/// <summary> /// Make a copy of the pixel indices, swizzle it, and write it to the stream. /// </summary> private void WriteIndices(BinaryWriter writer) { byte[] outIndices; switch (RasterInfoStructNode.Tex0Register.TexturePixelFormat) { case PS2PixelFormat.PSMT8H: case PS2PixelFormat.PSMT8: PS2PixelFormatHelper.Swizzle8(RasterInfoStructNode.Width, RasterInfoStructNode.Height, mIndices, out outIndices); PS2PixelFormatHelper.WritePSMT8(writer, RasterInfoStructNode.Width, RasterInfoStructNode.Height, outIndices); break; case PS2PixelFormat.PSMT4HL: case PS2PixelFormat.PSMT4HH: case PS2PixelFormat.PSMT4: PS2PixelFormatHelper.Swizzle8(RasterInfoStructNode.Width, RasterInfoStructNode.Height, mIndices, out outIndices); PS2PixelFormatHelper.WritePSMT4(writer, RasterInfoStructNode.Width, RasterInfoStructNode.Height, outIndices); break; default: throw new NotImplementedException(); } }