private string getpvptstring(PVPOpponent p) { string r = ""; if (p != null && p.ships != null && p.ships.Length > 0) { foreach (UserShip us in p.ships) { r += tools.helper.getstartstring(us.ship.star) + "\t\t" + tools.helper.getshiptype(us.ship.type) + " \t" + us.ship.title + "\t Lv." + us.level + " \r\n"; } } return(r); }
private string getpvptstring(PVPOpponent p) { string r = ""; if (p != null && p.ships != null && p.ships.Length > 0) { foreach (UserShip us in p.ships) { r += tools.helper.getstartstring(us.ship.star) + "\t\t" +tools.helper.getshiptype(us.ship.type) + " \t" + us.ship.title + "\t Lv." + us.level + " \r\n"; } } return r; }
public void SetOpponent(PVPOpponent oppo) { this.opponent = oppo; this.UpdateUIInfo(); this.UpdateFlagShip(); }
public void SetOpponentAndFleet(PVPOpponent opponent, UserFleet fleet) { this.selectedOpponent = opponent; this.selectedFleet = fleet; this.SearchPVP(); }
public void SetPVPOpponents(PVPOpponent[] opps) { this.SetLastUpdatePVPTime(); if ((opps != null) && (opps.Length > 0)) { this._pvpOpponents = opps.ToList<PVPOpponent>(); } else { this._pvpOpponents = new List<PVPOpponent>(); } }
public void SetOpponent(PVPOpponent oppo) { this.opponent = oppo; this.UpdateUIs(); }
public void SetPVPInfo(PVPOpponent opponent) { this.currentOpponent = opponent; }