static int _m_setActive_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Transform _item = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform)); string _child = LuaAPI.lua_tostring(L, 2); bool _enable = LuaAPI.lua_toboolean(L, 3); PUtils.setActive(_item, _child, _enable); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }