Inheritance: BaseController
コード例 #1
0
        static void DeviceConnectedEvent(USBH_Device device)
        {
            //Check if device is a PS3 Controller
            if (device.VENDOR_ID != PS3Controller.PS3_VENDOR_ID || device.PRODUCT_ID != PS3Controller.PS3_PRODUCT_ID)
            {
                if (device.TYPE == USBH_DeviceType.Hub)
                {
                    WriteSerial("Hub Connected");
                }
                else if (device.PRODUCT_ID == Bluetooth.CSR_PRODUCT_ID && device.VENDOR_ID == Bluetooth.CSR_VENDOR_ID)//Check if it is the bluetooth dongle
                {
                    WriteSerial("Bluetooth Dongle Connected");
                    BT = new Bluetooth(device);
                }
                else if (device.VENDOR_ID == PS3Move.PS3MOVE_VENDOR_ID && device.PRODUCT_ID == PS3Move.PS3MOVE_PRODUCT_ID)
                {
                    WriteSerial("PS3 Move Controller Connected");
                    Move = new PS3Move(device);
                }
                else if (device.VENDOR_ID == PS3Navigation.PS3NAVIGATION_VENDOR_ID && device.PRODUCT_ID == PS3Navigation.PS3NAVIGATION_PRODUCT_ID)
                {
                    WriteSerial("PS3 Navigation Controller Connected");
                    Navigation = new PS3Navigation(device);
                }
                else
                {
                    WriteSerial("Unknown Device Connected");
                }
                return;
            }
            if (PS3Connected == PS3Max)//Check if the maximum number of controller is exceeded
            {
                WriteSerial(PS3Max + " Controllers are already connected");
                return;
            }

            PS3[PS3Connected]       = new PS3Controller(device); //Connect the PS3 Controller
            PS3Device[PS3Connected] = device;                    //Store the device see "DeviceDisconnectedEvent"
            PS3SetLED(PS3Connected);                             //Set the specific LED on
            runThread[PS3Connected] = true;                      //Start the loop
            WriteSerial("PS3 Controller: " + (PS3Connected + 1) + " - Connected");

            PS3Connected++;
        }
コード例 #2
0
        static void DeviceDisconnectedEvent(USBH_Device device)
        {
            //Check if device is a PS3 Controller
            if (device.VENDOR_ID != PS3Controller.PS3_VENDOR_ID || device.PRODUCT_ID != PS3Controller.PS3_PRODUCT_ID)
            {
                if (device.TYPE == USBH_DeviceType.Hub)
                {
                    WriteSerial("Hub Disconnected");
                    for (byte i = 0; i < PS3Connected; i++)//All controllers has to be stopped
                    {
                        runThread[i] = false;
                        PS3[i].Abort();
                        BT.Abort();
                    }
                }
                else if (device.PRODUCT_ID == Bluetooth.CSR_PRODUCT_ID && device.VENDOR_ID == Bluetooth.CSR_VENDOR_ID)
                {
                    WriteSerial("Bluetooth Dongle Disconnected");
                    PS3RumbleBT = false;
                    BT.Abort();
                }
                else if (device.VENDOR_ID == PS3Move.PS3MOVE_VENDOR_ID && device.PRODUCT_ID == PS3Move.PS3MOVE_PRODUCT_ID)
                {
                    WriteSerial("PS3 Move Controller Disconnected");
                    Move.Abort();
                }
                else if (device.VENDOR_ID == PS3Navigation.PS3NAVIGATION_VENDOR_ID && device.PRODUCT_ID == PS3Navigation.PS3NAVIGATION_PRODUCT_ID)
                {
                    WriteSerial("PS3 Navigation Disconnected");
                    Navigation.Abort();
                }
                else
                {
                    WriteSerial("Unknown Device Disconnected");
                }
                return;
            }

            PS3Connected--;

            if (device.ID == PS3Device[PS3Connected].ID) //Check if it is the last one
            {
                runThread[PS3Connected] = false;         //Stop the loop for the last controller
                PS3Rumble[PS3Connected] = false;         //Also stop the rumble thread if active
                PS3[PS3Connected].Abort();               //Abort the reading thread
                WriteSerial("PS3 Controller: " + (PS3Connected + 1) + " - Disconnected");
            }
            else
            {
                byte PS3number;
                for (PS3number = 0; PS3number < PS3Connected; PS3number++)//Check which number that was disconnected
                {
                    if (device.ID == PS3Device[PS3number].ID)
                    {
                        break;
                    }
                }

                runThread[PS3number] = false;
                PS3Rumble[PS3number] = false;//Also stop the rumble thread if active
                PS3[PS3number].Abort();
                WriteSerial("PS3 Controller: " + (PS3number + 1) + " - Disconnected");

                //Move all the controllers from that point one down
                for (byte i = PS3number; i < PS3Connected; i++)//Does not include the last one, as it is allways moved one down
                {
                    //Stop that thread including the next one
                    runThread[i] = false;
                    PS3[i].Abort();
                    runThread[i + 1] = false;
                    PS3[i + 1].Abort();

                    //Move one down
                    PS3[i]       = new PS3Controller(PS3Device[i + 1]);
                    PS3Device[i] = PS3Device[i + 1];
                    PS3SetLED(i);

                    runThread[i] = true;
                    WriteSerial("PS3 Controller: " + (i + 2) + " - Changed to " + (i + 1));
                }
            }
        }
コード例 #3
0
        //public PS3Controller Controller { get { return _controller; } }
        #endregion

        #region Awake
        private void Awake()
        {
            _controller = gameObject.AddComponent <PS3Controller>();
        }
        static void DeviceDisconnectedEvent(USBH_Device device)
        {
            //Check if device is a PS3 Controller
            if (device.VENDOR_ID != PS3Controller.PS3_VENDOR_ID || device.PRODUCT_ID != PS3Controller.PS3_PRODUCT_ID)
            {
                if (device.TYPE == USBH_DeviceType.Hub)
                {
                    WriteSerial("Hub Disconnected");
                    for (byte i = 0; i < PS3Connected; i++)//All controllers has to be stopped
                    {
                        runThread[i] = false;
                        PS3[i].Abort();
                        BT.Abort();
                    }
                }
                else if (device.PRODUCT_ID == Bluetooth.CSR_PRODUCT_ID && device.VENDOR_ID == Bluetooth.CSR_VENDOR_ID)
                {
                    WriteSerial("Bluetooth Dongle Disconnected");
                    PS3RumbleBT = false;
                    BT.Abort();
                }
                else if (device.VENDOR_ID == PS3Move.PS3MOVE_VENDOR_ID && device.PRODUCT_ID == PS3Move.PS3MOVE_PRODUCT_ID)
                {
                    WriteSerial("PS3 Move Controller Disconnected");
                    Move.Abort();
                }
                else if (device.VENDOR_ID == PS3Navigation.PS3NAVIGATION_VENDOR_ID && device.PRODUCT_ID == PS3Navigation.PS3NAVIGATION_PRODUCT_ID)
                {
                    WriteSerial("PS3 Navigation Disconnected");
                    Navigation.Abort();
                }
                else
                    WriteSerial("Unknown Device Disconnected");
                return;
            }

            PS3Connected--;

            if (device.ID == PS3Device[PS3Connected].ID)//Check if it is the last one
            {
                runThread[PS3Connected] = false;//Stop the loop for the last controller
                PS3Rumble[PS3Connected] = false;//Also stop the rumble thread if active
                PS3[PS3Connected].Abort();//Abort the reading thread
                WriteSerial("PS3 Controller: " + (PS3Connected + 1) + " - Disconnected");
            }
            else
            {
                byte PS3number;
                for (PS3number = 0; PS3number < PS3Connected; PS3number++)//Check which number that was disconnected
                    if (device.ID == PS3Device[PS3number].ID)
                        break;

                runThread[PS3number] = false;
                PS3Rumble[PS3number] = false;//Also stop the rumble thread if active
                PS3[PS3number].Abort();
                WriteSerial("PS3 Controller: " + (PS3number + 1) + " - Disconnected");

                //Move all the controllers from that point one down
                for (byte i = PS3number; i < PS3Connected; i++)//Does not include the last one, as it is allways moved one down
                {
                    //Stop that thread including the next one
                    runThread[i] = false;
                    PS3[i].Abort();
                    runThread[i + 1] = false;
                    PS3[i + 1].Abort();

                    //Move one down
                    PS3[i] = new PS3Controller(PS3Device[i + 1]);
                    PS3Device[i] = PS3Device[i + 1];
                    PS3SetLED(i);

                    runThread[i] = true;
                    WriteSerial("PS3 Controller: " + (i + 2) + " - Changed to " + (i + 1));
                }
            }
        }
        static void DeviceConnectedEvent(USBH_Device device)
        {
            //Check if device is a PS3 Controller
            if (device.VENDOR_ID != PS3Controller.PS3_VENDOR_ID || device.PRODUCT_ID != PS3Controller.PS3_PRODUCT_ID)
            {
                if (device.TYPE == USBH_DeviceType.Hub)
                    WriteSerial("Hub Connected");
                else if (device.PRODUCT_ID == Bluetooth.CSR_PRODUCT_ID && device.VENDOR_ID == Bluetooth.CSR_VENDOR_ID)//Check if it is the bluetooth dongle
                {
                    WriteSerial("Bluetooth Dongle Connected");
                    BT = new Bluetooth(device);
                }
                else if (device.VENDOR_ID == PS3Move.PS3MOVE_VENDOR_ID && device.PRODUCT_ID == PS3Move.PS3MOVE_PRODUCT_ID)
                {
                    WriteSerial("PS3 Move Controller Connected");
                    Move = new PS3Move(device);
                }
                else if (device.VENDOR_ID == PS3Navigation.PS3NAVIGATION_VENDOR_ID && device.PRODUCT_ID == PS3Navigation.PS3NAVIGATION_PRODUCT_ID)
                {
                    WriteSerial("PS3 Navigation Controller Connected");
                    Navigation = new PS3Navigation(device);
                }
                else
                    WriteSerial("Unknown Device Connected");
                return;
            }
            if (PS3Connected == PS3Max)//Check if the maximum number of controller is exceeded
            {
                WriteSerial(PS3Max + " Controllers are already connected");
                return;
            }

            PS3[PS3Connected] = new PS3Controller(device);//Connect the PS3 Controller
            PS3Device[PS3Connected] = device;//Store the device see "DeviceDisconnectedEvent"
            PS3SetLED(PS3Connected);//Set the specific LED on
            runThread[PS3Connected] = true;//Start the loop
            WriteSerial("PS3 Controller: " + (PS3Connected + 1) + " - Connected");

            PS3Connected++;
        }
コード例 #6
0
ファイル: PS3Controller.cs プロジェクト: Collegiennes/Malisse
 public virtual bool GetButtonUp(PS3Controller.ePS3ButtonId buttonId)
 {
     return GetButtonUp((BaseController.eButtonId)buttonId);
 }
コード例 #7
0
ファイル: PS3Controller.cs プロジェクト: Collegiennes/Malisse
 protected void AddJoystickButtonMap(PS3Controller.ePS3ButtonId buttonId, int inputKey)
 {
     AddJoystickButtonMap((BaseController.eButtonId)buttonId, inputKey);
 }