// Update is called once per frame void Update() { var body_l = Target.BodyL(); var offset = body_l * Scale; transform.localPosition = DVector3.ToUnity(offset); }
void UpdatePosition() { var body_l = Body.BodyL(); var offset = body_l.normalized * 4; transform.localPosition = DVector3.ToUnity(offset); transform.LookAt(MomentumSphere.transform); }