/// <summary> /// Writes a PQS to a new config node /// </summary> public static void WritePQSToConfigNode(PQS pqsVersion, ref ConfigNode body, bool ocean) { ConfigNode pqs = null; if (!ocean) { CelestialBody cb = pqsVersion.GetComponentInParent <CelestialBody>(); PQSLoader pqsLoader = new PQSLoader(cb); pqs = WriteObjectToConfigNode("PQS", ref body, pqsLoader); WriteObjectToConfigNode("Material", ref pqs, pqsLoader.surfaceMaterial); WriteObjectToConfigNode("FallbackMaterial", ref pqs, pqsLoader.fallbackMaterial); if (pqsLoader.physicsMaterial.Value != null) { WriteObjectToConfigNode("PhysicsMaterial", ref pqs, pqsLoader.physicsMaterial); } } else { CelestialBody cb = pqsVersion.parentSphere.GetComponentInParent <CelestialBody>(); OceanLoader oceanLoader = new OceanLoader(cb); pqs = WriteObjectToConfigNode("Ocean", ref body, oceanLoader); pqs.AddValue("ocean", pqsVersion.parentSphere.mapOcean && cb.ocean); pqs.AddValue("oceanColor", pqsVersion.parentSphere.mapOceanColor); pqs.AddValue("oceanHeight", pqsVersion.parentSphere.mapOceanHeight); pqs.AddValue("density", cb.oceanDensity); WriteObjectToConfigNode("Material", ref pqs, oceanLoader.surfaceMaterial); WriteObjectToConfigNode("FallbackMaterial", ref pqs, oceanLoader.fallbackMaterial); WriteObjectToConfigNode("Fog", ref pqs, new FogLoader(Part.GetComponentUpwards <CelestialBody>(pqsVersion.gameObject))); if (pqsVersion.gameObject.GetComponent <HazardousOcean>() != null) { pqsVersion.gameObject.GetComponent <HazardousOcean>().heatCurve.Save(pqs.AddNode("HazardousOcean")); } } // Mods IEnumerable <PQSMod> mods = pqsVersion.GetComponentsInChildren <PQSMod>(true).Where(m => (ocean || m.sphere == pqsVersion) && !(m is PQSCity) && !(m is PQSCity2)); // Get all loaded types IEnumerable <Type> types = AssemblyLoader.loadedAssemblies.SelectMany(a => a.assembly.GetTypes()); if (mods.Count() != 0) { ConfigNode modsNode = pqs.AddNode("Mods"); foreach (PQSMod Mod in mods) { // Fix PQSMods PQSMod mod = Mod; Type loaderType = types.FirstOrDefault(t => t.Name == Mod.GetType().Name.Replace("PQSMod_", "").Replace("PQS", "")); // No loader if (loaderType == null) { continue; } // Create the loader object loader = Activator.CreateInstance(loaderType); // Reflection, because C# being silly... :/ PropertyInfo info = loaderType.GetProperty("mod"); if (info == null) { continue; } info.SetValue(loader, mod, null); // Load ConfigNode modNode = WriteObjectToConfigNode(loaderType.Name, ref modsNode, loader); IEnumerable <PQSMod> existingMods = pqsVersion.GetComponentsInChildren <PQSMod>(true).Where(m => m.GetType() == mod.GetType() && m.sphere == pqsVersion && m.name == mod.name); modNode.AddValue("index", existingMods.ToList().IndexOf(mod)); // Submods PQSMod_HeightColorMap hcm = mod as PQSMod_HeightColorMap; if (hcm?.landClasses != null) { ConfigNode landClasses = modNode.AddNode("LandClasses"); foreach (PQSMod_HeightColorMap.LandClass landClass in hcm.landClasses) { WriteObjectToConfigNode("Class", ref landClasses, new HeightColorMap.LandClassLoader(landClass)); } } PQSMod_HeightColorMap2 hcm2 = mod as PQSMod_HeightColorMap2; if (hcm2?.landClasses != null) { ConfigNode landClasses = modNode.AddNode("LandClasses"); foreach (PQSMod_HeightColorMap2.LandClass landClass in hcm2.landClasses) { WriteObjectToConfigNode("Class", ref landClasses, new HeightColorMap2.LandClassLoader(landClass)); } } PQSMod_HeightColorMapNoise hcmNoise = mod as PQSMod_HeightColorMapNoise; if (hcmNoise?.landClasses != null) { ConfigNode landClasses = modNode.AddNode("LandClasses"); foreach (PQSMod_HeightColorMapNoise.LandClass landClass in hcmNoise.landClasses) { WriteObjectToConfigNode("Class", ref landClasses, new HeightColorMapNoise.LandClassLoader(landClass)); } } if (mod is PQSLandControl) { PQSLandControl lc = mod as PQSLandControl; if (lc.altitudeSimplex != null) { KopernicusSimplexWrapper lcaltsimpwrap = new KopernicusSimplexWrapper(lc.altitudeBlend, lc.altitudeOctaves, lc.altitudePersistance, lc.altitudeFrequency); lcaltsimpwrap.seed = lc.altitudeSeed; WriteObjectToConfigNode("altitudeSimplex", ref modNode, new VertexPlanet.SimplexLoader(lcaltsimpwrap)); } if (lc.latitudeSimplex != null) { KopernicusSimplexWrapper lclatsimpwrap = new KopernicusSimplexWrapper(lc.latitudeBlend, lc.latitudeOctaves, lc.latitudePersistance, lc.latitudeFrequency); lclatsimpwrap.seed = lc.latitudeSeed; WriteObjectToConfigNode("latitudeSimplex", ref modNode, new VertexPlanet.SimplexLoader(lclatsimpwrap)); } if (lc.longitudeSimplex != null) { KopernicusSimplexWrapper lclongsimpwrap = new KopernicusSimplexWrapper(lc.longitudeBlend, lc.longitudeOctaves, lc.longitudePersistance, lc.longitudeFrequency); lclongsimpwrap.seed = lc.longitudeSeed; WriteObjectToConfigNode("longitudeSimplex", ref modNode, new VertexPlanet.SimplexLoader(lclongsimpwrap)); } if (lc.landClasses != null) { ConfigNode landClasses = modNode.AddNode("landClasses"); foreach (PQSLandControl.LandClass landClass in lc.landClasses) { ConfigNode lcNode = WriteObjectToConfigNode("Class", ref landClasses, new LandControl.LandClassLoader(landClass)); WriteObjectToConfigNode("altitudeRange", ref lcNode, new LandControl.LerpRangeLoader(landClass.altitudeRange)); KopernicusSimplexWrapper lccovsimpwrap = new KopernicusSimplexWrapper(landClass.coverageBlend, landClass.coverageOctaves, landClass.coveragePersistance, landClass.coverageFrequency); lccovsimpwrap.seed = landClass.coverageSeed; WriteObjectToConfigNode("coverageSimplex", ref lcNode, new VertexPlanet.SimplexLoader(lccovsimpwrap)); WriteObjectToConfigNode("latitudeDoubleRange", ref lcNode, new LandControl.LerpRangeLoader(landClass.latitudeDoubleRange)); WriteObjectToConfigNode("latitudeRange", ref lcNode, new LandControl.LerpRangeLoader(landClass.latitudeRange)); WriteObjectToConfigNode("longitudeRange", ref lcNode, new LandControl.LerpRangeLoader(landClass.longitudeRange)); KopernicusSimplexWrapper lcnoisesimpwrap = new KopernicusSimplexWrapper(landClass.noiseBlend, landClass.noiseOctaves, landClass.noisePersistance, landClass.noiseFrequency); lcnoisesimpwrap.seed = landClass.noiseSeed; WriteObjectToConfigNode("noiseSimplex", ref lcNode, new VertexPlanet.SimplexLoader(lcnoisesimpwrap)); if (landClass.scatter != null) { ConfigNode amount = lcNode.AddNode("scatters"); foreach (PQSLandControl.LandClassScatterAmount scatterAmount in landClass.scatter) { WriteObjectToConfigNode("Scatter", ref amount, new LandControl.LandClassScatterAmountLoader(scatterAmount)); } } } } if (lc.scatters != null) { ConfigNode scatters = modNode.AddNode("scatters"); foreach (PQSLandControl.LandClassScatter scatter in lc.scatters) { LandControl.LandClassScatterLoader classLoader = new LandControl.LandClassScatterLoader(scatter); if (scatter.material.shader == new NormalDiffuse().shader) { classLoader.customMaterial = new NormalDiffuseLoader(scatter.material); } else if (scatter.material.shader == new NormalBumped().shader) { classLoader.customMaterial = new NormalBumpedLoader(scatter.material); } else if (scatter.material.shader == new NormalDiffuseDetail().shader) { classLoader.customMaterial = new NormalDiffuseDetailLoader(scatter.material); } else if (scatter.material.shader == new DiffuseWrapLoader().shader) { classLoader.customMaterial = new DiffuseWrapLoader(scatter.material); } else if (scatter.material.shader == new AlphaTestDiffuse().shader) { classLoader.customMaterial = new AlphaTestDiffuseLoader(scatter.material); } else if (scatter.material.shader == new AerialTransCutout().shader) { classLoader.customMaterial = new AerialTransCutoutLoader(scatter.material); } ConfigNode scatterNode = WriteObjectToConfigNode("Scatter", ref scatters, classLoader); WriteObjectToConfigNode("Material", ref scatterNode, classLoader.customMaterial); scatterNode.AddNode("Experiment"); } } } if (mod is PQSMod_VertexPlanet) { PQSMod_VertexPlanet vp = mod as PQSMod_VertexPlanet; WriteObjectToConfigNode("ContinentalSimplex", ref modNode, new PQSMod_VertexPlanet.SimplexWrapper(vp.continental)); WriteObjectToConfigNode("RuggednessSimplex", ref modNode, new PQSMod_VertexPlanet.SimplexWrapper(vp.continentalRuggedness)); WriteObjectToConfigNode("SharpnessNoise", ref modNode, new PQSMod_VertexPlanet.NoiseModWrapper(vp.continentalSharpness)); WriteObjectToConfigNode("SharpnessSimplexMap", ref modNode, new PQSMod_VertexPlanet.SimplexWrapper(vp.continentalSharpnessMap)); WriteObjectToConfigNode("TerrainTypeSimplex", ref modNode, new PQSMod_VertexPlanet.SimplexWrapper(vp.terrainType)); if (vp.landClasses != null) { ConfigNode landClasses = modNode.AddNode("LandClasses"); foreach (PQSMod_VertexPlanet.LandClass landClass in vp.landClasses) { ConfigNode classNode = WriteObjectToConfigNode("Class", ref landClasses, new VertexPlanet.LandClassLoader(landClass)); WriteObjectToConfigNode("SimplexNoiseMap", ref classNode, new PQSMod_VertexPlanet.SimplexWrapper(landClass.colorNoiseMap)); } } } if (!(mod is PQSMod_OceanFX)) { continue; } List <Texture2DParser> wm = (loader as OceanFX).watermain; ConfigNode watermain = modNode.AddNode("Watermain"); foreach (Texture2DParser texture in wm) { watermain.AddValue("waterTex-" + wm.ToList().IndexOf(texture), texture.Value.name); } } } }