// Use this for initialization void Start() { if (GameObject.Find("GameManager") != null) { sc_game_manager = GameObject.Find("GameManager").GetComponent <PT_Game_Manager_Button_Loop>(); sc_game_manager.RegisterLevel(this); } }
// Use this for initialization void Start() { LowPassFilterFactor = AccelerometerUpdateInterval / LowPassKernelWidthInSeconds; lowPassValue = Input.acceleration; if (GameObject.Find("GameManager") != null) { sc_game_manager = GameObject.Find("GameManager").GetComponent <PT_Game_Manager_Button_Loop>(); } }
// Use this for initialization void Start() { if (!Input.gyro.enabled) { Input.gyro.enabled = true; } q_last_attitude = GyroToUnity(Input.gyro.attitude); if (GameObject.Find("GameManager") != null) { sc_game_manager = GameObject.Find("GameManager").GetComponent <PT_Game_Manager_Button_Loop>(); } }