public P_DisplayBox(IP_UpdateManager updater, P_Render renderer) { _Renderer = renderer; _Updater = updater; Render = new PrototypeComponents.P_RenderComponent(); _Render.SizeX = _Renderer.ScreenWidth; _Render.SizeY = _Renderer.ScreenHeight; this.AcceptUpdater(updater); this.AcceptP_Render(renderer); }
public P_BattleMap(List <TilerIsADummy.IEntity> entitylist, P_TileArray tilearray, IP_UpdateManager updater, P_Render renderer) { TheMap = tilearray; MapEntity = entitylist; Updater = updater; Renderer = renderer; _Render = new PrototypeComponents.P_RenderComponent(); this.AcceptP_Render(Renderer); this.AcceptUpdater(Updater); Active = true; this.ActiveFaction = EntityFaction.Player; for (int i = 0; i < entitylist.Count; i++) { entitylist[i].MyMap = TheMap; entitylist[i].AcceptP_Render(renderer); entitylist[i].AcceptUpdater(updater); } foreach (EntityActor thing in entitylist) { thing.ActiveState = EntityCharacterState.Active; } for (int i = 0; i < tilearray.MyTiles.Length; i++) { tilearray.MyTiles[i].AcceptP_Render(renderer); tilearray.MyTiles[i].Render.OffsetBoss = this; } PlaceActorsOnMap(entitylist); GiveFactionActorsATurn(); MyState = new P_BMSPlayerSelectingTile(this); //tilearray.AcceptUpdater(updater); }