コード例 #1
0
        void CopyFolders(XUPEMod mods)
        {
            //ext.copyFolder
            Debug.Log("Adding copyied folders...");
            PBXGroup modGroup = this.GetGroup(mods.xcmod.group);

            foreach (string copiedFolderPath in mods.copiedFolder)
            {
                string sourceFloderPath = mods.path + "/" + copiedFolderPath;

                DirectoryInfo souceDirector = new DirectoryInfo(sourceFloderPath);
                DirectoryInfo targetDirector;
                //crate director in xcode project folder
                if (modGroup != null)
                {
                    targetDirector = this.CreateDirectorInRootDir(modGroup.path);
                }
                else
                {
                    targetDirector = new DirectoryInfo(this.projectRootPath);
                }
                //copy "coyied folder" into target folder
                Debug.Log("copy '" + souceDirector.FullName + "' to '" + targetDirector.FullName + "'.");
                PShellUtil.CopyInto(souceDirector, targetDirector);

                //add target folder reference to project
                this.AddFolder(targetDirector.FullName + "/" + souceDirector.Name, modGroup, (string[])mods.xcmod.excludes.ToArray(typeof(string)));
            }
        }
コード例 #2
0
ファイル: XUPE.cs プロジェクト: Peng-Zhiyuan/mylib
        // Copy xCodeProject, and Modify copy
        public static void ExportFromXCodeProject(string sourceXCodeProjectPath, string xupeModPath, string targetXCodeProjectPath)
        {
            DirectoryInfo sourceDi = new DirectoryInfo(sourceXCodeProjectPath);

            if (!sourceDi.Exists)
            {
                throw new IOException("'" + sourceXCodeProjectPath + "' not exists!");
            }
            DirectoryInfo modDi = new DirectoryInfo(xupeModPath);

            if (!modDi.Exists)
            {
                throw new IOException("'" + xupeModPath + "' not exists!");
            }
            DirectoryInfo targetDi = new DirectoryInfo(targetXCodeProjectPath);

            if (targetDi.Exists)
            {
                Debug.Log("target exits, delete");
                targetDi.Delete(true);
            }
            Debug.Log("copying '" + sourceXCodeProjectPath + "' to '" + targetXCodeProjectPath + "'...");
            PShellUtil.CopyAll(sourceDi, targetDi);
            ModXCodeProject(targetXCodeProjectPath, xupeModPath);
        }
コード例 #3
0
    public static void Restore()
    {
        UnityEngine.Object[] arr = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.TopLevel);

        // to path list
        List <string> pathList = new List <string>();

        foreach (var asset in arr)
        {
            var path = AssetDatabase.GetAssetPath(asset);
            pathList.Add(path);
        }
        OnlyKeepSystemDir(pathList);
        if (pathList.Count == 0)
        {
            return;
        }

        // remove systems which hasn't dll
        for (int i = pathList.Count - 1; i >= 0; i--)
        {
            var dir        = pathList[i];
            var systemName = Path.GetFileName(dir);
            var dllName    = systemName + ".dll";
            var dlls       = Directory.GetFiles(dir, dllName, SearchOption.TopDirectoryOnly);
            if (dlls.Length == 0)
            {
                pathList.RemoveAt(i);
            }
        }

        if (pathList.Count == 0)
        {
            return;
        }

        foreach (var path in pathList)
        {
            Debug.Log("[PreCompile] restore: " + path);
            var name = Path.GetFileName(path);
            PShellUtil.MoveTo("PreCompile/Compiled/" + name, path);
            var dll = path + "/" + name + ".dll";
            File.Delete(dll);
            PShellUtil.DeleteEmptyDirectory("PreCompile/Compiled/" + name);
        }
        AssetDatabase.Refresh();
    }
コード例 #4
0
    public static void Compile()
    {
        if (Application.platform != RuntimePlatform.OSXEditor)
        {
            EditorUtility.DisplayDialog("PreCompile", "Only Supported on Mac", "quit");
            return;
        }

        UnityEngine.Object[] arr = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.TopLevel);

        // to path list
        List <string> pathList = new List <string>();

        foreach (var asset in arr)
        {
            var path = AssetDatabase.GetAssetPath(asset);
            pathList.Add(path);
        }
        OnlyKeepSystemDir(pathList);
        if (pathList.Count == 0)
        {
            return;
        }

        var gmcs = GetGmcs();

        if (gmcs == null)
        {
            return;
        }
        var managed = GetManaged();

        if (managed == null)
        {
            return;
        }

        foreach (var path in pathList)
        {
            var systemRoot  = path;
            var systemName  = Path.GetFileName(systemRoot);
            var unityEngine = managed + "/UnityEngine.dll";
            var unityEditor = managed + "/UnityEditor.dll";
            var recurse     = systemRoot + "/*.cs";
            var o           = systemRoot + "/" + systemName + ".dll";
            var define      = "UNITY_EDITOR";
            var r           = unityEngine + "," + unityEditor;
            var target      = "library";
            var arg         = @"-r:" + r + " -target:" + target + " -recurse:" + recurse + " -define:" + define + " -out:" + o;

            var ret = Exec.Run(gmcs, arg, true);
            if (ret == 0)
            {
                PShellUtil.MoveTo(path, "PreCompile/Compiled/" + systemName, PShellUtil.FileExsitsOption.Override, PShellUtil.DirectoryExsitsOption.Merge, null, new string[] { ".cs", ".cs.meta" });
                // delete out dll in codebase
                PShellUtil.DeleteEmptyDirectory(systemRoot);
            }
            else
            {
                Debug.LogError("[PreCompile] Error: " + ret);
            }
        }
        AssetDatabase.Refresh();
    }
コード例 #5
0
 void CopyPlainFile(XUPEMod mods)
 {
     //copy file
     Debug.Log("Copy files...");
     PShellUtil.CopyAll(new DirectoryInfo(Path.Combine(mods.path, "file")), new DirectoryInfo(this.projectRootPath));
 }
コード例 #6
0
ファイル: ELProject.cs プロジェクト: Peng-Zhiyuan/mylib
        public void ApplyCommands(Mod mod, XmlNode commandNode)
        {
            //XmlNode commandNode = mod.Xml.DocumentElement.SelectSingleNode ("command");
            //ReplaceVar (commandNode);
            int         index       = 0;
            XmlNodeList commandList = commandNode.ChildNodes;

            foreach (XmlNode command in commandList)
            {
                if (command.Name == "delete")
                {
                    string deleteDir = command.Attributes["target"].Value;
                    //deleteDir = filtPath(deleteDir, mod);
                    if (Directory.Exists(deleteDir))
                    {
                        DirectoryInfo dir = new DirectoryInfo(deleteDir);
                        dir.Delete(true);
                    }
                    else if (File.Exists(deleteDir))
                    {
                        FileInfo file = new FileInfo(deleteDir);
                        file.Delete();
                    }
                    else
                    {
                        throw new Exception("'" + deleteDir + "' not exits!");
                    }
                }
                if (command.Name == "copy")
                {
                    string from = command.Attributes ["from"].Value;
                    string to   = command.Attributes ["to"].Value;
                    //from = filtPath(from, mod);
                    //to = filtPath(to, mod);
                    Debug.Log("from: " + from);
                    Debug.Log("to: " + to);

                    if (Directory.Exists(from))
                    {
                        PShellUtil.CopyTo(new DirectoryInfo(from), new DirectoryInfo(to));
                    }
                    else if (File.Exists(from))
                    {
                        FileInfo fi = new FileInfo(from);
                        //FileInfo t = new FileInfo(to + "/" + fi.Name);
                        //t.Directory.Create();
                        fi.CopyTo(to, true);
                    }
                    else
                    {
                        throw new Exception("copy error: '" + from + "' not exsists!");
                    }

                    //--------------translate variables in these files--------------------
                    if (command.Attributes["translate-variables"] != null)
                    {
                        string        reg         = command.Attributes["translate-variables"].Value;
                        List <string> targetFiles = FindFile(to, reg);
                        TranslateVariables(mod, targetFiles);
                    }
                }
                if (command.Name == "copyInto")
                {
                    string from = command.Attributes ["from"].Value;
                    string into = command.Attributes ["into"].Value;
                    //from = filtPath(from, mod);
                    //into = filtPath(into, mod);
                    Debug.Log("from: " + from);
                    Debug.Log("into: " + into);

                    if (Directory.Exists(from))
                    {
                        PShellUtil.CopyInto(new DirectoryInfo(from), new DirectoryInfo(into));
                    }
                    else if (File.Exists(from))
                    {
                        FileInfo fi = new FileInfo(from);
                        FileInfo to = new FileInfo(into + "/" + fi.Name);
                        to.Directory.Create();
                        fi.CopyTo(to.FullName, true);
                    }
                    else
                    {
                        throw new Exception("copy error: '" + from + "' not exsists!");
                    }

                    //--------------translate variables in these files--------------------
                    if (command.Attributes["translate-variables"] != null)
                    {
                        FileInfo fi = new FileInfo(from);
                        FileInfo to = new FileInfo(into + "/" + fi.Name);

                        string        reg         = command.Attributes["translate-variables"].Value;
                        List <string> targetFiles = FindFile(to.FullName, reg);
                        TranslateVariables(mod, targetFiles);
                    }
                }

                if (command.Name == "add-lib-project")
                {
                    string modFilePath    = Path.Combine(this.rootPath, "project.properties");
                    string libProjectPath = command.Attributes["target"].Value;

                    FileInfo     file = new FileInfo(modFilePath);
                    StreamWriter sw   = file.AppendText();

                    List <string> lines = new List <string>();
                    index++;
                    lines.Add("android.library.reference." + index + "=./" + libProjectPath);

                    foreach (var line in lines)
                    {
                        sw.WriteLine(line);
                    }
                    sw.Close();
                }


                if (command.Name == "modify-code")
                {
                    string filePath = command.Attributes ["file"].Value;
                    //filePath = filtPath(filePath, mod);
                    if (!File.Exists(filePath))
                    {
                        throw new Exception("'" + filePath + "' not exits!");
                    }
                    string source = command.Attributes ["source"].Value;
                    string target = command.Attributes ["target"].Value;

                    XClass xc = new XClass(filePath);
                    xc.Replace(source, target);
                }
                if (command.Name == "rename")
                {
                    string from = command.Attributes ["from"].Value;
                    string to   = command.Attributes ["to"].Value;
                    //from = filtPath(from, mod);
                    //to = filtPath(to, mod);

                    if (Directory.Exists(from))
                    {
                        Directory.Move(from, to);
                    }
                    if (File.Exists(from))
                    {
                        File.Move(from, to);
                    }
                }
            }
        }