コード例 #1
0
 public ContinuousJointInfo(PR2Common.Joint joint, int listNum)
 {
     this.Joint         = joint;
     this.SeqNo         = listNum;
     this.PreviousPos   = 0.0;
     this.RotationCount = 0;
 }
コード例 #2
0
        private float GetGripperNewPosition()
        {
            PR2Common.Joint joint = (this.handType == HandType.Left)? PR2Common.Joint.l_gripper_joint : PR2Common.Joint.r_gripper_joint;

            float maxDistance = 0.05f * Time.fixedDeltaTime;              // speed=0.05[m/s]

            float newPos = Mathf.Clamp((float)this.gripperCommand.position, this.gripperCurrentPos - maxDistance, this.gripperCurrentPos + maxDistance);

            return(PR2Common.GetClampedPosition(newPos, joint));
        }
コード例 #3
0
        private void SetTrajectoryInfoMap(ref SIGVerse.RosBridge.trajectory_msgs.JointTrajectory msg)
        {
            for (int i = 0; i < msg.joint_names.Count; i++)
            {
                PR2Common.Joint joint = (PR2Common.Joint)Enum.Parse(typeof(PR2Common.Joint), msg.joint_names[i]);

                List <float> positions = new List <float>();
                List <float> durations = new List <float>();

                for (int pointIndex = 0; pointIndex < msg.points.Count; pointIndex++)
                {
                    positions.Add(PR2Common.GetClampedPosition((float)msg.points[pointIndex].positions[i], joint));
                    durations.Add((float)msg.points[pointIndex].time_from_start.secs + (float)msg.points[pointIndex].time_from_start.nsecs * 1.0e-9f);
                }

                switch (joint)
                {
                case PR2Common.Joint.torso_lift_joint: { this.SetJointTrajectoryPosition(joint, durations, positions, this.torsoLiftLink.localPosition.z - this.torsoLiftLinkIniPosZ); break; }

                case PR2Common.Joint.head_pan_joint:        { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.back, this.headPanLink));  break; }

                case PR2Common.Joint.head_tilt_joint:       { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.down, this.headTiltLink)); break; }

                case PR2Common.Joint.l_shoulder_pan_joint:  { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.back, this.lShoulderPanLink));  break; }

                case PR2Common.Joint.l_shoulder_lift_joint: { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.down, this.lShoulderLiftLink)); break; }

                case PR2Common.Joint.l_upper_arm_roll_joint: { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.right, this.lUpperArmRollLink));  break; }

                case PR2Common.Joint.l_elbow_flex_joint:    { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.down, this.lElbowFlexLink));    break; }

                case PR2Common.Joint.l_forearm_roll_joint:  { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.right, this.lForearmRollLink));   break; }

                case PR2Common.Joint.l_wrist_flex_joint:    { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.down, this.lWristFlexLink));    break; }

                case PR2Common.Joint.l_wrist_roll_joint:    { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.right, this.lWristRollLink));     break; }

                case PR2Common.Joint.r_shoulder_pan_joint:  { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.back, this.rShoulderPanLink));  break; }

                case PR2Common.Joint.r_shoulder_lift_joint: { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.down, this.rShoulderLiftLink)); break; }

                case PR2Common.Joint.r_upper_arm_roll_joint: { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.right, this.rUpperArmRollLink));  break; }

                case PR2Common.Joint.r_elbow_flex_joint:    { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.down, this.rElbowFlexLink));    break; }

                case PR2Common.Joint.r_forearm_roll_joint:  { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.right, this.rForearmRollLink));   break; }

                case PR2Common.Joint.r_wrist_flex_joint:    { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.down, this.rWristFlexLink));    break; }

                case PR2Common.Joint.r_wrist_roll_joint:    { this.SetJointTrajectoryRotation(joint, durations, positions, PR2Common.GetRosAngleRad(joint, Vector3.right, this.rWristRollLink));     break; }
                }
            }
        }
コード例 #4
0
        private void SetJointTrajectoryRotation(PR2Common.Joint joint, List <float> durations, List <float> goalPositions, float currentPosition)
        {
            if (PR2Common.continuousJoints.Contains(joint))
            {
                for (int i = 0; i < goalPositions.Count; i++)
                {
                    goalPositions[i] = GetNormalizedRadian(goalPositions[i]);
                }

                currentPosition = GetNormalizedRadian(currentPosition);
            }
            this.trajectoryInfoMap[joint] = new TrajectoryInfo(durations, goalPositions, currentPosition);
        }
コード例 #5
0
        private void UpdateLinkPosition(Transform link, PR2Common.Joint joint, Vector3 axis, float initialPosition)
        {
            float newPos = GetPositionAndUpdateTrajectory(this.trajectoryInfoMap, joint);

            if (Mathf.Abs(axis.x) == 1)
            {
                link.localPosition = new Vector3(initialPosition, link.localPosition.y, link.localPosition.z) + newPos * axis;
            }
            else if (Mathf.Abs(axis.y) == 1)
            {
                link.localPosition = new Vector3(link.localPosition.x, initialPosition, link.localPosition.z) + newPos * axis;
            }
            else if (Mathf.Abs(axis.z) == 1)
            {
                link.localPosition = new Vector3(link.localPosition.x, link.localPosition.y, initialPosition) + newPos * axis;
            }
        }
コード例 #6
0
 private static bool IsOverLimitSpeed(PR2Common.Joint joint, double speed)
 {
     return(speed > PR2Common.GetMaxJointSpeed(joint));
 }
コード例 #7
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 private void SetJointTrajectoryPosition(PR2Common.Joint joint, List <float> durations, List <float> goalPositions, float currentPosition)
 {
     this.trajectoryInfoMap[joint] = new TrajectoryInfo(durations, goalPositions, currentPosition);
 }
コード例 #8
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        private static float GetPositionAndUpdateTrajectory(Dictionary <PR2Common.Joint, TrajectoryInfo> trajectoryInfoMap, PR2Common.Joint joint)
        {
            float minSpeed = PR2Common.GetMinJointSpeed(joint);
            float maxSpeed = PR2Common.GetMaxJointSpeed(joint);

            TrajectoryInfo trajectoryInfo = trajectoryInfoMap[joint];

            int targetPointIndex = GetTargetPointIndex(trajectoryInfo);

            float goalPosition = trajectoryInfo.GoalPositions[targetPointIndex];

            if (PR2Common.continuousJoints.Contains(joint))
            {
                if (goalPosition - trajectoryInfo.CurrentPosition > +Mathf.PI)
                {
                    goalPosition -= 2 * Mathf.PI;
                }
                if (goalPosition - trajectoryInfo.CurrentPosition <= -Mathf.PI)
                {
                    goalPosition += 2 * Mathf.PI;
                }
            }

            float speed = 0.0f;

            if (trajectoryInfo.CurrentTime - trajectoryInfo.StartTime >= trajectoryInfo.Durations[targetPointIndex])
            {
                speed = maxSpeed;
            }
            else
            {
                speed = Mathf.Abs((goalPosition - trajectoryInfo.CurrentPosition) / (trajectoryInfo.Durations[targetPointIndex] - (trajectoryInfo.CurrentTime - trajectoryInfo.StartTime)));
                speed = Mathf.Clamp(speed, minSpeed, maxSpeed);
            }

            // Calculate position
            float newPosition;
            float movingDistance = speed * (Time.time - trajectoryInfo.CurrentTime);

            if (movingDistance > Mathf.Abs(goalPosition - trajectoryInfo.CurrentPosition))
            {
                newPosition = goalPosition;
                trajectoryInfoMap[joint] = null;
            }
            else
            {
                trajectoryInfo.CurrentTime = Time.time;

                if (goalPosition > trajectoryInfo.CurrentPosition)
                {
                    trajectoryInfo.CurrentPosition = trajectoryInfo.CurrentPosition + movingDistance;
                }
                else
                {
                    trajectoryInfo.CurrentPosition = trajectoryInfo.CurrentPosition - movingDistance;
                }

                if (PR2Common.continuousJoints.Contains(joint))
                {
                    trajectoryInfo.CurrentPosition = GetNormalizedRadian(trajectoryInfo.CurrentPosition);
                }

                newPosition = trajectoryInfo.CurrentPosition;
            }

            return(newPosition);
        }
コード例 #9
0
        private void UpdateLinkAngle(Transform link, PR2Common.Joint joint, Vector3 axis)
        {
            float newPos = GetPositionAndUpdateTrajectory(this.trajectoryInfoMap, joint) * Mathf.Rad2Deg;

            link.localEulerAngles = newPos * axis;
        }