// If no other monobehaviour request the instance in an awake function // executing before this one, no need to search the object. private void Awake() { if (m_Instance == null) { #if DEBUG_SINGLETONS Debug.Log(typeof(T).ToString() + ": A New Instance Awakens!"); #endif m_Instance = this as T; DontDestroyOnLoad(m_Instance); m_Instance.Init(); } else { Destroy(gameObject); } #if DEBUG_LOADING Debug.Log("Instance Awoken" + typeof(T).ToString() + " ++++++Awake"); #if UNITY_EDITOR Debug.Log("MEMMEMMEM:: MonoHeap: (" + ((float)Profiler.GetMonoHeapSize() / (1048576f)).ToString("0.000") + "MB) MonoUsed: (" + ((float)Profiler.GetMonoUsedSize() / (1048576f)).ToString("0.000") + "MB) TotAlloc: (" + ((float)Profiler.GetTotalAllocatedMemory() / (1048576f)).ToString("0.000") + "MB) TotReserved: (" + ((float)Profiler.GetTotalReservedMemory() / (1048576f)).ToString("0.000") + "MB) TotUnusedRes: (" + ((float)Profiler.GetTotalUnusedReservedMemory() / (1048576f)).ToString("0.000") + "MB)"); #elif UNITY_PS3 Debug.Log("MEMMEMMEM:: MonoHeap: (" + ((float)Profiler.GetMonoHeapSize() / (1048576f)).ToString("0.000") + "MB) MonoUsed: (" + ((float)Profiler.GetMonoUsedSize() / (1048576f)).ToString("0.000") + "MB) TotAlloc: (" + ((float)Profiler.GetTotalAllocatedMemory() / (1048576f)).ToString("0.000") + "MB) TotReserved: (" + ((float)Profiler.GetTotalReservedMemory() / (1048576f)).ToString("0.000") + "MB) TotUnusedRes: (" + ((float)Profiler.GetTotalUnusedReservedMemory() / (1048576f)).ToString("0.000") + "MB) FreeSystemMem: (" + ((float)PS3SystemUtility.GetFreeSystemMem() / (1048576f)).ToString("0.000") + "MB)"); #endif #endif }
public void DebugLogMemory(string strAdditional) { #if UNITY_EDITOR Debug.Log("MEMMEMMEM:: " + strAdditional + " MonoHeap: (" + ((float)Profiler.GetMonoHeapSize() / (1048576f)).ToString("0.000") + "MB) MonoUsed: (" + ((float)Profiler.GetMonoUsedSize() / (1048576f)).ToString("0.000") + "MB) TotAlloc: (" + ((float)Profiler.GetTotalAllocatedMemory() / (1048576f)).ToString("0.000") + "MB) TotReserved: (" + ((float)Profiler.GetTotalReservedMemory() / (1048576f)).ToString("0.000") + "MB) TotUnusedRes: (" + ((float)Profiler.GetTotalUnusedReservedMemory() / (1048576f)).ToString("0.000") + "MB)"); #elif UNITY_PS3 Debug.Log("MEMMEMMEM:: " + strAdditional + " MonoHeap: (" + ((float)Profiler.GetMonoHeapSize() / (1048576f)).ToString("0.000") + "MB) MonoUsed: (" + ((float)Profiler.GetMonoUsedSize() / (1048576f)).ToString("0.000") + "MB) TotAlloc: (" + ((float)Profiler.GetTotalAllocatedMemory() / (1048576f)).ToString("0.000") + "MB) TotReserved: (" + ((float)Profiler.GetTotalReservedMemory() / (1048576f)).ToString("0.000") + "MB) TotUnusedRes: (" + ((float)Profiler.GetTotalUnusedReservedMemory() / (1048576f)).ToString("0.000") + "MB) FreeSystemMem: (" + ((float)PS3SystemUtility.GetFreeSystemMem() / (1048576f)).ToString("0.000") + "MB)"); #endif }