// Super prototype-y, disable pc cam, enable football cam. public void E_BallThrown() { mBallThrown = true; if (mMakeCamFollowBall) { PROJ_Football refF = FindObjectOfType <PROJ_Football>(); if (refF == null) { return; } refF.FActivateCam(); } // ------------------ Destroy all the turrets projectiles. PP_Projectile[] balls = FindObjectsOfType <PP_Projectile>(); foreach (PP_Projectile b in balls) { Destroy(b.gameObject); } }