void Start() { if ((Options.mode & PXCUPipeline.Mode.VOICE_RECOGNITION) == 0) { options.SetMessage("Instructions: Show one of your hands to the camera, " + "and use \"closure + openness of Thumb Finger and Index Finger\" to create the KnifeRay to cut the fruits.\n\n" + "GoldApple gives you 20 points, while other fruit gives 1 point.\n" + "Accoring to the different angles of you KnifeRay, there are three Splashs." + "Every object has a different color of splash.\n\n" + "Challenge: Cutting the Fruit and Hamster with Gesture is a bit difficult.\n\n" + "Tips: Don't cut the Hamster, it will cause you lose 1 life."); return; } pp = new PXCUPipeline(); if (!pp.Init(PXCUPipeline.Mode.VOICE_RECOGNITION)) { options.SetMessage("Failed to initialize PXCUPipeline for voice recognition"); return; } /* It's critical to set the volume for recognition because the camera is very sensitive */ float[] volume = new float[1] { 0.2f }; pp.SetDeviceProperty(PXCMCapture.Device.Property.PROPERTY_AUDIO_MIX_LEVEL, volume); stop = false; line = null; thread = new Thread(ThreadRoutine); thread.Start(); }
void Start() { pp = new PXCUPipeline(); int[] size = new int[2] { 320, 240 }; if (pp.Init(PXCUPipeline.Mode.GESTURE)) { pp.QueryLabelMapSize(size); print("LabelMap: width=" + size[0] + ", height=" + size[1]); labelmap = new byte[size[0] * size[1]]; } else { options.SetMessage("Failed to detect the Creative* camera. Please plugin the camera and click restart."); } handImage = new Texture2D(size[0], size[1], TextureFormat.ARGB32, false); ZeroImage(handImage); handData = new PXCMGesture.GeoNode[2][]; handData[0] = new PXCMGesture.GeoNode[6]; handData[1] = new PXCMGesture.GeoNode[6]; mouse_nodes = new PXCMGesture.GeoNode[1][] { new PXCMGesture.GeoNode[12] }; }
void OnDisable() { if (pp == null) { return; } pp.Dispose(); pp = null; }
void Start() { pp=new PXCUPipeline(); pp.Init(mode); int width, height; pp.QueryLabelMapSize(out width, out height); texture=new Texture2D(width,height,TextureFormat.ARGB32,false); renderer.material.mainTexture = texture; }
// Use this for initialization void Start() { PXCUPipeline.Mode mode = Options.mode & (~PXCUPipeline.Mode.VOICE_RECOGNITION); if (mode == 0) { return; } pp = new PXCUPipeline(); if (!pp.Init(mode)) { print("Unable to initialize the PXCUPipeline"); return; } plane = GameObject.Find("Plane"); pp.QueryRGBSize(RGBMapSize); if (RGBMapSize[0] > 0) { Debug.Log("rgb map size: width = " + RGBMapSize[0] + ", height = " + RGBMapSize[1]); rgbTexture = new Texture2D(RGBMapSize[0], RGBMapSize[1], TextureFormat.ARGB32, false); // use the rgb texture as the rendered texture plane.renderer.material.mainTexture = rgbTexture; pp.QueryDepthMapSize(depthMapSize); if (depthMapSize[0] > 0) { Debug.Log("depth map size: width = " + depthMapSize[0] + ", height = " + depthMapSize[1]); depthStorage = new short[depthMapSize[0] * depthMapSize[1]]; } pp.QueryUVMapSize(uvMapSize); if (uvMapSize[0] > 0) { Debug.Log("uv map size: width = " + uvMapSize[0] + ", height = " + uvMapSize[1]); uvStorage = new short[uvMapSize[0] * uvMapSize[1] * 2]; } } cascade = CvHaarClassifierCascade.FromFile(@"./Assets/haarcascade_frontalface_alt.xml"); /*capture = Cv.CreateCameraCapture(0); //bentrok dgn pxcupipeline * Cv.SetCaptureProperty(capture, CaptureProperty.FrameWidth, CAPTURE_WIDTH); * Cv.SetCaptureProperty(capture, CaptureProperty.FrameHeight, CAPTURE_HEIGHT); * IplImage frame = Cv.QueryFrame(capture); * Debug.Log("width:" + frame.Width + " height:" + frame.Height);*/ Cv.NamedWindow("FaceDetect"); CvSVM svm = new CvSVM(); CvTermCriteria criteria = new CvTermCriteria(CriteriaType.Epsilon, 1000, double.Epsilon); CvSVMParams param = new CvSVMParams(CvSVM.C_SVC, CvSVM.RBF, 10.0, 8.0, 1.0, 10.0, 0.5, 0.1, null, criteria); }
void OnDisable() { if (thread != null) { stop = true; Thread.Sleep(5); thread.Join(); thread = null; } if (pp != null) { pp.Dispose(); pp = null; } }
void Start() { pp=new PXCUPipeline(); //shm=GetComponent<ShadowHandMod>(); int width, height; if (!pp.Init(mode)) { print("Unable to initialize the PXCUPipeline"); cameraFound=false; return; } cameraFound=true; if (pp.QueryLabelMapSize(out width, out height)) print("LabelMap: width=" + width + ", height=" + height); if (width>0) { m_Texture = new Texture2D (width, height, TextureFormat.ARGB32,false); renderer.material.mainTexture = m_Texture; labelmap=new byte[width*height]; //shm.ZeroImage(m_Texture); } }
// Use this for initialization void Start() { pp = new PXCUPipeline(); }
void Start() { xy = new float[2]{157.0f,121.0f}; PG = gameObject.GetComponent<PerCGesture>(); //in start i am just going to initialize the pipeline and get the resolution of the camera //to get the resolution, use the getRez function. myPipe = new PXCUPipeline(); trackedLimb = PXCMGesture.GeoNode.Label.LABEL_BODY_HAND_PRIMARY;// Primary is first tracked hand myMode = PXCUPipeline.Mode.GESTURE|PXCUPipeline.Mode.COLOR_VGA ; //the mode i want to use if(!myPipe.Init(myMode)){ Debug.Log("The pipeline failed to initialize bras :'(\n"); initiated=false; return; } else initiated = true; resFound = myPipe.QueryRGBSize(resolution); centeredX = true; centeredY = true; }
void OnDisable() { //shut this motha down. if(myPipe == null)return; myPipe.Dispose(); myPipe = null; }
public void restart() { //shut this motha down. if(myPipe != null){ myPipe.Dispose(); myPipe = null; } myPipe = new PXCUPipeline(); trackedLimb = PXCMGesture.GeoNode.Label.LABEL_BODY_HAND_PRIMARY;// Primary is first tracked hand myMode = PXCUPipeline.Mode.GESTURE|PXCUPipeline.Mode.COLOR_VGA ; //the mode i want to use if(!myPipe.Init(myMode)){ Debug.Log("The pipeline failed to initialize bras :'(\n"); initiated=false; return; } else initiated = true; }
void Start() { PV = gameObject.GetComponent<PerCVoice>(); myPipe = new PXCUPipeline(); commandsSet = myPipe.SetVoiceCommands(commands); if(!commandsSet)Debug.Log("Failed to set Commands! :'("); if(!myPipe.Init(myMode) || !commandsSet){ Debug.LogError("Failed To initialize PipeLine OH NOES!"); initiated = false; return; } else {initiated = true; myPipe.SetDeviceProperty(audio_mix_prop,volume);}//must choose a volume that handles the environment, sensitive mic //default the bool arrays to false. numbers = new bool[10]; options = new bool[commands.Length-10]; for(int i = 0; i<numbers.Length;i++)numbers[i] = false; for(int j = 0; j<options.Length;j++)options[j] = false; keepLooping = true;//tell the thread not to stop dictated = null; myThread = new Thread(ThreadFunc);//make thread handle myThread.Start(); //let 'er rip! }
void OnDisable() { //shut down the thread if(myThread!=null){ keepLooping = false; Thread.Sleep(5); myThread.Join(); myThread = null; } //shut down the pipeline if(myPipe != null){ myPipe.Dispose(); myPipe = null; } }
void Start() { /* VoiceRecognition is in a separate thread. See VoiceThread.cs. */ PXCUPipeline.Mode mode = PXCUPipeline.Mode.GESTURE;// Options.mode & (~PXCUPipeline.Mode.VOICE_RECOGNITION); if (mode == 0) return; pp=new PXCUPipeline(); if (!pp.Init(mode)) { print("Unable to initialize the PXCUPipeline"); return; } rotSpeed = 0; RepositionCamera(); playerTurn = "Player1"; playeBallTypeAssignedPlayer1 = "NA"; playeBallTypeAssignedPlayer2 = "NA"; winQuats = ""; menuEnable = false; isPlayerPlayed = false; turnCount = 0; playerPlayedStopper = false; Screen.showCursor = false; }
void OnDisable() { if (pp==null) return; pp.Dispose(); pp=null; }