// which object to choose void Act2(Vector3Int act) { actObjNum = act.x; if (loadPrecompute) { GameObject _shape = packEvol.LoadShape(pack.sources[actObjNum], loadFromResources: false); shapes[actObjNum] = helper.AddShape(_shape, "shape" + actObjNum, new Vector3(100f, 100f, 100f), Quaternion.identity, Vector3.one, false, false, keepChild: editorMode); shapes[actObjNum].transform.localScale = pack.scales[actObjNum]; } }