// Update is called once per frame void Update() { if (main.wheel.standard) { #region "Wheels" set_wheel(RR, RR_wheel, m_rr, false, false); set_wheel(RL, RL_wheel, m_rl, true, false); set_wheel(FR, FR_wheel, m_fr, false, true); set_wheel(FL, FL_wheel, m_fl, true, true); #endregion } else { set_mid_wheels(); } PSL.Emit((int)(4.2f * m.slip)); PSR.Emit((int)(4.2f * m.slip)); }