void _OnPressureChange() { int press = press_pen.getFrame().pressure; if (press > pressure_level_division[1]) { pressure_level = PRESSURE_LEVEL.LEVEL_2; } else if (press > pressure_level_division[0]) { pressure_level = PRESSURE_LEVEL.LEVEL_1; } else { pressure_level = PRESSURE_LEVEL.LEVEL_0; } OnPoseChange.Invoke(); Matrix4x4 trasformation_mat = press_pen.getFrame().rt_mat *press_pen.dodeca_tracker_thread.dodeca_tracker.pen_tip_pose; direction = trasformation_mat.ExtractRotation() * new Vector3(0.0f, 0.0f, 1.0f); }
void TestUpdate() { if (Input.GetKey(KeyCode.Q)) { this.transform.Translate(new Vector3(0.0f, 0.0f, 0.1f)); } if (Input.GetKey(KeyCode.E)) { this.transform.Translate(new Vector3(0.0f, 0.0f, -0.1f)); } if (Input.GetKey(KeyCode.W)) { this.transform.Translate(new Vector3(0.0f, 0.1f, 0.0f)); } if (Input.GetKey(KeyCode.S)) { this.transform.Translate(new Vector3(0.0f, -0.1f, 0.0f)); } if (Input.GetKey(KeyCode.A)) { this.transform.Translate(new Vector3(-0.1f, 0.0f, 0.0f)); } if (Input.GetKey(KeyCode.D)) { this.transform.Translate(new Vector3(0.1f, 0.0f, 0.0f)); } if (Input.GetKeyDown(KeyCode.UpArrow)) { pressure_level += 1; if (pressure_level > PRESSURE_LEVEL.LEVEL_2) { pressure_level = PRESSURE_LEVEL.LEVEL_2; } Debug.Log(pressure_level); switch (pressure_level) { case PRESSURE_LEVEL.LEVEL_1: OnPressureExceed_01.Invoke(); break; case PRESSURE_LEVEL.LEVEL_2: OnPressureExceed_12.Invoke(); break; } } if (Input.GetKeyDown(KeyCode.DownArrow)) { pressure_level -= 1; if (pressure_level < PRESSURE_LEVEL.LEVEL_0) { pressure_level = PRESSURE_LEVEL.LEVEL_0; } Debug.Log(pressure_level); switch (pressure_level) { case PRESSURE_LEVEL.LEVEL_0: OnPressureDeceed_01.Invoke(); break; case PRESSURE_LEVEL.LEVEL_1: OnPressureDeceed_12.Invoke(); break; } } }