コード例 #1
0
 /// <summary>
 /// 向所有的客户端发送命令
 /// </summary>
 /// <param name="order">命令</param>
 public void TellClients(POrder order)
 {
     foreach (PClientCommander commander in CommanderList)
     {
         commander.Send(order);
     }
     if (CommanderList.Count > 0)
     {
         PThread.Delay(Config.SendDelay);
     }
 }
コード例 #2
0
 /// <summary>
 /// 向客户端发送命令
 /// </summary>
 /// <param name="IPAddress">目标客户端的IP地址</param>
 /// <param name="order">命令</param>
 public void TellClient(string IPAddress, POrder order)
 {
     foreach (PClientCommander commander in CommanderList)
     {
         if (commander.RemoteIPAddress.Equals(IPAddress))
         {
             commander.Send(order);
             break;
         }
     }
     PThread.Delay(Config.SendDelay);
 }
コード例 #3
0
ファイル: PUIManager.cs プロジェクト: ClazyChen/Richer-4
 void Update()
 {
     lock (ActionWaitingList) {
         Queue <NamedAction> TempQueue = new Queue <NamedAction>();
         while (ActionWaitingList.Count > 0)
         {
             NamedAction CurrentAction = ActionWaitingList.Dequeue();
             try {
                 if (CurrentAction != null)
                 {
                     if (CurrentAction.AnimationID > 0)
                     {
                         if (CurrentAnimationID > 0 && CurrentAnimationID != CurrentAction.AnimationID)
                         {
                             TempQueue.Enqueue(CurrentAction);
                             continue;
                         }
                         //} else {
                         //    if (CurrentAnimationID == 0) {
                         //        WaitingAnimation.Remove(CurrentAction.AnimationID);
                         //    }
                         //    CurrentAnimationID = CurrentAction.AnimationID;
                         //}
                     }
                     if (!CurrentAction.Name.Equals(string.Empty))
                     {
                         // PLogger.Log("执行操作 " + CurrentAction.ToString());
                     }
                     bool ActionCompleted = false;
                     PThread.Async(() => {
                         PThread.Delay(0.5f);
                         if (!ActionCompleted)
                         {
                             PLogger.Log("操作异常:" + CurrentAction.ToString());
                             throw new TimeoutException("UI操作超时");
                         }
                     });
                     CurrentAction.Action();
                     ActionCompleted = true;
                 }
             } catch (Exception e) {
                 PLogger.Log("操作 " + CurrentAction.ToString() + " 发生错误");
                 PLogger.Log(e.ToString());
             }
         }
         while (TempQueue.Count > 0)
         {
             ActionWaitingList.Enqueue(TempQueue.Dequeue());
         }
     }
 }
コード例 #4
0
 public void Open()
 {
     CameraThread = new Thread(() => {
         while (true)
         {
             if (IsTracking && !IsChangingPerspective)
             {
                 PUIManager.AddNewUIAction(string.Empty, () => {
                     Track();
                 });
             }
             PThread.Delay(Config.CameraInterval);
         }
     })
     {
         IsBackground = true
     };
     CameraThread.Start();
 }
コード例 #5
0
    public PBlock AskToChooseBlock(PPlayer Player, string Title, Predicate <PBlock> Condition = null)
    {
        PGame  Game   = PNetworkManager.NetworkServer.Game;
        PBlock Answer = null;

        Game.TagManager.CreateTag(new PChooseBlockTag(Player, null));
        PNetworkManager.NetworkServer.TellClient(Player, new PShowInformationOrder(Title));
        while (Answer == null)
        {
            PThread.WaitUntil(() => Game.TagManager.FindPeekTag <PChooseBlockTag>(PChooseBlockTag.TagName).Block != null);
            Answer = Game.TagManager.FindPeekTag <PChooseBlockTag>(PChooseBlockTag.TagName).Block;
            if (Condition != null && !Condition(Answer))
            {
                Answer = null;
                PThread.Delay(0.2f);
            }
        }
        return(Game.TagManager.PopTag <PChooseBlockTag>(PChooseBlockTag.TagName).Block);
    }