/// <summary> /// Create colliders for the scatter /// </summary> void Start() { // Register us as the parental object for the scatter PQSLandControl landControl = transform.parent.GetComponentInChildren <PQSLandControl>(); PQSLandControl.LandClassScatter scatter = landControl.scatters.First(s => s.scatterName == name.Split(' ').Last()); scatter.GetType().GetField("scatterParent", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(scatter, gameObject); // The ConfigNode is lost, so find it again! PSystemBody body = PSystemManager.Instance.systemPrefab.GetComponentsInChildren <PSystemBody>(true).First(b => b.name == transform.parent.name); experiment = body.pqsVersion.gameObject.GetChild(name).GetComponent <Scatter>().experiment; }
/// <summary> /// Create colliders for the scatter /// </summary> void Start() { // Register us as the parental object for the scatter landControl = transform.parent.GetComponent <PQSLandControl>(); transform.parent = landControl.sphere.transform; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; scatter = landControl.scatters.FirstOrDefault(s => s.scatterName == scatter.scatterName); // I hate Unity typeof(PQSLandControl.LandClassScatter).GetFields(BindingFlags.Instance | BindingFlags.NonPublic) .FirstOrDefault(f => f.FieldType == typeof(GameObject))?.SetValue(scatter, gameObject); // Call the modules Components.ForEach(c => c.Apply(this)); Components.ForEach(c => c.PostApply(this)); }
public override void OnSphereStarted() { base.OnSphereStarted(); if (subPQS) { PQSLandControl landControl = transform.parent.GetComponentInChildren <PQSLandControl>(); if (landControl != null) { PQSLandControl.LandClassScatter[] scatters = landControl.scatters; if (scatters != null) { foreach (PQSLandControl.LandClassScatter scatter in scatters) { GameObject s = (GameObject)scatter.GetType().GetField("scatterParent", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(scatter); if (s != null) { ChildUpdater cu = s.AddComponent <ChildUpdater>(); cu.Material = material; cu.OnTransformChildrenChanged(); } } } } PQSCity[] cities = sphere.GetComponentsInChildren <PQSCity>(true); foreach (PQSCity city in cities) { foreach (Transform child in city.transform) { if (child != null) { ChildUpdater cu = child.gameObject.AddComponent <ChildUpdater>(); cu.Material = material; cu.OnTransformChildrenChanged(); } } } } }
private void Start() { // Apply the modules for (int i = 0; i < Components.Count; i++) { Components[i].Apply(this); } // Register us as the parental object for the scatter landControl = transform.parent.GetComponent <PQSLandControl>(); transform.parent = landControl.sphere.transform; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; scatter = landControl.scatters.First(s => s.scatterName == scatter.scatterName); // I hate Unity typeof(PQSLandControl.LandClassScatter).GetFields(BindingFlags.Instance | BindingFlags.NonPublic) .FirstOrDefault(f => f.FieldType == typeof(GameObject))?.SetValue(scatter, gameObject); scatterObjects = new List <GameObject>(); body = Part.GetComponentUpwards <CelestialBody>(landControl.gameObject); GameEvents.onGameSceneLoadRequested.Add(OnGameSceneLoadRequested); if (!baseMesh && meshes.Count > 0) { baseMesh = meshes[0]; } // Generate a dummy mesh that is used to replace the mesh KSP want's to render itself. if (!_cubeMesh) { Vector3[] vertices = { new Vector3(0, 0, 0), new Vector3(1, 0, 0), new Vector3(1, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 1), new Vector3(1, 1, 1), new Vector3(1, 0, 1), new Vector3(0, 0, 1), }; Int32[] triangles = { 0, 2, 1, //face front 0, 3, 2, 2, 3, 4, //face top 2, 4, 5, 1, 2, 5, //face right 1, 5, 6, 0, 7, 4, //face left 0, 4, 3, 5, 4, 7, //face back 5, 7, 6, 0, 6, 7, //face bottom 0, 1, 6 }; _cubeMesh = new Mesh { vertices = vertices, triangles = triangles, name = "Kopernicus-CubeDummy" }; } scatter.baseMesh = _cubeMesh; // PostApply for the Modules for (int i = 0; i < Components.Count; i++) { Components[i].PostApply(this); } }
Material Parse(string s, Material defaultValue) { if (string.IsNullOrEmpty(s)) { return(defaultValue); } Material output = null; if (s.StartsWith("BUILTIN/")) { string[] path = s.Split('/'); if (path.Length > 1) { CelestialBody planet = FlightGlobals.Bodies.FirstOrDefault(b => b.transform.name == path[1]); if (path.Length > 4 && path[2] == "PQSLandControl" && path[3] == "scatters") { PQSLandControl landControl = planet?.pqsController?.GetComponentsInChildren <PQSLandControl>(true)?.FirstOrDefault(); for (int i = 0; i < landControl?.scatters?.Length; i++) { if (landControl.scatters[i].scatterName == path[4]) { output = landControl.scatters[i].material; break; } } } else if (path.Length > 3 && path[2] == "PQSCity") { PQSCity[] mods = planet?.pqsController?.GetComponentsInChildren <PQSCity>(true); for (int i = 0; i < mods?.Length; i++) { if (mods[i].name == path[3]) { int index = 0; if (path.Length > 4) { int.TryParse(path[4], out index); } output = mods[i].GetComponentsInChildren <Renderer>(true)?.Skip(index)?.FirstOrDefault()?.material; break; } } } else if (path.Length > 3 && path[2] == "PQSCity2") { PQSCity2[] mods = planet?.pqsController?.GetComponentsInChildren <PQSCity2>(true); for (int i = 0; i < mods?.Length; i++) { if (mods[i].name == path[3]) { int index = 0; if (path.Length > 4) { int.TryParse(path[4], out index); } output = mods[i].GetComponentsInChildren <Renderer>(true)?.Skip(index)?.FirstOrDefault()?.material; break; } } } } } return(output ?? defaultValue); }
/// <summary> /// Renders the Window /// </summary> protected override void Render(Int32 id) { // Call base base.Render(id); // Check for PQS if (Current.pqsController == null) { Button(Localization.LOC_KITTOPIATECH_PQSEDITOR_ADD, () => { // Create a new PQS GameObject controllerRoot = new GameObject(Current.name); controllerRoot.transform.parent = Current.transform; PQS pqsVersion = controllerRoot.AddComponent <PQS>(); // I am at this time unable to determine some of the magic parameters which cause the PQS to work... (Or just lazy but who cares :P) PSystemBody Laythe = Utility.FindBody(Injector.StockSystemPrefab.rootBody, "Laythe"); Utility.CopyObjectFields(Laythe.pqsVersion, pqsVersion); pqsVersion.surfaceMaterial = Laythe.pqsVersion.surfaceMaterial; // Create the fallback material (always the same shader) pqsVersion.fallbackMaterial = new PQSProjectionFallbackLoader(); pqsVersion.fallbackMaterial.name = Guid.NewGuid().ToString(); // Create the celestial body transform GameObject mod = new GameObject("_CelestialBody"); mod.transform.parent = controllerRoot.transform; PQSMod_CelestialBodyTransform transform = mod.AddComponent <PQSMod_CelestialBodyTransform>(); transform.sphere = pqsVersion; transform.forceActivate = false; transform.deactivateAltitude = 115000; transform.forceRebuildOnTargetChange = false; transform.planetFade = new PQSMod_CelestialBodyTransform.AltitudeFade(); transform.planetFade.fadeFloatName = "_PlanetOpacity"; transform.planetFade.fadeStart = 100000.0f; transform.planetFade.fadeEnd = 110000.0f; transform.planetFade.valueStart = 0.0f; transform.planetFade.valueEnd = 1.0f; transform.planetFade.secondaryRenderers = new List <GameObject>(); transform.secondaryFades = new PQSMod_CelestialBodyTransform.AltitudeFade[0]; transform.requirements = PQS.ModiferRequirements.Default; transform.modEnabled = true; transform.order = 10; // Create the material direction mod = new GameObject("_Material_SunLight"); mod.transform.parent = controllerRoot.gameObject.transform; PQSMod_MaterialSetDirection lightDirection = mod.AddComponent <PQSMod_MaterialSetDirection>(); lightDirection.sphere = pqsVersion; lightDirection.valueName = "_sunLightDirection"; lightDirection.requirements = PQS.ModiferRequirements.Default; lightDirection.modEnabled = true; lightDirection.order = 100; // Create the UV planet relative position mod = new GameObject("_Material_SurfaceQuads"); mod.transform.parent = controllerRoot.transform; PQSMod_UVPlanetRelativePosition uvs = mod.AddComponent <PQSMod_UVPlanetRelativePosition>(); uvs.sphere = pqsVersion; uvs.requirements = PQS.ModiferRequirements.Default; uvs.modEnabled = true; uvs.order = 999999; // Crete the quad mesh colliders mod = new GameObject("QuadMeshColliders"); mod.transform.parent = controllerRoot.gameObject.transform; PQSMod_QuadMeshColliders collider = mod.AddComponent <PQSMod_QuadMeshColliders>(); collider.sphere = pqsVersion; collider.maxLevelOffset = 0; collider.physicsMaterial = new PhysicMaterial(); collider.physicsMaterial.name = "Ground"; collider.physicsMaterial.dynamicFriction = 0.6f; collider.physicsMaterial.staticFriction = 0.8f; collider.physicsMaterial.bounciness = 0.0f; collider.physicsMaterial.frictionCombine = PhysicMaterialCombine.Maximum; collider.physicsMaterial.bounceCombine = PhysicMaterialCombine.Average; collider.requirements = PQS.ModiferRequirements.Default; collider.modEnabled = true; collider.order = 100; // Assing the new PQS Current.pqsController = pqsVersion; pqsVersion.transform.position = Current.transform.position; pqsVersion.transform.localPosition = Vector3.zero; // Set mode _mode = Modes.List; }, new Rect(20, index * distance + 10, 350, 20)); return; } // Mode List if (_mode == Modes.List) { // Get the PQS-Spheres and their mods IEnumerable <PQS> pqsList = Current.GetComponentsInChildren <PQS>(true); IEnumerable <PQSMod> pqsModList = Current.GetComponentsInChildren <PQSMod>(true); // Scroll BeginScrollView(250, (pqsList.Count() + pqsModList.Count()) * distance + distance * 4, 20); // Index index = 0; // Render foreach (PQS pqs in pqsList) { Button(pqs.ToString(), () => { _mode = Modes.PQS; _sphere = pqs; }, new Rect(20, index * distance + 10, 350, 20)); } foreach (PQSMod mod in pqsModList) { Button(mod.ToString(), () => { _mode = Modes.PQSMod; _sphere = mod.sphere; _mod = mod; }, new Rect(20, index * distance + 10, 350, 20)); } index++; Button(Localization.LOC_KITTOPIATECH_PQSEDITOR_ADD_MOD, () => _mode = Modes.AddMod, new Rect(20, index * distance + 10, 350, 20)); if (Current.pqsController.ChildSpheres.All(s => s.name != Current.pqsController.name + "Ocean")) { Button(Localization.LOC_KITTOPIATECH_PQSEDITOR_ADD_OCEAN, () => { // Generate the PQS object GameObject gameObject = new GameObject("Ocean"); gameObject.layer = Constants.GameLayers.LocalSpace; PQS ocean = gameObject.AddComponent <PQS>(); // Setup materials PSystemBody Body = Utility.FindBody(Injector.StockSystemPrefab.rootBody, "Laythe"); foreach (PQS oc in Body.pqsVersion.GetComponentsInChildren <PQS>(true)) { if (oc.name != "LaytheOcean") { continue; } // Copying Laythes Ocean-properties Utility.CopyObjectFields <PQS>(oc, ocean); } // Load our new Material into the PQS ocean.surfaceMaterial = new PQSOceanSurfaceQuadLoader(ocean.surfaceMaterial); ocean.surfaceMaterial.name = Guid.NewGuid().ToString(); // Load fallback material into the PQS ocean.fallbackMaterial = new PQSOceanSurfaceQuadFallbackLoader(ocean.fallbackMaterial); ocean.fallbackMaterial.name = Guid.NewGuid().ToString(); // Create the UV planet relative position GameObject mod = new GameObject("_Material_SurfaceQuads"); mod.transform.parent = gameObject.transform; PQSMod_UVPlanetRelativePosition uvs = mod.AddComponent <PQSMod_UVPlanetRelativePosition>(); uvs.sphere = ocean; uvs.requirements = PQS.ModiferRequirements.Default; uvs.modEnabled = true; uvs.order = 999999; // Create the AerialPerspective Material AerialPerspectiveMaterial mat = new AerialPerspectiveMaterial(); mat.Create(ocean); // Create the OceanFX OceanFX oceanFX = new OceanFX(); oceanFX.Create(ocean); // Apply the Ocean ocean.transform.parent = Current.pqsController.transform; // Add the ocean PQS to the secondary renders of the CelestialBody Transform PQSMod_CelestialBodyTransform transform = Current.pqsController.GetComponentsInChildren <PQSMod_CelestialBodyTransform>(true).FirstOrDefault(mod_ => mod_.transform.parent == Current.pqsController.transform); transform.planetFade.secondaryRenderers.Add(ocean.gameObject); typeof(PQS).GetField("_childSpheres", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(Current.pqsController, null); // Names! ocean.name = Current.pqsController.name + "Ocean"; ocean.gameObject.name = Current.pqsController.name + "Ocean"; ocean.transform.name = Current.pqsController.name + "Ocean"; // Set up the ocean PQS ocean.parentSphere = Current.pqsController; ocean.transform.position = Current.pqsController.transform.position; ocean.transform.localPosition = Vector3.zero; ocean.radius = Current.Radius; }, new Rect(20, index * distance + 10, 350, 20)); } else { Button(Localization.LOC_KITTOPIATECH_PQSEDITOR_REMOVE_OCEAN, () => { // Find atmosphere the ocean PQS PQS ocean = Current.pqsController.GetComponentsInChildren <PQS>(true).First(pqs => pqs != Current.pqsController); PQSMod_CelestialBodyTransform cbt = Current.pqsController.GetComponentsInChildren <PQSMod_CelestialBodyTransform>(true).First(); // Destroy the ocean PQS (this could be bad - destroying the secondary fades...) cbt.planetFade.secondaryRenderers.Remove(ocean.gameObject); typeof(PQS).GetField("_childSpheres", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(Current.pqsController, null); cbt.secondaryFades = new PQSMod_CelestialBodyTransform.AltitudeFade[0]; ocean.transform.parent = null; UnityEngine.Object.Destroy(ocean); }, new Rect(20, index * distance + 10, 350, 20)); } // End Scroll EndScrollView(); } // Mode PQS if (_mode == Modes.PQS) { // Scroll BeginScrollView(250, Utils.GetScrollSize <PQS>() + Utils.GetScrollSize <HazardousOcean>() + distance * 1, 20); // Index index = 0; // Render the PQS RenderObject(_sphere); // If it is an ocean, create an Hazardous Ocean button if (PQSOceanSurfaceQuad.UsesSameShader(_sphere.surfaceMaterial)) { Label("hazardousOcean"); index--; if (_sphere.GetComponent <HazardousOcean>() != null) { Button(Localization.LOC_KITTOPIATECH_EDIT, () => { UIController.Instance.SetEditedObject(KittopiaWindows.Curve, _sphere.GetComponent <HazardousOcean>().heatCurve ?? new FloatCurve(), c => _sphere.GetComponent <HazardousOcean>().heatCurve = c); UIController.Instance.EnableWindow(KittopiaWindows.Curve); }, new Rect(200, index * distance + 10, 75, 20)); index--; Button(Localization.LOC_KITTOPIATECH_REMOVE, () => UnityEngine.Object.DestroyImmediate(_sphere.GetComponent <HazardousOcean>()), new Rect(285, index * distance + 10, 75, 20)); } else { Button(Localization.LOC_KITTOPIATECH_PQSEDITOR_ADD_HAZOCEAN, () => _sphere.gameObject.AddComponent <HazardousOcean>(), new Rect(200, index * distance + 10, 170, 20)); } } index++; // Rebuild Button(Localization.LOC_KITTOPIATECH_PQSEDITOR_REBUILD, () => _sphere.RebuildSphere()); // End Scroll EndScrollView(); } // Mode PQSMod if (_mode == Modes.PQSMod) { // Scroll BeginScrollView(250, Utils.GetScrollSize(_mod.GetType()) + distance * 5, 20); // Index index = 0; // Render the PQS RenderObject(_mod); index++; // Rebuild Button(Localization.LOC_KITTOPIATECH_PQSEDITOR_REBUILD, () => _sphere.RebuildSphere()); // Remove Button(Localization.LOC_KITTOPIATECH_PQSEDITOR_REMOVE_MOD, () => { _mod.sphere = null; UnityEngine.Object.Destroy(_mod); _mod = null; // Hack _sphere.SetupExternalRender(); _sphere.CloseExternalRender(); _mode = Modes.List; }); // End Scroll EndScrollView(); } // Mode AddPQSMod if (_mode == Modes.AddMod) { // Get all PQSMod types List <Type> types = Parser.ModTypes.Where(t => t.IsSubclassOf(typeof(PQSMod))).ToList(); // Begin Scroll BeginScrollView(250, types.Count * distance + 10, 20); // Index index = 0; // Render the possible types foreach (Type t in types) { Button(t.FullName, () => { // Hack^6 GameObject pqsModObject = new GameObject(t.Name); pqsModObject.transform.parent = Current.pqsController.transform; PQSMod mod = pqsModObject.AddComponent(t) as PQSMod; mod.sphere = Current.pqsController; if (t == typeof(PQSMod_VoronoiCraters)) { PQS mun = Utility.FindBody(Injector.StockSystemPrefab.rootBody, "Mun").pqsVersion; PQSMod_VoronoiCraters craters = mun.GetComponentsInChildren <PQSMod_VoronoiCraters>()[0]; PQSMod_VoronoiCraters nc = pqsModObject.GetComponentsInChildren <PQSMod_VoronoiCraters>()[0]; nc.craterColourRamp = craters.craterColourRamp; nc.craterCurve = craters.craterCurve; nc.jitterCurve = craters.jitterCurve; } else if (t == typeof(PQSMod_VertexPlanet)) { PQSMod_VertexPlanet vp = mod as PQSMod_VertexPlanet; vp.landClasses = new [] { new PQSMod_VertexPlanet.LandClass("Class", 0, 1, Color.black, Color.white, 0) }; vp.continental = new PQSMod_VertexPlanet.SimplexWrapper(0, 0, 0, 0); vp.continentalRuggedness = new PQSMod_VertexPlanet.SimplexWrapper(0, 0, 0, 0); vp.continentalSharpness = new PQSMod_VertexPlanet.NoiseModWrapper(0, 0, 0, 0); vp.continentalSharpnessMap = new PQSMod_VertexPlanet.SimplexWrapper(0, 0, 0, 0); vp.terrainType = new PQSMod_VertexPlanet.SimplexWrapper(0, 0, 0, 0); } else if (t == typeof(PQSMod_HeightColorMap)) { (mod as PQSMod_HeightColorMap).landClasses = new [] { new PQSMod_HeightColorMap.LandClass("Class", 0, 1, Color.black, Color.white, 0) }; } else if (t == typeof(PQSMod_HeightColorMap2)) { (mod as PQSMod_HeightColorMap2).landClasses = new[] { new PQSMod_HeightColorMap2.LandClass("Class", 0, 1, Color.black, Color.white, 0) }; } else if (t == typeof(PQSMod_HeightColorMapNoise)) { (mod as PQSMod_HeightColorMapNoise).landClasses = new[] { new PQSMod_HeightColorMapNoise.LandClass("Class", 0, 1, Color.black, Color.white, 0) }; } else if (t == typeof(PQSLandControl)) { PQSLandControl lc = mod as PQSLandControl; lc.altitudeSimplex = new Simplex(); lc.scatters = new PQSLandControl.LandClassScatter[0]; lc.landClasses = new [] { new PQSLandControl.LandClass() { altitudeRange = new PQSLandControl.LerpRange(), coverageSimplex = new Simplex(), longitudeRange = new PQSLandControl.LerpRange(), latitudeDoubleRange = new PQSLandControl.LerpRange(), latitudeRange = new PQSLandControl.LerpRange(), scatter = new PQSLandControl.LandClassScatterAmount[0] } }; lc.latitudeSimplex = new Simplex(); lc.longitudeSimplex = new Simplex(); } // Edit the mod _mod = mod; _sphere = mod.sphere; _mode = Modes.PQSMod; }, new Rect(20, index * distance + 10, 350, 20)); } // End Scroll EndScrollView(); } }
internal void Apply(string body, TerrainMaterial terrainMaterial, OceanMaterial oceanMaterial) { celestialBody = Tools.GetCelestialBody(body); PQS pqs = null; if (celestialBody != null && celestialBody.pqsController != null) { pqs = celestialBody.pqsController; pqsSurfaceMaterial = GetPQSSurfaceMaterial(pqs); } else { pqs = PQSManagerClass.GetPQS(body); } Transform transform = Tools.GetScaledTransform(body); if (pqs != null) { this.sphere = pqs; this.transform.parent = pqs.transform; this.requirements = PQS.ModiferRequirements.Default; this.modEnabled = true; this.order += 10; this.transform.localPosition = Vector3.zero; this.transform.localRotation = Quaternion.identity; this.transform.localScale = Vector3.one; //Scaled space Renderer r = (Renderer)transform.GetComponent(typeof(Renderer)); if (r != null) { terrainMaterial.SaveTextures(r.material); originalPlanetShader = r.material.shader; TerrainManager.Log("planet shader: " + r.material.shader); r.sharedMaterial.shader = TerrainManager.PlanetShader; terrainMaterial.ApplyMaterialProperties(r.sharedMaterial); // terrainMaterial doesn't work anyway [1/3] if (pqs.ChildSpheres.Length != 0) { r.sharedMaterial.EnableKeyword("OCEAN_ON"); } else { r.sharedMaterial.DisableKeyword("OCEAN_ON"); } } // terrainMaterial doesn't work anyway [2/3] //terrainMaterial = null; //originalTerrainShader = null; terrainMaterial.SaveTextures(pqsSurfaceMaterial); originalTerrainShader = pqsSurfaceMaterial.shader; TerrainManager.Log("Terrain Shader Name: " + originalTerrainShader.name); String[] keywords = pqsSurfaceMaterial.shaderKeywords; pqsSurfaceMaterial.shader = TerrainManager.TerrainShader; // foreach (String keyword in keywords) // { // pqs.surfaceMaterial.EnableKeyword(keyword); // } terrainMaterial.ApplyMaterialProperties(pqsSurfaceMaterial); if (oceanMaterial != null && pqs.ChildSpheres.Length > 0) { PQS ocean = pqs.ChildSpheres[0]; OceanSurfaceMaterial = GetPQSSurfaceMaterial(ocean); pqsSurfaceMaterial.EnableKeyword("OCEAN_ON"); r.sharedMaterial.EnableKeyword("OCEAN_ON"); keywords = OceanSurfaceMaterial.shaderKeywords; originalOceanShader = OceanSurfaceMaterial.shader; TerrainManager.Log("Ocean Shader Name: " + originalOceanShader.name); OceanSurfaceMaterial.shader = TerrainManager.OceanShader; // foreach (String keyword in keywords) // { // OceanSurfaceMaterial.EnableKeyword(keyword); // } terrainMaterial.ApplyMaterialProperties(OceanSurfaceMaterial); oceanMaterial.ApplyMaterialProperties(OceanSurfaceMaterial); PQSLandControl landControl = (PQSLandControl)pqs.transform.GetComponentInChildren(typeof(PQSLandControl)); if (landControl != null) { PQSLandControl.LandClass[] landClasses = landControl.landClasses; if (landClasses != null) { PQSLandControl.LandClass lcBeach = landClasses.FirstOrDefault(lc => lc.landClassName == "BaseBeach"); PQSLandControl.LandClass lcOcean = landClasses.FirstOrDefault(lc => lc.landClassName == "Ocean Bottom"); if (lcBeach != null || lcOcean != null) { lcOcean.color = lcBeach.color; } } // PQS ocean = // sphere.ChildSpheres[0]; // GameObject go = new GameObject(); // FakeOceanPQS fakeOcean = go.AddComponent<FakeOceanPQS>(); // fakeOcean.Apply(ocean); } SimpleCube hp = new SimpleCube(2000, ref OceanBackingMaterial, TerrainManager.OceanBackingShader); OceanBacking = hp.GameObject; OceanBacking.transform.parent = FlightCamera.fetch.transform; OceanBacking.transform.localPosition = Vector3.zero; OceanBacking.transform.localScale = Vector3.one; OceanBacking.layer = (int)Tools.Layer.Local; OceanBackingMaterial.SetFloat("_OceanRadius", (float)celestialBody.Radius); terrainMaterial.ApplyMaterialProperties(OceanBackingMaterial); } else { pqsSurfaceMaterial.DisableKeyword("OCEAN_ON"); //r.sharedMaterial.DisableKeyword("OCEAN_ON"); // terrainMaterial doesn't work anyway [3/3] } PQSMod_CelestialBodyTransform cbt = (PQSMod_CelestialBodyTransform)pqs.transform.GetComponentInChildren(typeof(PQSMod_CelestialBodyTransform)); if (cbt != null) { pqsSurfaceMaterial.SetFloat("_MainTexHandoverDist", (float)(1f / cbt.deactivateAltitude)); if (oceanMaterial != null && pqs.ChildSpheres.Length > 0) { PQS ocean = pqs.ChildSpheres[0]; OceanSurfaceMaterial.SetFloat("_MainTexHandoverDist", (float)(1f / cbt.deactivateAltitude)); } pqsSurfaceMaterial.SetFloat("_OceanRadius", (float)celestialBody.Radius); } } this.OnSetup(); pqs.EnableSphere(); }
/// <summary> /// Writes a PQS to a new config node /// </summary> public static void WritePQSToConfigNode(PQS pqsVersion, ref ConfigNode body, bool ocean) { ConfigNode pqs = null; if (!ocean) { CelestialBody cb = pqsVersion.GetComponentInParent <CelestialBody>(); PQSLoader pqsLoader = new PQSLoader(cb); pqs = WriteObjectToConfigNode("PQS", ref body, pqsLoader); WriteObjectToConfigNode("Material", ref pqs, pqsLoader.surfaceMaterial); WriteObjectToConfigNode("FallbackMaterial", ref pqs, pqsLoader.fallbackMaterial); if (pqsLoader.physicsMaterial.Value != null) { WriteObjectToConfigNode("PhysicsMaterial", ref pqs, pqsLoader.physicsMaterial); } } else { CelestialBody cb = pqsVersion.parentSphere.GetComponentInParent <CelestialBody>(); OceanLoader oceanLoader = new OceanLoader(cb); pqs = WriteObjectToConfigNode("Ocean", ref body, oceanLoader); pqs.AddValue("ocean", pqsVersion.parentSphere.mapOcean && cb.ocean); pqs.AddValue("oceanColor", pqsVersion.parentSphere.mapOceanColor); pqs.AddValue("oceanHeight", pqsVersion.parentSphere.mapOceanHeight); pqs.AddValue("density", cb.oceanDensity); WriteObjectToConfigNode("Material", ref pqs, oceanLoader.surfaceMaterial); WriteObjectToConfigNode("FallbackMaterial", ref pqs, oceanLoader.fallbackMaterial); WriteObjectToConfigNode("Fog", ref pqs, new FogLoader(Part.GetComponentUpwards <CelestialBody>(pqsVersion.gameObject))); if (pqsVersion.gameObject.GetComponent <HazardousOcean>() != null) { pqsVersion.gameObject.GetComponent <HazardousOcean>().heatCurve.Save(pqs.AddNode("HazardousOcean")); } } // Mods IEnumerable <PQSMod> mods = pqsVersion.GetComponentsInChildren <PQSMod>(true).Where(m => (ocean || m.sphere == pqsVersion) && !(m is PQSCity) && !(m is PQSCity2)); // Get all loaded types IEnumerable <Type> types = AssemblyLoader.loadedAssemblies.SelectMany(a => a.assembly.GetTypes()); if (mods.Count() != 0) { ConfigNode modsNode = pqs.AddNode("Mods"); foreach (PQSMod Mod in mods) { // Fix PQSMods PQSMod mod = Mod; Type loaderType = types.FirstOrDefault(t => t.Name == Mod.GetType().Name.Replace("PQSMod_", "").Replace("PQS", "")); // No loader if (loaderType == null) { continue; } // Create the loader object loader = Activator.CreateInstance(loaderType); // Reflection, because C# being silly... :/ PropertyInfo info = loaderType.GetProperty("mod"); if (info == null) { continue; } info.SetValue(loader, mod, null); // Load ConfigNode modNode = WriteObjectToConfigNode(loaderType.Name, ref modsNode, loader); IEnumerable <PQSMod> existingMods = pqsVersion.GetComponentsInChildren <PQSMod>(true).Where(m => m.GetType() == mod.GetType() && m.sphere == pqsVersion && m.name == mod.name); modNode.AddValue("index", existingMods.ToList().IndexOf(mod)); // Submods PQSMod_HeightColorMap hcm = mod as PQSMod_HeightColorMap; if (hcm?.landClasses != null) { ConfigNode landClasses = modNode.AddNode("LandClasses"); foreach (PQSMod_HeightColorMap.LandClass landClass in hcm.landClasses) { WriteObjectToConfigNode("Class", ref landClasses, new HeightColorMap.LandClassLoader(landClass)); } } PQSMod_HeightColorMap2 hcm2 = mod as PQSMod_HeightColorMap2; if (hcm2?.landClasses != null) { ConfigNode landClasses = modNode.AddNode("LandClasses"); foreach (PQSMod_HeightColorMap2.LandClass landClass in hcm2.landClasses) { WriteObjectToConfigNode("Class", ref landClasses, new HeightColorMap2.LandClassLoader(landClass)); } } PQSMod_HeightColorMapNoise hcmNoise = mod as PQSMod_HeightColorMapNoise; if (hcmNoise?.landClasses != null) { ConfigNode landClasses = modNode.AddNode("LandClasses"); foreach (PQSMod_HeightColorMapNoise.LandClass landClass in hcmNoise.landClasses) { WriteObjectToConfigNode("Class", ref landClasses, new HeightColorMapNoise.LandClassLoader(landClass)); } } if (mod is PQSLandControl) { PQSLandControl lc = mod as PQSLandControl; if (lc.altitudeSimplex != null) { KopernicusSimplexWrapper lcaltsimpwrap = new KopernicusSimplexWrapper(lc.altitudeBlend, lc.altitudeOctaves, lc.altitudePersistance, lc.altitudeFrequency); lcaltsimpwrap.seed = lc.altitudeSeed; WriteObjectToConfigNode("altitudeSimplex", ref modNode, new VertexPlanet.SimplexLoader(lcaltsimpwrap)); } if (lc.latitudeSimplex != null) { KopernicusSimplexWrapper lclatsimpwrap = new KopernicusSimplexWrapper(lc.latitudeBlend, lc.latitudeOctaves, lc.latitudePersistance, lc.latitudeFrequency); lclatsimpwrap.seed = lc.latitudeSeed; WriteObjectToConfigNode("latitudeSimplex", ref modNode, new VertexPlanet.SimplexLoader(lclatsimpwrap)); } if (lc.longitudeSimplex != null) { KopernicusSimplexWrapper lclongsimpwrap = new KopernicusSimplexWrapper(lc.longitudeBlend, lc.longitudeOctaves, lc.longitudePersistance, lc.longitudeFrequency); lclongsimpwrap.seed = lc.longitudeSeed; WriteObjectToConfigNode("longitudeSimplex", ref modNode, new VertexPlanet.SimplexLoader(lclongsimpwrap)); } if (lc.landClasses != null) { ConfigNode landClasses = modNode.AddNode("landClasses"); foreach (PQSLandControl.LandClass landClass in lc.landClasses) { ConfigNode lcNode = WriteObjectToConfigNode("Class", ref landClasses, new LandControl.LandClassLoader(landClass)); WriteObjectToConfigNode("altitudeRange", ref lcNode, new LandControl.LerpRangeLoader(landClass.altitudeRange)); KopernicusSimplexWrapper lccovsimpwrap = new KopernicusSimplexWrapper(landClass.coverageBlend, landClass.coverageOctaves, landClass.coveragePersistance, landClass.coverageFrequency); lccovsimpwrap.seed = landClass.coverageSeed; WriteObjectToConfigNode("coverageSimplex", ref lcNode, new VertexPlanet.SimplexLoader(lccovsimpwrap)); WriteObjectToConfigNode("latitudeDoubleRange", ref lcNode, new LandControl.LerpRangeLoader(landClass.latitudeDoubleRange)); WriteObjectToConfigNode("latitudeRange", ref lcNode, new LandControl.LerpRangeLoader(landClass.latitudeRange)); WriteObjectToConfigNode("longitudeRange", ref lcNode, new LandControl.LerpRangeLoader(landClass.longitudeRange)); KopernicusSimplexWrapper lcnoisesimpwrap = new KopernicusSimplexWrapper(landClass.noiseBlend, landClass.noiseOctaves, landClass.noisePersistance, landClass.noiseFrequency); lcnoisesimpwrap.seed = landClass.noiseSeed; WriteObjectToConfigNode("noiseSimplex", ref lcNode, new VertexPlanet.SimplexLoader(lcnoisesimpwrap)); if (landClass.scatter != null) { ConfigNode amount = lcNode.AddNode("scatters"); foreach (PQSLandControl.LandClassScatterAmount scatterAmount in landClass.scatter) { WriteObjectToConfigNode("Scatter", ref amount, new LandControl.LandClassScatterAmountLoader(scatterAmount)); } } } } if (lc.scatters != null) { ConfigNode scatters = modNode.AddNode("scatters"); foreach (PQSLandControl.LandClassScatter scatter in lc.scatters) { LandControl.LandClassScatterLoader classLoader = new LandControl.LandClassScatterLoader(scatter); if (scatter.material.shader == new NormalDiffuse().shader) { classLoader.customMaterial = new NormalDiffuseLoader(scatter.material); } else if (scatter.material.shader == new NormalBumped().shader) { classLoader.customMaterial = new NormalBumpedLoader(scatter.material); } else if (scatter.material.shader == new NormalDiffuseDetail().shader) { classLoader.customMaterial = new NormalDiffuseDetailLoader(scatter.material); } else if (scatter.material.shader == new DiffuseWrapLoader().shader) { classLoader.customMaterial = new DiffuseWrapLoader(scatter.material); } else if (scatter.material.shader == new AlphaTestDiffuse().shader) { classLoader.customMaterial = new AlphaTestDiffuseLoader(scatter.material); } else if (scatter.material.shader == new AerialTransCutout().shader) { classLoader.customMaterial = new AerialTransCutoutLoader(scatter.material); } ConfigNode scatterNode = WriteObjectToConfigNode("Scatter", ref scatters, classLoader); WriteObjectToConfigNode("Material", ref scatterNode, classLoader.customMaterial); scatterNode.AddNode("Experiment"); } } } if (mod is PQSMod_VertexPlanet) { PQSMod_VertexPlanet vp = mod as PQSMod_VertexPlanet; WriteObjectToConfigNode("ContinentalSimplex", ref modNode, new PQSMod_VertexPlanet.SimplexWrapper(vp.continental)); WriteObjectToConfigNode("RuggednessSimplex", ref modNode, new PQSMod_VertexPlanet.SimplexWrapper(vp.continentalRuggedness)); WriteObjectToConfigNode("SharpnessNoise", ref modNode, new PQSMod_VertexPlanet.NoiseModWrapper(vp.continentalSharpness)); WriteObjectToConfigNode("SharpnessSimplexMap", ref modNode, new PQSMod_VertexPlanet.SimplexWrapper(vp.continentalSharpnessMap)); WriteObjectToConfigNode("TerrainTypeSimplex", ref modNode, new PQSMod_VertexPlanet.SimplexWrapper(vp.terrainType)); if (vp.landClasses != null) { ConfigNode landClasses = modNode.AddNode("LandClasses"); foreach (PQSMod_VertexPlanet.LandClass landClass in vp.landClasses) { ConfigNode classNode = WriteObjectToConfigNode("Class", ref landClasses, new VertexPlanet.LandClassLoader(landClass)); WriteObjectToConfigNode("SimplexNoiseMap", ref classNode, new PQSMod_VertexPlanet.SimplexWrapper(landClass.colorNoiseMap)); } } } if (!(mod is PQSMod_OceanFX)) { continue; } List <Texture2DParser> wm = (loader as OceanFX).watermain; ConfigNode watermain = modNode.AddNode("Watermain"); foreach (Texture2DParser texture in wm) { watermain.AddValue("waterTex-" + wm.ToList().IndexOf(texture), texture.Value.name); } } } }
void Start() { //Load up all the settings crap #region settings ConfigNode AKsettings = null; foreach(ConfigNode node in GameDatabase.Instance.GetConfigNodes("AlternisSettings")) AKsettings = node; bool btmp; if(AKsettings.HasValue("Enabled")) if(bool.TryParse(AKsettings.GetValue("Enabled"), out btmp)) alternisEnabled = btmp; //Don't bother continuing, mod is disabled... if(!alternisEnabled) return; float[] wltmp = newWarpLimits; if(AKsettings.HasValue("HyperWarp")) if(bool.TryParse(AKsettings.GetValue("HyperWarp"), out btmp)) if(btmp && TimeWarp.fetch != null) { TimeWarp.fetch.warpRates = newWarps; wltmp = newWarpLimitsHyper; } if(AKsettings.HasValue("EnableKerbinMoon")) if(bool.TryParse(AKsettings.GetValue("EnableKerbinMoon"), out btmp)) enableKerbinMoon = btmp; float ftmp; if(AKsettings.HasValue("CometBrightness")) if(float.TryParse(AKsettings.GetValue("CometBrightness"), out ftmp)) globalCometBright = ftmp; #endregion //Solar system is instantiated at the main menu and transferred to other scenes (apparantly), so it doesn't have to be loaded each time. //An advantage to this, too, is that Alternis is configured as soon as the game starts, and doesn't need to keep reordering itself. if(HighLogic.LoadedScene == GameScenes.MAINMENU && !alternisDone) //make extra sure something hasn't goofed and tried to run this elsewhere { #region textures //Load scaled maps newJoolTexture = GameDatabase.Instance.GetTexture(path + "newjool_dif", false); if(newJoolTexture != null) print("New jool texture loaded"); newLaytheScaledBump = GameDatabase.Instance.GetTexture(path + "newlaythe_nrm", true); if(newLaytheScaledBump != null) print("New laythe bump loaded"); newLaytheScaledColor = GameDatabase.Instance.GetTexture(path + "newlaythe_dif", false); if(newLaytheScaledColor != null) print("New laythe texture loaded"); newTyloScaledBump = GameDatabase.Instance.GetTexture(path + "newtylo_nrm", true); if(newTyloScaledBump != null) print("New tylo bump loaded"); newTyloScaledColor = GameDatabase.Instance.GetTexture(path + "newtylo_dif", false); if(newTyloScaledColor != null) print("New tylo texture loaded"); newDunaScaledColor = GameDatabase.Instance.GetTexture(path + "newduna_dif", false); if(newDunaScaledColor != null) print("New duna texture loaded"); newDunaScaledBump = GameDatabase.Instance.GetTexture(path + "newduna_nrm", true); if(newDunaScaledBump != null) print("New duna bump loaded"); //load height maps, these are done directly since they are ignored by GameDatabase - that way they can easily be dumped from memory newTyloHeight = new Texture2D(tyloHeightTexWidth, tyloHeightTexWidth / 2); newTyloHeight.LoadImage(System.IO.File.ReadAllBytes(path3 + "tylo_newheight.png")); if(newTyloHeight != null) print("New tylo height loadeth"); newDunaHeight = new Texture2D(dunaHeightTexWidth, dunaHeightTexWidth / 2); newDunaHeight.LoadImage(System.IO.File.ReadAllBytes(path3 + "duna_newheight.png")); if(newDunaHeight != null) print("New duna height loadeth"); newLaytheHeight = new Texture2D(laytheHeightTexWidth, laytheHeightTexWidth / 2); newLaytheHeight.LoadImage(System.IO.File.ReadAllBytes(path3 + "laythe_newheight.png")); if(newLaytheHeight != null) print("New laythe height loadeth"); //load color maps, same method as above newTyloColor = new Texture2D(tyloColorTexWidth, tyloColorTexWidth / 2); newTyloColor.LoadImage(System.IO.File.ReadAllBytes(path3 + "tylo_newcolor.png")); if(newTyloColor != null) print("New tylo color loadeth"); newDunaColor = new Texture2D(dunaColorTexWidth, dunaColorTexWidth / 2); newDunaColor.LoadImage(System.IO.File.ReadAllBytes(path3 + "duna_newcolor.png")); if(newDunaColor != null) print("New duna color loadeth"); //Load atmo ramps rampBlue = GameDatabase.Instance.GetTexture(path + "ramp_blue", false); if(rampBlue != null) { rampBlue.wrapMode = TextureWrapMode.Clamp; print("Blue ramp loaded"); } rampRed = GameDatabase.Instance.GetTexture(path + "ramp_red", false); if(rampRed != null) { rampRed.wrapMode = TextureWrapMode.Clamp; print("Red ramp loaded"); } #endregion #region locator //declare cb_sun through cb_eeloo here foreach(CelestialBody cb in FlightGlobals.Bodies) switch(cb.gameObject.name) { case "Sun": cb_sun = cb; break; case "Moho": cb_moho = cb; break; case "Eve": cb_eve = cb; break; case "Gilly": cb_gilly = cb; break; case "Kerbin": cb_kerbin = cb; break; case "Duna": cb_duna = cb; break; case "Ike": cb_ike = cb; break; case "Mun": cb_mun = cb; break; case "Minmus": cb_minmus = cb; break; case "Jool": cb_jool = cb; break; case "Tylo": cb_tylo = cb; break; case "Laythe": cb_laythe = cb; break; case "Vall": cb_vall = cb; break; case "Bop": cb_bop = cb; break; case "Pol": cb_pol = cb; break; case "Dres": cb_dres = cb; break; case "Eeloo": cb_eeloo = cb; break; } // now do your stuff to each cb_ var. #endregion //Do things to planets, but make sure all of them are present and accounted for first... //This feels like a wrong way to do things but it's only done once, so... if(cb_sun != null && cb_moho != null && cb_eve != null && cb_gilly != null && cb_kerbin != null && cb_duna != null && cb_ike != null && cb_mun != null && cb_minmus != null && cb_jool != null && cb_tylo != null && cb_vall != null && cb_bop != null && cb_pol != null && cb_laythe != null && cb_dres != null && cb_eeloo != null) { //BEGIN THE MOVEMENT! #region sun //Rescale the sun print("PlanetShifter: Shifting Sun"); cb_sun.GeeASL = 21; //Let's give the sun a more realistic surface gravity... cb_sun.Radius = 75431100; //... and a smaller radius, so the density remains the same. #endregion #region moho //Do things to moho print("PlanetShifter: Shifting Moho..."); cb_moho.orbit.semiMajorAxis = 14124215; cb_moho.orbit.inclination = 0.2502; cb_moho.orbit.eccentricity = 0.00175; //cb_moho.rotationPeriod = 8930; #endregion #region eve //Do things to eve print("PlanetShifter: Shifting Eve..."); cb_eve.orbit.semiMajorAxis = 7985550300; cb_eve.orbit.inclination = 3.5; cb_eve.orbit.eccentricity = 0.008; cb_eve.atmosphericAmbientColor = new Color(0.07f, 0.055f, 0.085f); cb_eve.atmosphereScaleHeight = 8.2; cb_eve.atmosphereMultiplier = 3.303f; //cb_eve.Radius = 585800; //cb_eve.pqsController.radius = 585800; //cb_eve.GeeASL = 0.901; #endregion #region mun //Do things to the mun print("PlanetShifter: Shifting Mun"); cb_mun.orbit.semiMajorAxis = 43152000; cb_mun.orbit.eccentricity = 0.002; cb_mun.orbit.inclination = 0.109; cb_mun.orbit.LAN = 180; cb_mun.orbit.argumentOfPeriapsis = 0; cb_mun.orbit.meanAnomalyAtEpoch = 1; cb_mun.orbitDriver.orbitColor = new Color(0.12f, 0.12f, 0.12f); cb_mun.Radius = 253000; cb_mun.pqsController.radius = 253000; cb_mun.GeeASL = 0.233; cb_mun.scienceValues.LandedDataValue = 3; cb_mun.scienceValues.InSpaceLowDataValue = 1; cb_mun.scienceValues.InSpaceHighDataValue = 1.5f; cb_mun.scienceValues.RecoveryValue = 2; PQSMod_VoronoiCraters muncraters = cb_mun.transform.GetComponentInChildren<PQSMod_VoronoiCraters>(); if(muncraters != null) { print(muncraters.rFactor); print(muncraters.rOffset); } #endregion #region kerbin //Do things to kerbin print("PlanetShifter: Shifting Kerbin..."); cb_kerbin.orbit.semiMajorAxis = 68506000; cb_kerbin.orbit.eccentricity = 0.02; cb_kerbin.orbit.inclination = 0.4; cb_kerbin.orbit.LAN = 0; cb_kerbin.orbit.argumentOfPeriapsis = 0; cb_kerbin.orbit.meanAnomalyAtEpoch = 4.14; cb_kerbin.initialRotation = 208; cb_kerbin.atmosphericAmbientColor = new Color(0.175f, 0.18f, 0.195f); cb_kerbin.orbitDriver.orbitColor = cb_kerbin.pqsController.mapOceanColor; cb_kerbin.tidallyLocked = true; #endregion #region duna //Do things to duna print("PlanetShifter: Shifting Duna..."); cb_duna.orbit.semiMajorAxis = 34598850; cb_duna.orbit.eccentricity = 0.05; cb_duna.orbit.inclination = 0.7; cb_duna.atmosphereScaleHeight = 4.5; cb_duna.atmosphereMultiplier = 0.178f; cb_duna.atmosphericAmbientColor = new Color(0.136f, 0.135f, 0.13f); cb_duna.tidallyLocked = true; cb_duna.pqsController.surfaceMaterial = cb_tylo.pqsController.surfaceMaterial; print("PlanetShifter: Shifting Duna Terrain"); GameObject dunaOldHeight = cb_duna.pqsController.transform.FindChild("_Height").gameObject; if(dunaOldHeight != null) { foreach(PQSMod_VertexHeightNoiseVertHeightCurve2 c in dunaOldHeight.GetComponentsInChildren<PQSMod_VertexHeightNoiseVertHeightCurve2>()) { c.deformity = 700; } PQSMod_VertexHeightMap cb_duna_vhm = dunaOldHeight.GetComponent<PQSMod_VertexHeightMap>(); if(cb_duna_vhm != null && newDunaHeight != null) { Destroy(cb_duna_vhm.heightMap); //obliterate the old heightmap cb_duna_vhm.heightMap = ScriptableObject.CreateInstance<MapSO>(); //make a new one cb_duna_vhm.heightMap.CreateMap(MapSO.MapDepth.Greyscale, newDunaHeight); //turn it into something usable cb_duna_vhm.heightMapDeformity = 15900; //tweak deformity cb_duna_vhm.heightMapOffset = -200; Destroy(newDunaHeight); //and then nuke the texture } } //i sure am good at keeping my naming conventions PQSMod_VertexColorMapBlend oldDunaColor = cb_duna.transform.GetComponentInChildren<PQSMod_VertexColorMapBlend>(); if(oldDunaColor != null && newDunaColor != null) { Destroy(oldDunaColor.vertexColorMap); oldDunaColor.vertexColorMap = ScriptableObject.CreateInstance<MapSO>(); oldDunaColor.vertexColorMap.CreateMap(MapSO.MapDepth.RGB, newDunaColor); oldDunaColor.blend = 1.0f; Destroy(newDunaColor); } PQSMod_VertexSimplexNoiseColor oldDunaColorNoise = cb_duna.transform.GetComponentInChildren<PQSMod_VertexSimplexNoiseColor>(); if(oldDunaColorNoise != null) { oldDunaColorNoise.order = oldDunaColor.order + 1; oldDunaColorNoise.blend = 0.1f; } PQSLandControl cb_duna_lc = cb_duna.pqsController.gameObject.GetComponentInChildren<PQSLandControl>(); if(cb_duna_lc != null) { cb_duna_lc.modEnabled = false; } #endregion #region ike //Do things to ike print("PlanetShifter: Shifting Ike..."); cb_ike.orbit.semiMajorAxis = 167988084550; cb_ike.orbit.eccentricity = 0.9585; cb_ike.orbit.inclination = 28.45; cb_ike.orbit.meanAnomalyAtEpoch = -1; cb_ike.tidallyLocked = false; cb_ike.rotationPeriod = 6983; cb_ike.Radius = 17500; cb_ike.pqsController.radius = 17500; cb_ike.GeeASL = 0.007; cb_ike.orbitDriver.orbitColor = new Color(0.15f, 0.15f, 0.19f); cb_ike.scienceValues.LandedDataValue = 20; cb_ike.scienceValues.spaceAltitudeThreshold = 150000; cb_ike.scienceValues.InSpaceLowDataValue = 5; cb_ike.scienceValues.InSpaceHighDataValue = 3; cb_ike.scienceValues.RecoveryValue = 8; #endregion #region gilly //Do things to gilly print("PlanetShifter: Shifting Gilly..."); cb_gilly.orbit.semiMajorAxis = 58084734575; cb_gilly.orbit.eccentricity = 0.990504; cb_gilly.orbit.inclination = 225.05; cb_gilly.orbit.LAN = 25.3; cb_gilly.orbit.argumentOfPeriapsis = 79.08; cb_gilly.orbit.meanAnomalyAtEpoch = 4.603; cb_gilly.tidallyLocked = false; cb_gilly.rotationPeriod = 15034; cb_gilly.Radius = 8500; cb_gilly.pqsController.radius = 8500; cb_gilly.GeeASL = 0.003; cb_gilly.orbitDriver.orbitColor = new Color(0.15f, 0.15f, 0.19f); cb_gilly.scienceValues.LandedDataValue = 30; cb_gilly.scienceValues.spaceAltitudeThreshold = 50000; cb_gilly.scienceValues.InSpaceLowDataValue = 5; cb_gilly.scienceValues.InSpaceHighDataValue = 3; cb_gilly.scienceValues.RecoveryValue = 8; //string s = "Listing all components! \n"; //foreach (Component c in cb_gilly.gameObject.GetComponentsInChildren(typeof(Component))) //{ // s += (c + " \n"); //} //print(s); Transform cb_gilly_height = cb_gilly.pqsController.transform.FindChild("_Height"); if(cb_gilly_height.gameObject != null) { if(cb_gilly_height.gameObject.GetComponentInChildren<PQSMod_VoronoiCraters>() == null) { PQSMod_VoronoiCraters cb_gilly_craters = cb_gilly_height.gameObject.AddComponent<PQSMod_VoronoiCraters>(); if(cb_gilly_craters != null && muncraters != null) { print("...and giving it craters"); cb_gilly_craters.voronoiFrequency = 7; cb_gilly_craters.deformation = 800; cb_gilly_craters.craterCurve = new AnimationCurve(muncraters.craterCurve.keys); cb_gilly_craters.jitter = 0.1f; cb_gilly_craters.jitterCurve = new AnimationCurve(muncraters.jitterCurve.keys); cb_gilly_craters.jitterHeight = 3; cb_gilly_craters.rOffset = 1; cb_gilly_craters.rFactor = 0.5f; cb_gilly_craters.voronoiDisplacement = 0.1f; cb_gilly_craters.order = 50; } } } #endregion #region minmus //Do things to minmus print("PlanetShifter: Shifting Minmus"); cb_minmus.orbit.semiMajorAxis = 14740300; cb_minmus.orbit.inclination = 0.03; cb_minmus.orbit.meanAnomalyAtEpoch = 0.9f; cb_minmus.Radius = 29000; cb_minmus.pqsController.radius = 29000; cb_minmus.tidallyLocked = false; cb_minmus.GeeASL = 0.022; cb_minmus.scienceValues.LandedDataValue = 5; cb_minmus.scienceValues.InSpaceLowDataValue = 2; cb_minmus.scienceValues.InSpaceHighDataValue = 2; cb_minmus.scienceValues.RecoveryValue = 4; } } #endregion #region jool //Do things to jool print("PlanetShifter: Shifting Jool..."); cb_jool.orbit.semiMajorAxis = 13605008470; cb_jool.orbit.eccentricity = 0.017; cb_jool.orbit.inclination = 1.957; cb_jool.orbit.LAN = 35; cb_jool.orbitDriver.orbitColor = new Color(0.45f, 0.55f, 0.7f); cb_jool.atmosphereScaleHeight = 20.3; cb_jool.atmosphereMultiplier = 6.5f; cb_jool.atmosphericAmbientColor = new Color(0.075f, 0.08f, 0.095f); //foreach (Keyframe k in cb_jool.temperatureCurve.keys) //{ // print(k.time + " " + k.value); //} cb_jool.temperatureCurve = new AnimationCurve(); cb_jool.temperatureCurve.AddKey(-0.2385731f, 700f); //these values are based off the debug printout from earlier, just with a *slightly* increased lower value cb_jool.temperatureCurve.AddKey(99.73615f, -86.13164f); cb_jool.scienceValues.InSpaceLowDataValue = 1.5f; cb_jool.scienceValues.InSpaceHighDataValue = 1; cb_jool.scienceValues.FlyingLowDataValue = 4; cb_jool.scienceValues.FlyingHighDataValue = 3; cb_jool.scienceValues.RecoveryValue = 1.5f; #endregion #region tylo //Do things to ty-- oh you get the idea cb_tylo.orbit.semiMajorAxis = 24708887045; cb_tylo.Radius = 1103000; cb_tylo.pqsController.radius = 1103000; cb_tylo.GeeASL = 4.035; cb_tylo.orbit.eccentricity = 0.03; cb_tylo.orbit.inclination = 1.22; cb_tylo.tidallyLocked = false; cb_tylo.rotationPeriod = 122805; cb_tylo.atmosphere = true; cb_tylo.atmosphereScaleHeight = 6.9; cb_tylo.atmosphereMultiplier = 0.554f; cb_tylo.staticPressureASL = 1; cb_tylo.atmosphericAmbientColor = new Color(0.175f, 0.15f, 0.15f); cb_tylo.orbitDriver.orbitColor = new Color(0.4f, 0.25f, 0.15f); cb_tylo.maxAtmosphereAltitude = 80000; cb_tylo.useLegacyAtmosphere = true; cb_tylo.scienceValues.FlyingLowDataValue = 9; cb_tylo.scienceValues.FlyingHighDataValue = 8; cb_tylo.scienceValues.flyingAltitudeThreshold = 25000; cb_tylo.scienceValues.InSpaceLowDataValue = 5; cb_tylo.scienceValues.InSpaceHighDataValue = 4; cb_tylo.scienceValues.spaceAltitudeThreshold = 1000000; cb_tylo.scienceValues.LandedDataValue = 18; //tweak LOD parameters cb_tylo.pqsController.maxLevel = cb_kerbin.pqsController.maxLevel + 2; cb_tylo.pqsController.minLevel = cb_kerbin.pqsController.minLevel + 2; cb_tylo.pqsController.minDetailDistance = cb_kerbin.pqsController.minDetailDistance + 2; cb_tylo.pqsController.maxDetailDistance = cb_kerbin.pqsController.maxDetailDistance + 2; { PQSMod_VertexHeightMap cb_tylo_height = cb_tylo.transform.GetComponentInChildren<PQSMod_VertexHeightMap>(); if(cb_tylo_height != null) { print("PlanetShifter: Shifting Tylo Terrain"); { if(newTyloHeight != null) { Destroy(cb_tylo_height.heightMap); //obliterate the old heightmap cb_tylo_height.heightMap = ScriptableObject.CreateInstance<MapSO>(); //make a new one cb_tylo_height.heightMap.CreateMap(MapSO.MapDepth.Greyscale, newTyloHeight); //turn it into something usable cb_tylo_height.heightMapDeformity = 21500; //tweak deformity Destroy(newTyloHeight); //and then nuke the texture } Transform cb_tylo_height = cb_tylo.pqsController.transform.FindChild("_Height"); { if(cb_tylo_height.gameObject != null) { PQSMod_VoronoiCraters cb_tylo_craters = cb_tylo_height.gameObject.AddComponent<PQSMod_VoronoiCraters>(); if(cb_tylo_craters != null && muncraters != null) { print("...and giving it craters"); cb_tylo_craters.voronoiFrequency = 24; cb_tylo_craters.deformation = 900; cb_tylo_craters.craterCurve = new AnimationCurve(muncraters.craterCurve.keys); cb_tylo_craters.craterColourRamp = FetchSolidGradient(new Color(0.58f, 0.54f, 0.4f)); cb_tylo_craters.order = cb_tylo_height.order + 50; cb_tylo_craters.jitter = 0.1f; cb_tylo_craters.jitterCurve = new AnimationCurve(muncraters.jitterCurve.keys); cb_tylo_craters.jitterHeight = 3; cb_tylo_craters.rOffset = 1; cb_tylo_craters.rFactor = 1; cb_tylo_craters.voronoiDisplacement = muncraters.voronoiDisplacement; } } PQSMod_VertexColorMap cb_tylo_vcm = cb_tylo.pqsController.transform.GetComponentInChildren<PQSMod_VertexColorMap>(); if(cb_tylo_vcm != null && newTyloColor) { print("PlanetShifter: Shifting tylo color"); Destroy(cb_tylo_vcm.vertexColorMap); cb_tylo_vcm.vertexColorMap = ScriptableObject.CreateInstance<MapSO>(); cb_tylo_vcm.vertexColorMap.CreateMap(MapSO.MapDepth.RGB, newTyloColor); Destroy(newTyloColor); } PQSMod_VertexSimplexHeight cb_tylo_vsh = cb_tylo.pqsController.transform.GetComponentInChildren<PQSMod_VertexSimplexHeight>(); if(cb_tylo_vsh != null) { cb_tylo_vsh.deformity = 5500; cb_tylo_vsh.frequency = 5; } PQSMod_VertexSimplexHeightAbsolute cb_tylo_vsha = cb_tylo.pqsController.transform.GetComponentInChildren<PQSMod_VertexSimplexHeightAbsolute>(); if(cb_tylo_vsh != null) { cb_tylo_vsh.deformity = 3100; cb_tylo_vsh.frequency = 6; } #endregion #region vall print("Planetshifter: shifting vall"); cb_vall.orbit.semiMajorAxis = 4995040; cb_vall.orbit.eccentricity = 0.011; cb_vall.orbit.inclination = 2.337; cb_vall.GeeASL = 0.0772; cb_vall.Radius = 99800; cb_vall.pqsController.radius = 99800; PQSMod_VertexHeightMap cb_vall_hm = cb_vall.pqsController.gameObject.GetComponentInChildren<PQSMod_VertexHeightMap>(); if(cb_vall_hm != null) { cb_vall_hm.heightMapDeformity = 1800; } #endregion #region dres print("Planetshifter: shifting dres"); cb_dres.orbit.semiMajorAxis = 8000025; cb_dres.orbit.eccentricity = 0.002; cb_dres.orbit.inclination = 0.000; cb_dres.scienceValues.LandedDataValue = 6; cb_dres.scienceValues.InSpaceLowDataValue = 5; cb_dres.scienceValues.InSpaceHighDataValue = 4; cb_dres.scienceValues.RecoveryValue = 5; #endregion #region laythe //Laythe is just as important in the grand scheme of things as kerbin! //Let's remake it completely, it deserves better. cb_laythe.pqsController.surfaceMaterial = new Material(cb_kerbin.pqsController.surfaceMaterial); cb_laythe.pqsController.maxLevel = cb_kerbin.pqsController.maxLevel; cb_laythe.pqsController.minLevel = cb_kerbin.pqsController.minLevel; cb_laythe.pqsController.minDetailDistance = cb_kerbin.pqsController.minDetailDistance; cb_laythe.pqsController.maxDetailDistance = cb_kerbin.pqsController.maxDetailDistance; cb_laythe.atmosphericAmbientColor = new Color(0.075f, 0.08f, 0.095f); cb_laythe.orbitDriver.orbitColor = new Color(0.15f, 0.25f, 0.05f); cb_laythe.orbit.LAN = 0; cb_laythe.orbit.argumentOfPeriapsis = 0; cb_laythe.orbit.meanAnomalyAtEpoch = 1; cb_laythe.bodyDescription = "Long known as Kerbin's sister moon, Laythe was seeded with life hundreds of millions of years ago when a large asteroid struck Kerbin - catapulting boulders with various life forms into orbit around Jool. Given its proximity to Kerbin, some of this impact debris found its way to Laythe, depositing a precious cargo of microbes and, according to some theories, whole plant seeds. This life quickly spread across the moon, until it became the lush green world we know today.\n\n(There are, however, fringe theorists who believe that life started on Laythe and was brought to Kerbin, but that's just absurd)"; cb_laythe.scienceValues.LandedDataValue = 3; cb_laythe.scienceValues.SplashedDataValue = 3; cb_laythe.scienceValues.InSpaceLowDataValue = 1.5f; cb_laythe.scienceValues.InSpaceHighDataValue = 1; cb_laythe.scienceValues.FlyingLowDataValue = 2.5f; cb_laythe.scienceValues.FlyingHighDataValue = 2; cb_laythe.scienceValues.RecoveryValue = 3; print("PlanetShifter: Shifting Laythe terrain"); PQSLandControl cb_laythe_lc = cb_laythe.pqsController.gameObject.GetComponentInChildren<PQSLandControl>(); if(cb_laythe_lc != null) { print("Found LandControl, spewing land classes..."); foreach(PQSLandControl.LandClass lc in cb_laythe_lc.landClasses) { print(lc.landClassName); print(lc.color); if(lc.landClassName == "Mud") { lc.color = new Color(0.35f, 0.25f, 0.2f); lc.noiseColor = new Color(0.26f, 0.27f, 0.15f); lc.noiseBlend = 0.8f; lc.noiseFrequency = 20; } if(lc.landClassName == "BaseLand") { lc.color = new Color(0.16f, 0.185f, 0.15f); lc.noiseColor = new Color(0.14f, 0.15f, 0.02f); lc.noiseBlend = 0.2f; } if(lc.landClassName == "IceCaps") { lc.latitudeRange.endStart = 0.09; lc.latitudeRange.endEnd = 0.1; //print("IceCap latitude whatsit: ss-" + lc.latitudeRange.startStart + " se-" + lc.latitudeRange.startEnd + " es-" + lc.latitudeRange.endStart + " ee-" + lc.latitudeRange.endEnd); } } } PQSMod_VertexHeightMap cb_laythe_hm = cb_laythe.pqsController.gameObject.GetComponentInChildren<PQSMod_VertexHeightMap>(); if(cb_laythe_hm != null && newLaytheHeight != null) { Destroy(cb_laythe_hm.heightMap); //obliterate the old heightmap cb_laythe_hm.heightMap = ScriptableObject.CreateInstance<MapSO>(); cb_laythe_hm.heightMap.CreateMap(MapSO.MapDepth.Greyscale, newLaytheHeight); //turn it into something usable cb_laythe_hm.heightMapOffset = -400; cb_laythe_hm.heightMapDeformity = 7000; //tweak deformity Destroy(newLaytheHeight); //and then nuke the texture } PQSMod_VertexHeightNoise cb_laythe_vhn = cb_laythe.pqsController.gameObject.GetComponentInChildren<PQSMod_VertexHeightNoise>(); if(cb_laythe_vhn != null) { cb_laythe_vhn.deformity = 250; cb_laythe_vhn.frequency = 8; } #endregion #region bop print("pLaNeTsHiFtEr: sHiFtInG bOp"); if(enableKerbinMoon) { print("Turning bop into a COMPLETELY IMPOSSIBLE moon of a moon you should be ASHAMED"); cb_bop.orbit.eccentricity = 0.055; cb_bop.orbit.inclination = 0.12; cb_bop.orbit.semiMajorAxis = 3250900; cb_bop.Radius = 4900; cb_bop.pqsController.radius = 4900; cb_bop.GeeASL = 0.0253; cb_bop.bodyDescription = "A worthless lump of unusually-dense rock in a hopelessly unstable orbit. Despite the apparant instability, its orbit never seems to change. This merits further investigation..."; cb_bop.pqsController.surfaceMaterial = cb_gilly.pqsController.surfaceMaterial; cb_bop.scienceValues.LandedDataValue = 2; cb_bop.scienceValues.InSpaceLowDataValue = 1; cb_bop.scienceValues.InSpaceHighDataValue = 1f; cb_bop.scienceValues.RecoveryValue = 2; //This version of bop is a lot smaller, so reduce its LOD values accordingly cb_bop.pqsController.maxLevel = cb_gilly.pqsController.maxLevel; cb_bop.pqsController.minLevel = cb_gilly.pqsController.minLevel; PQSMod_VertexSimplexHeightAbsolute cb_bop_vsha = cb_bop.pqsController.transform.GetComponentInChildren<PQSMod_VertexSimplexHeightAbsolute>(); if(cb_bop_vsha != null) { cb_bop_vsha.seed = 348534534; cb_bop_vsha.deformity = 1700; cb_bop_vsha.frequency = 0.5; } PQSMod_VertexHeightNoise cb_bop_vhn = cb_bop.pqsController.transform.GetComponentInChildren<PQSMod_VertexHeightNoise>(); if(cb_bop_vhn != null) { cb_bop_vhn.seed = 994574854; cb_bop_vhn.deformity = 250; cb_bop_vhn.frequency = 3; } PQSCity kraken = cb_bop.pqsController.transform.FindChild("DeadKraken").GetComponent<PQSCity>(); if(kraken != null) { kraken.repositionRadiusOffset = 1000; //Temporary til I can find the damn thing again and set a proper altitude } } else { cb_bop.orbit.eccentricity = 0.0094; cb_bop.orbit.inclination = 0; cb_bop.orbit.semiMajorAxis = 14000543; cb_bop.pqsController.surfaceMaterial = cb_gilly.pqsController.surfaceMaterial; cb_bop.scienceValues.LandedDataValue = 3; cb_bop.scienceValues.InSpaceLowDataValue = 2; cb_bop.scienceValues.InSpaceHighDataValue = 1.5f; cb_bop.scienceValues.RecoveryValue = 3; } #endregion #region pol print("pLaNeTsHiFtEr: sHiFtInG pOl"); cb_pol.orbit.LAN = 120; cb_pol.orbit.eccentricity = 0.083; cb_pol.orbit.semiMajorAxis = 145500000; cb_pol.scienceValues.LandedDataValue = 3; cb_pol.scienceValues.InSpaceLowDataValue = 2; cb_pol.scienceValues.InSpaceHighDataValue = 1.5f; cb_pol.scienceValues.RecoveryValue = 3; #endregion #region eeloo print("PlanetShifter: Shifting Eeloo"); cb_eeloo.orbit.inclination = 1.15; cb_eeloo.orbit.eccentricity = 0.08; cb_eeloo.Radius = 478000; cb_eeloo.pqsController.radius = 478000; cb_eeloo.GeeASL = 0.687; #endregion #region relocator cb_kerbin.orbitingBodies.Remove(cb_mun); cb_kerbin.orbitingBodies.Remove(cb_minmus); cb_jool.orbitingBodies.Remove(cb_tylo); cb_jool.orbitingBodies.Remove(cb_vall); cb_duna.orbitingBodies.Remove(cb_ike); cb_eve.orbitingBodies.Remove(cb_gilly); cb_sun.orbitingBodies.Remove(cb_moho); //cb_sun.orbitingBodies.Remove(cb_kerbin); <- for some reason this really screws up everything... there don't seem to be any obvious adverse effects to commenting it out so, I guess it'll have to do. cb_sun.orbitingBodies.Remove(cb_duna); cb_eve.orbitingBodies.Add(cb_moho); cb_jool.orbitingBodies.Add(cb_kerbin); cb_vall.orbitingBodies.Add(cb_minmus); cb_jool.orbitingBodies.Add(cb_mun); cb_tylo.orbitingBodies.Add(cb_duna); cb_sun.orbitingBodies.Add(cb_vall); cb_sun.orbitingBodies.Add(cb_ike); cb_sun.orbitingBodies.Add(cb_tylo); cb_sun.orbitingBodies.Add(cb_gilly); if(enableKerbinMoon) { cb_jool.orbitingBodies.Remove(cb_bop); cb_kerbin.orbitingBodies.Add(cb_bop); } cb_mun.orbit.referenceBody = cb_jool; cb_kerbin.orbit.referenceBody = cb_jool; cb_duna.orbit.referenceBody = cb_tylo; cb_ike.orbit.referenceBody = cb_sun; cb_dres.orbit.referenceBody = cb_sun; cb_vall.orbit.referenceBody = cb_sun; cb_minmus.orbit.referenceBody = cb_vall; cb_gilly.orbit.referenceBody = cb_sun; cb_tylo.orbit.referenceBody = cb_sun; cb_moho.orbit.referenceBody = cb_eve; if(enableKerbinMoon) cb_bop.orbit.referenceBody = cb_kerbin; #endregion //finalize everything #region final tweaks foreach(CelestialBody cb2 in FlightGlobals.Bodies) { if(cb2.gameObject.name != "Sun") { cb2.sphereOfInfluence = GetNewSOI(cb2); cb2.hillSphere = GetNewHillSphere(cb2); //Kerbin, Laythe, and the Mun are in a Laplace resonance. To be absolutely sure that that remains the case, force the periods. if(cb2.gameObject.name == "Kerbin") cb2.orbit.period = 211926; //2 days 10 hours 52 minutes 6 seconds else if(cb2.gameObject.name == "Mun") cb2.orbit.period = 105963; //1 day 5 hours 26 minutes 3 seconds else if(cb2.gameObject.name == "Laythe") cb2.orbit.period = 52982; //14 hours 43 minutes 2 seconds else cb2.orbit.period = GetNewPeriod(cb2); //Just calculate the rest cb2.timeWarpAltitudeLimits = newWarpLimits; //Thank you, eggrobin & NathanKell cb2.orbit.meanAnomaly = cb2.orbit.meanAnomalyAtEpoch; // let KSP handle epoch cb2.orbit.orbitPercent = cb2.orbit.meanAnomalyAtEpoch / 6.2831853071795862; cb2.orbit.ObTAtEpoch = cb2.orbit.orbitPercent * cb2.orbit.period; cb2.CBUpdate(); } } #endregion //god, I need to rewrite this section sometimes. I mean, it WORKS but it just feels so WRONG #region scaled space also known as the galaxy of terror GameObject kerbinAtmo = null; GameObject tyloAtmo = null; Material kerbinMat = null; Mesh plainSphere = null; Transform sun = null; foreach(Transform t in ScaledSpace.Instance.scaledSpaceTransforms) { if(t.gameObject.name == "Kerbin") { print("PlanetShifter: HACKY HACK GRABBING KERBIN ATMOSPHERE FOR DUPLICATION"); //forgive me father for i have sinned kerbinAtmo = t.FindChild("Atmosphere").gameObject; kerbinMat = t.gameObject.renderer.material; plainSphere = t.gameObject.GetComponent<MeshFilter>().mesh; } if(t.gameObject.name == "Sun") { sun = t; } } if(kerbinAtmo != null) { AtmosphereFromGround atmk = kerbinAtmo.GetComponent<AtmosphereFromGround>(); if(atmk != null) { atmk.waveLength = new Color(0.750f, 0.670f, 0.575f); } foreach(Transform t in ScaledSpace.Instance.scaledSpaceTransforms) { //first do the stuff that needs new atmospheres if(t.gameObject.name == "Tylo" && kerbinMat != null) { print("PlanetShifter: Shifting Tylo scaled space"); t.localScale = new Vector3(0.1838f, 0.1838f, 0.1838f); tyloAtmo = Instantiate(kerbinAtmo, t.position, t.rotation) as GameObject; tyloAtmo.name = "Atmosphere"; tyloAtmo.transform.parent = t; tyloAtmo.transform.localScale = Vector3.one; Material m = new Material(kerbinMat); t.gameObject.renderer.material = m; t.gameObject.renderer.material.SetTexture("_MainTex", newTyloScaledColor); t.gameObject.renderer.material.SetTexture("_BumpMap", newTyloScaledBump); t.gameObject.renderer.material.SetTexture("_rimColorRamp", rampRed); t.gameObject.renderer.material.SetColor("_SpecColor", Color.black); t.gameObject.GetComponent<MeshFilter>().mesh = plainSphere; t.gameObject.renderer.material.SetColor("_Color", Color.grey); //Default is too bright. This matches better! AtmosphereFromGround atm = tyloAtmo.GetComponent<AtmosphereFromGround>(); if(atm != null) { atm.planet = cb_tylo; atm.waveLength = new Color(0.8f, 0.93f, 0.95f); } } //and now the tweaks //if (t.gameObject.name == "Eve") //{ //t.localScale = new Vector3(0.09751f, 0.09751f, 0.09751f); //} if(t.gameObject.name == "Laythe") { t.gameObject.renderer.material.SetTexture("_rimColorRamp", rampBlue); t.gameObject.renderer.material.SetTexture("_MainTex", newLaytheScaledColor); t.gameObject.renderer.material.SetTexture("_BumpMap", newLaytheScaledBump); t.gameObject.renderer.material.SetColor("_Color", new Color(0.75f, 0.75f, 0.75f)); AtmosphereFromGround atm = t.FindChild("Atmosphere").GetComponent<AtmosphereFromGround>(); if(atm != null) { atm.waveLength = new Color(0.730f, 0.70f, 0.640f); } } if(t.gameObject.name == "Kerbin") { t.gameObject.renderer.material.SetTexture("_rimColorRamp", rampBlue); AtmosphereFromGround atm = t.FindChild("Atmosphere").GetComponent<AtmosphereFromGround>(); if(atm != null) { atm.waveLength = new Color(0.725f, 0.670f, 0.620f); } } if(t.gameObject.name == "Duna") { t.gameObject.GetComponent<MeshFilter>().mesh = plainSphere; t.gameObject.renderer.material.SetTexture("_MainTex", newDunaScaledColor); t.gameObject.renderer.material.SetTexture("_BumpMap", newDunaScaledBump); AtmosphereFromGround atm = t.FindChild("Atmosphere").GetComponent<AtmosphereFromGround>(); if(atm != null) { atm.waveLength = new Color(0.525f, 0.570f, 0.620f); } } if(t.gameObject.name == "Ike") { t.localScale = new Vector3(0.002917f, 0.002917f, 0.002917f); SpawnCometTail(t, sun, "IonTail", false, null, 2.6f, 0.5f); SpawnCometTail(t, sun, "DustTail", true, cb_ike.orbit, 2.75f, 0.8f); } if(t.gameObject.name == "Gilly") { t.localScale = new Vector3(0.01415f, 0.01415f, 0.01415f); SpawnCometTail(t, sun, "IonTail", false, null, 0.6f, 1.5f); SpawnCometTail(t, sun, "DustTail", true, cb_gilly.orbit, 1.0f, 1.0f); } if(t.gameObject.name == "Bop" && enableKerbinMoon) { t.localScale = new Vector3(0.0090352f, 0.0090352f, 0.0090352f); } if(t.gameObject.name == "Jool") { AtmosphereFromGround atm = t.FindChild("Atmosphere").GetComponent<AtmosphereFromGround>(); if(atm != null) { atm.waveLength = new Color(0.750f, 0.720f, 0.680f); } if(kerbinMat != null) { Texture oldJoolNorm = t.gameObject.renderer.material.GetTexture("_BumpMap"); Material m = new Material(kerbinMat); t.gameObject.renderer.material = m; t.gameObject.renderer.material.SetTexture("_MainTex", newJoolTexture); t.gameObject.renderer.material.SetTexture("_BumpMap", oldJoolNorm); t.gameObject.renderer.material.SetTexture("_rimColorRamp", rampBlue); t.gameObject.renderer.material.SetColor("_SpecColor", Color.black); t.gameObject.renderer.material.SetTextureScale("_BumpMap", new Vector2(32, 16)); t.gameObject.renderer.material.SetColor("_Color", new Color(0.75f, 0.75f, 0.75f)); } } if(t.gameObject.name == "Eeloo") { t.localScale = new Vector3(0.07968f, 0.07968f, 0.07968f); } if(t.gameObject.name == "Vall") { t.localScale = new Vector3(0.1663f, 0.1663f, 0.1663f); } if(t.gameObject.name == "Mun") { t.localScale = new Vector3(0.0421751f, 0.0421751f, 0.0421751f); } if(t.gameObject.name == "Minmus") { t.localScale = new Vector3(0.004834f, 0.004834f, 0.004834f); t.gameObject.renderer.material.SetTexture("_MainTex", newMinmusTexture); t.gameObject.renderer.material.SetColor("_SpecColor", Color.black); t.gameObject.renderer.material.SetColor("_Color", Color.grey); } if(t.gameObject.name == "Sun") { t.localScale = new Vector3(11.82235f, 11.82235f, 11.82235f); } } alternisDone = true; } } #endregion #region comet tails void SpawnCometTail(Transform target, Transform sun, string tailname, bool dustTail, Orbit targetorbit, float scale, float brightness) { if(target != null && sun != null) { if(target.FindChild(tailname) == null) { print("Adding comet tail " + tailname + " to " + target.gameObject.name); GameObject tail = new GameObject(tailname, typeof(CometLogic)); if(tail != null) { tail.name = tailname; tail.SetActive(true); tail.transform.parent = target; tail.transform.localPosition = Vector3.zero; GameObject tailVisual = null; if(dustTail) { tailVisual = GameDatabase.Instance.GetModel(path2 + "comet_dusttail/comet_dusttail"); tailVisual.transform.localScale = new Vector3(250 * scale, 250 * scale, 250 * scale); } else { tailVisual = GameDatabase.Instance.GetModel(path2 + "comet_iontail/comet_iontail"); tailVisual.transform.localScale = new Vector3(220 * scale, 220 * scale, 220 * scale); } CometLogic cl = tail.GetComponent<CometLogic>(); if(cl != null && tailVisual != null) { tailVisual.transform.parent = tail.transform; tailVisual.transform.localPosition = Vector3.zero; tailVisual.transform.localEulerAngles = new Vector3(-90, 0, 0); tailVisual.SetActive(true); cl.target = target; cl.sun = sun; cl.dustTail = dustTail; cl.brightness = brightness * globalCometBright; if(dustTail) cl.cometOrbit = targetorbit; cl.visual = tailVisual.transform.GetChild(0).gameObject; print("Tail FX creation successful"); } else { print("ERROR: tail creator code SNAFU - code 2"); } } else { print("ERROR: tail creator code SNAFU - code 1"); } } else { print("Comet of this name already existed"); } } #endregion #region map building /*void BuildMaps() { if (mapBuildMode && cb_laythe.pqsController != null) { Texture2D[] maps = cb_laythe.pqsController.CreateMaps(2048, 12000, true, 0, cb_laythe.pqsController.mapOceanColor); int i = 0; foreach (Texture2D t in maps) { File.WriteAllBytes(Application.dataPath + "/newlaythe" + i + ".png", t.EncodeToPNG()); i++; } Application.Quit(); } }*/ #endregion } } }
public LandControl(PQSMod template) { _mod = template as PQSLandControl; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public LandControl() { // Create the base mod GameObject modObject = new GameObject("LandControl"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSLandControl>(); base.mod = _mod; // Initialize default parameters _mod.altitudeSeed = 1; _mod.altitudeOctaves = 1; _mod.altitudePersistance = 1; _mod.altitudeFrequency = 1; _mod.latitudeSeed = 1; _mod.latitudeOctaves = 1; _mod.latitudePersistance = 1; _mod.latitudeFrequency = 1; _mod.longitudeSeed = 1; _mod.longitudeOctaves = 1; _mod.longitudePersistance = 1; _mod.longitudeFrequency = 1; }
public LandClassLoader(PQSLandControl.LandClass landClass) { this.landClass = landClass; }
public LandClassScatterLoader(PQSLandControl.LandClassScatter scatter) { this.scatter = scatter; }