コード例 #1
0
ファイル: BAT_sys.cs プロジェクト: facybenbook/UnityZombUNI
    //The function to end the current session when the enemy is dead
    IEnumerator EnemDead()
    {
        dead     = true;
        enem_atk = false;
        finished = false;
        if (stat.CurEXP + enem_stat.monster.EXP >= stat.BaseEXP)
        {
            yield return(new WaitForSeconds(1.5f));

            lvlup = true;
            dead  = false;
            stat.Player.LVL++;
            stat.CurEXP    += enem_stat.monster.EXP;
            stat.CurEXP    -= stat.BaseEXP;
            stat.statPoint += 3;
            yield return(null);

            PlayerPrefs.SetInt("statPoint", stat.statPoint);
            print(statPoint);
            yield return(null);

            stat.StatUpdate();
        }
        else
        {
            stat.CurEXP += enem_stat.monster.EXP;
        }
        anim = OurEnemy.GetComponent <Animator> ();
        yield return(null);

        anim.SetBool("Dead", true);
        yield return(null);

        anim.SetBool("Dead", false);
        Debug.Log("You kill the enemy");
        yield return(new WaitForSeconds(2f));

        PlayerPrefs.SetInt("HP", stat.CurHP);
        PlayerPrefs.SetInt("MP", stat.CurMP);
        PlayerPrefs.SetInt("EXP", stat.CurEXP);
        PlayerPrefs.SetInt("LVL", stat.Player.LVL);
        PlayerPrefs.SetInt("BEXP", stat.BaseEXP);
        yield return(null);

        Application.LoadLevel(Application.loadedLevel);
    }
コード例 #2
0
ファイル: BAT_sys.cs プロジェクト: facybenbook/UnityZombUNI
 //initilisation before starting the game
 void Awake()
 {
     stat      = Player.GetComponent <PStats>();
     Enemy     = All_Enemy[Random.Range(0, All_Enemy.Length)];
     OurEnemy  = (GameObject)Instantiate(Enemy, new Vector2(-1.22f, 0), Quaternion.identity);
     enem_stat = OurEnemy.GetComponent <Monsters> ();
     if (!PlayerPrefs.HasKey("init"))
     {
         PlayerPrefs.SetInt("STR", stat.Player.STR);
         PlayerPrefs.SetInt("AGI", stat.Player.AGI);
         PlayerPrefs.SetInt("INT", stat.Player.INT);
         PlayerPrefs.SetInt("init", 1);
     }
     stat.StatUpdate();
     enem_stat.StatUpdate();
 }
コード例 #3
0
ファイル: BAT_sys.cs プロジェクト: MUICSOC-2015/UnityZombUNI
 //initilisation before starting the game
 void Awake()
 {
     stat = Player.GetComponent<PStats>();
     Enemy = All_Enemy[Random.Range (0, All_Enemy.Length)];
     OurEnemy = (GameObject) Instantiate(Enemy,new Vector2(-1.22f, 0), Quaternion.identity);
     enem_stat = OurEnemy.GetComponent<Monsters> ();
     if (!PlayerPrefs.HasKey("init")) {
         PlayerPrefs.SetInt ("STR", stat.Player.STR);
         PlayerPrefs.SetInt ("AGI", stat.Player.AGI);
         PlayerPrefs.SetInt ("INT", stat.Player.INT);
         PlayerPrefs.SetInt ("init", 1);
     }
     stat.StatUpdate ();
     enem_stat.StatUpdate ();
 }