichier conservant les fichiers par défaut définis par l'utilisateur en vue de réutilisation plus tard

            gpX.WriteToJson(Path.Combine(gamePath, "DPGame.json"));


            // --- On complète l'arborescence
            FoncSchem.MakeListFolder(tree.Children[Common.Manuals]);
            FoncSchem.MakeListFolder(tree.Children[Common.Images]);
            FoncSchem.MakeListFolder(tree.Children[Common.Musics]);
            FoncSchem.MakeListFolder(tree.Children[Common.Videos]);

            #region Save Struct
            if (Config.CreateTreeV)
            {
                FoncSchem.MakeStruct(tree, gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] Save Struct disabled", this);
            }
            #endregion

            #region 2020 choix du nom
            string name = PackMe_IHM.AskName(shGame.ExploitableFileName, _SystemPath);


            // Changement de nom du dossier <= Pour le moment ça ne fait que vérifier s'il peut écrire
            //si un dossier a le même nom ça ne pourra pas le renommer
            ushort i = 0;

            string destFolder = Path.Combine(_SystemPath, name);

            if (!gamePath.Equals(destFolder))
            {
                while (i < 10)
                {
                    try
                    {
                        Directory.Move(gamePath, destFolder);
                        HeTrace.WriteLine("Folder successfully renamed");

                        // Attribution du résultat
                        gamePath = destFolder;

                        // Sortie
                        break;
                    }
                    catch (IOException ioe)
                    {
                        HeTrace.WriteLine($"Try {i}: {ioe}");
                        Thread.Sleep(10);
                        i++;
                    }
                }
            }

            gamePath = destFolder;

            #endregion

            #region Compression
            // Zip
            if (Config.ZipCompression)
            {
                Compress_ZipMode(gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] Zip Compression disabled", this);
            }

            // 7zip
            if (Config.SevZipCompression)
            {
                Compress_7ZipMode(gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] 7Zip Compression disabled", this);
            }
            #endregion

            #region suppression du dossier de travail
            if (SafeBoxes.Dispatch_Mbox(this, "Would you want to ERASE the temp folder", "Erase", E_DxButtons.No | E_DxButtons.Yes, optMessage: shGame.ExploitableFileName) == true)
            {
                // Erase the temp folder
                try
                {
                    Directory.SetCurrentDirectory(_WFolder);
                    Directory.Delete(gamePath, true);
                    HeTrace.WriteLine($"[Run] folder {gamePath} erased", this);
                }
                catch (Exception exc)
                {
                    HeTrace.WriteLine($"[Run] Error when Erasing temp folder {gamePath}\n{exc.Message }", this);
                }
            }
            #endregion

            SetStatus(this, new StateArg($"Finished: {lbGame.Title}", CancelFlag));
        }