public static bool getRightTriggerRelease() { #if UNITY_PS4 if (PS4Input.MoveGetAnalogButton(0, 0) > 0 && priorRight == true) { return(true); } else { return(false); } #else if (rightController.GetPress(triggerButton) && priorRight == true) { return(true); } else { return(false); } #endif }
public static bool getLeftTrigger() { #if UNITY_PS4 if (PS4Input.MoveGetAnalogButton(0, 1) > 0) { return(true); } else { return(false); } #else if (leftController.GetPress(triggerButton)) { //Debug.Log("trig press L2"); return(true); } else { return(false); } #endif }
public static bool getRightTriggerDown() { #if UNITY_PS4 if (PS4Input.MoveGetAnalogButton(0, 0) > 0 && priorRight == false) { return(true); } else { return(false); } #else if (rightController.GetPress(triggerButton) && priorRight == false) { //Debug.Log("trig press R"); return(true); } else { return(false); } #endif }