// Use this for initialization void Start() { _transform = transform; changeTime = Time.time + changeDelayTime; psmoveCtrl = GetComponent <PSMoveCtrl> (); credit.renderer.enabled = false; }
private float speedAdjustPara2 = 1; //for rotation // Use this for initialization void Start() { psmoveCtrl = GetComponent <PSMoveCtrl>(); _transform = transform; _rigidbody = rigidbody; leftAnimation = leftWing.GetComponent <Animator> (); rightAnimation = rightWing.GetComponent <Animator> (); feather.color = featherNormal; skeleton.color = skeletonNormal; body.color = bodyNormal; }
// Use this for initialization void Start() { psmoveCtrl = GetComponent <PSMoveCtrl>(); }