コード例 #1
0
        void BuildTreeInternal(PWNode node, BiomeSwitchNode currentNode, int depth, BiomeSwitchNode parent = null)
        {
            if (node == null)
            {
                return;
            }

            //TODO: anchor to multiple PWNodeBiomeSwitch management
            if (node.GetType() == typeof(PWNodeBiomeSwitch))
            {
                PWNodeBiomeSwitch bSwitch      = node as PWNodeBiomeSwitch;
                int           outputLinksCount = bSwitch.GetLinks().Count;
                int           childIndex       = 0;
                List <PWNode> outputNodeList   = new List <PWNode>();

                Debug.Log("encountered switch: " + bSwitch.switchMode);
                currentNode.SetChildCount(outputLinksCount);
                switch (bSwitch.switchMode)
                {
                case BiomeSwitchMode.Water:
                    int?terrestrialAnchorId = node.GetAnchorId(PWAnchorType.Output, 0);
                    int?aquaticAnchorId     = node.GetAnchorId(PWAnchorType.Output, 1);

                    if (terrestrialAnchorId != null)
                    {
                        var nodes = node.GetNodesAttachedToAnchor(terrestrialAnchorId.Value);
                        outputNodeList.AddRange(nodes);
                        // Debug.Log("terrestrialNodes: " + nodes[0].nodeId);
                        for (int i = 0; i < nodes.Count; i++)
                        {
                            currentNode.GetChildAt(childIndex++).SetSwitchValue(false, bSwitch.switchMode, "terrestrial", Color.black);
                        }
                        biomeCoverage[BiomeSwitchMode.Water] += 0.5f;
                    }
                    //get all nodes on the first anchor:
                    if (aquaticAnchorId != null)
                    {
                        var nodes = node.GetNodesAttachedToAnchor(aquaticAnchorId.Value);
                        // Debug.Log("aquaticNodes: " + nodes[0].nodeId);
                        outputNodeList.AddRange(nodes);
                        for (int i = 0; i < nodes.Count; i++)
                        {
                            currentNode.GetChildAt(childIndex++).SetSwitchValue(true, bSwitch.switchMode, "aquatic", Color.blue);
                        }
                        biomeCoverage[BiomeSwitchMode.Water] += 0.5f;
                    }

                    break;

                default:
                    // Debug.Log("swicth data count for node " + node.nodeId + ": " + bSwitch.switchDatas.Count);

                    for (int anchorIndex = 0; anchorIndex < bSwitch.switchDatas.Count; anchorIndex++)
                    {
                        int?anchorId = node.GetAnchorId(PWAnchorType.Output, anchorIndex);
                        var sData    = bSwitch.switchDatas[anchorIndex];

                        if (anchorId == null)
                        {
                            continue;
                        }

                        var attachedNodesToAnchor = node.GetNodesAttachedToAnchor(anchorId.Value);
                        outputNodeList.AddRange(attachedNodesToAnchor);

                        // if (attachedNodesToAnchor.Count == 0)
                        // Debug.LogWarning("nothing attached to the biome switch output " + anchorIndex);

                        foreach (var attachedNode in attachedNodesToAnchor)
                        {
                            var child = currentNode.GetChildAt(childIndex++);

                            child.SetSwitchValue(sData.min, sData.max, bSwitch.switchMode, sData.name, sData.color);
                        }

                        biomeCoverage[bSwitch.switchMode] += (sData.max - sData.min) / (sData.absoluteMax - sData.absoluteMin);
                    }
                    break;
                }
                childIndex = 0;
                foreach (var outNode in outputNodeList)
                {
                    if (bSwitch.switchMode == BiomeSwitchMode.Water)
                    {
                        Debug.Log("water switch mode output type: " + currentNode.GetChildAt(childIndex) + " [" + childIndex + "] -> " + outNode);
                    }
                    BuildTreeInternal(outNode, currentNode.GetChildAt(childIndex, true), depth + 1, currentNode);
                    Type outNodeType = outNode.GetType();
                    if (outNodeType == typeof(PWNodeBiomeSwitch) || outNodeType == typeof(PWNodeBiomeBinder))
                    {
                        childIndex++;
                    }
                }
            }
            else if (node.GetType() == typeof(PWNodeBiomeBinder))
            {
                PWNodeBiomeBinder binder = node as PWNodeBiomeBinder;

                string biomeName = currentNode.biomeName;

                if (String.IsNullOrEmpty(biomeName))
                {
                    Debug.LogWarning("Biome name null or empty for biomeBinder: " + binder);
                    return;
                }

                //Biome binder detected, assign the biome to the current Node:
                currentNode.biome = binder.outputBiome;

                // Debug.Log("current node: " + currentNode + ", preview color: " + currentNode.previewColor);

                //set the color of the biome in the binder
                binder.outputBiome.previewColor = currentNode.previewColor;

                Debug.Log("set biome " + currentNode.biome + " in node " + currentNode);

                //set the biome ID and name:
                currentNode.biome.name = biomeName;
                currentNode.biome.id   = biomeIdCount++;

                //store the biome in dictionaries for fast access
                biomePerId[currentNode.biome.id] = currentNode.biome;
                biomePerName[biomeName]          = currentNode.biome;
            }
            else
            {
                foreach (var outNode in node.GetOutputNodes())
                {
                    BuildTreeInternal(outNode, currentNode, depth++, parent);
                }
            }
            return;
        }
コード例 #2
0
        public bool BuildGraph(BiomeData biomeData)
        {
            ResetGraph();

            PWNode rootNode = biomeData.biomeSwitchGraphStartPoint;

            Stack <PWNode> biomeNodes = new Stack <PWNode>();

            biomeNodes.Push(rootNode);

            BiomeSwitchCell currentCell = null;

            //fill param range dictionary (used to compute weights)
            FillParamRange(biomeData);

            while (biomeNodes.Count > 0)
            {
                PWNode currentNode = biomeNodes.Pop();
                Type   nodeType    = currentNode.GetType();

                if (nodeType == typeof(PWNodeBiome))
                {
                    //get all precedent switch data in the order of the tree (start from rootNode)
                    var precedentSwitchDatas = GetPrecedentSwitchDatas(currentNode, rootNode);

                    var biomeNode  = currentNode as PWNodeBiome;
                    var lastSwitch = precedentSwitchDatas.Last();
                    currentCell = new BiomeSwitchCell();

                    //Set cell and partial biome remaining empty params
                    currentCell.name   = biomeNode.outputBiome.name = lastSwitch.name;
                    currentCell.id     = biomeNode.outputBiome.id = biomeIdCount++;
                    currentCell.color  = biomeNode.outputBiome.previewColor = lastSwitch.color;
                    currentCell.weight = currentCell.GetWeight(paramRanges);

                    //add the partial biome to utility dictionary accessors:
                    partialBiomePerName[currentCell.name] = biomeNode.outputBiome;
                    partialBiomePerId[currentCell.id]     = biomeNode.outputBiome;

                    //load all access condition for this biome switch
                    foreach (var sd in precedentSwitchDatas)
                    {
                        int index = biomeData.GetBiomeIndex(sd.samplerName);
                        var param = currentCell.switchParams.switchParams[index];

                        param.enabled         = true;
                        param.min             = sd.min;
                        param.max             = sd.max;
                        biomeCoverage[index] += (sd.max - sd.min) / (sd.absoluteMax - sd.absoluteMin);
                    }
                }
                else if (nodeType == typeof(PWNodeBiomeBlender))
                {
                    if (currentCell == null)
                    {
                        throw new Exception("[PWBiomeSwitchGraph] idk what happened but this is really bad");
                    }

                    //if the flow reaches the biomeblender everything is OK and add the current cell to the graph
                    cells.Add(currentCell);
                    continue;
                }

                foreach (var outputNode in currentNode.GetOutputNodes())
                {
                    biomeNodes.Push(outputNode);
                }
            }

            //Generate links between all linkable nodes
            BuildLinks();

            rootCell = cells.First();

            if (!CheckValid())
            {
                return(false);
            }

            isBuilt = true;

            return(true);
        }