コード例 #1
0
ファイル: PSAFile.cs プロジェクト: ijedi1234/ME3Explorer
 public void ReadBones(FileStream fs, ChunkHeader h)
 {
     byte[] buffer;
     data.Bones = new List <PSABone>();
     for (int i = 0; i < h.count; i++)
     {
         PSABone b = new PSABone();
         buffer = new byte[64];
         fs.Read(buffer, 0, 64);
         b.name = "";
         for (int j = 0; j < 64; j++)
         {
             if (buffer[j] != 0)
             {
                 b.name += (char)buffer[j];
             }
         }
         b.name = b.name.Trim();
         buffer = new byte[4];
         fs.Read(buffer, 0, 4);
         fs.Read(buffer, 0, 4);
         b.childs = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.parent = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.rotation.x = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.rotation.y = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.rotation.z = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.rotation.w = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.location.x = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.location.y = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.location.z = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         fs.Read(buffer, 0, 4);
         fs.Read(buffer, 0, 4);
         fs.Read(buffer, 0, 4);
         data.Bones.Add(b);
     }
 }
コード例 #2
0
ファイル: PSAFile.cs プロジェクト: ME3Explorer/ME3Explorer
 public void ReadBones(FileStream fs,ChunkHeader h)
 {
     byte[] buffer;
     data.Bones= new List<PSABone>();
     for (int i = 0; i < h.count; i++)
     {
         PSABone b = new PSABone();
         buffer = new byte[64];
         fs.Read(buffer, 0, 64);
         b.name = "";
         for (int j = 0; j < 64; j++)
             if (buffer[j] != 0)
                 b.name += (char)buffer[j];
         b.name = b.name.Trim();
         buffer = new byte[4];
         fs.Read(buffer, 0, 4);
         fs.Read(buffer, 0, 4);
         b.childs = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.parent = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.rotation.x = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.rotation.y = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.rotation.z = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.rotation.w = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.location.x = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.location.y = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         b.location.z = BitConverter.ToInt32(buffer, 0);
         fs.Read(buffer, 0, 4);
         fs.Read(buffer, 0, 4);
         fs.Read(buffer, 0, 4);
         fs.Read(buffer, 0, 4);
         data.Bones.Add(b);
     }
 }