public bool CollidesWithPacman(PacManGameObject pacman) { bool temp = false; if (this.CollidesWith(pacman)) { temp = true; } return(temp); }
public bool CollidesWithPacman(PacManGameObject pacman) { bool temp = false; foreach (Points points in punten.Children) { if (points.CollidesWith(pacman)) { temp = true; } } return(temp); }
public override void Reset() { fraude = new Fraude(new Vector2(75, 75)); smite = new Smite(new Vector2(125, 75)); virus = new Virus(new Vector2(175, 75)); sleep = new Sleep(new Vector2(225, 75)); pacman = new PacManGameObject(new Vector2(75, 125)); points = new Points(new Vector2(random.Next(50, 650), random.Next(50, 950))); this.Add(punten); punten.Add(points); this.Add(spookjes); spookjes.Add(fraude); spookjes.Add(smite); spookjes.Add(virus); spookjes.Add(sleep); this.Add(pacman); base.Reset(); }