public void Position_Mode(int _value) { if(_value == 1) { AboveGround(); position_Mode = POSITIONMODE.AboveGround; } else if (_value == 2) { Semi_Bury(); position_Mode = POSITIONMODE.Semi_Bury; } else if (_value == 3) { Bury(); position_Mode = POSITIONMODE.Bury; } }
// Use this for initialization void Start() { init_Position = transform.position; shell = transform.FindChild("SPA").GetComponent<Renderer>().materials[0]; skirt = transform.FindChild("SPA").GetComponent<Renderer>().materials[4]; leather = transform.FindChild("SPA").GetComponent<Renderer>().materials[5]; plage = transform.FindChild("plage").gameObject; //mask = transform.FindChild("SPA").gameObject; water = transform.FindChild("Pool").FindChild("Water").gameObject; init_Bias_Pump = water.GetComponent<Renderer>().material.GetFloat("_Bias"); pump_is_activ = false; position_Mode = POSITIONMODE.AboveGround; }