public void StartTheGame() { m_started = true; PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.END_COUNTDOWN); InitSpectrum(); PMR_NoteSpawner.Instance.m_initialized = true; }
/// <summary> /// Init animation (Ho-OH and Title appears) /// </summary> void InitMenu() { m_state = MENU_STATE.INIT; PMR_AudioManager.Instance.PlayMenuBGM(); PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.GO_TO_MENU); m_mainAnimator.SetTrigger("init"); }
/// <summary> /// Method for changing the language. Calling this method will launch translate event so every text shows correctly /// </summary> /// <param name="language"></param> public void ChangeLanguage(SystemLanguage language) { m_currentLanguage = language; m_currentLanguageIndex = m_activelanguages.IndexOf(m_currentLanguage); PlayerPrefs.SetInt(PMR_GameSetup.PlayerPrefs.LAST_LANGUAGE, m_currentLanguageIndex); PMR_EventManager.TriggerEvent(PMR_EventSetup.Localization.TRANSLATE_TEXTS); }
/// <summary> /// Get the language from index (a dropdown example) and translate every text /// </summary> /// <param name="language"></param> public void ChangeLanguageFromIndex(int language) { m_currentLanguage = ActiveLanguages[language]; m_currentLanguageIndex = language; PlayerPrefs.SetInt(PMR_GameSetup.PlayerPrefs.LAST_LANGUAGE, m_currentLanguageIndex); PMR_EventManager.TriggerEvent(PMR_EventSetup.Localization.TRANSLATE_TEXTS); }
/// <summary> /// When jigglipuff touches pikachu, we hide end panel /// </summary> /// <param name="collision"></param> private void OnCollisionEnter2D(Collision2D collision) { if (m_goIn && collision.gameObject.tag == PMR_GameSetup.Tags.PLAYER) { m_goIn = false; PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.SHOW_END_PANEL); } }
public void PauseAndUnpause() { m_pause = !m_pause; if (m_pause) { PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.PAUSE_GAME); } else { PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.UNPAUSE_GAME); } }
public void ResetGame() { m_ingame = true; PMR_AudioManager.Instance.StopBGM(); PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.RESET); m_endPanel.SetActive(false); m_scoreText.gameObject.SetActive(true); m_pause = false; m_ended = false; m_started = false; m_score = 0; m_notes = 0; m_scoreText.text = "x" + m_score; m_animator.SetTrigger(PMR_GameSetup.Triggers.COUNTDOWN); }
public void EndGame() { PMR_AudioManager.Instance.FadeOutBGM(2f); m_ended = true; int bestScore = PlayerPrefs.GetInt(PMR_GameSetup.PlayerPrefs.BEST_SCORE, 0); if (m_score > bestScore) { PlayerPrefs.SetInt(PMR_GameSetup.PlayerPrefs.BEST_SCORE, m_score); } m_endText.text = PMR_TextManager.GetText(PMR_TextSetup.Game.END_TEXT); m_scoreEndText.text = PMR_TextManager.GetText(PMR_TextSetup.Game.SCORE_TEXT) + m_score; m_restartbtnText.text = PMR_TextManager.GetText(PMR_TextSetup.Game.RESTART); m_backbtnText.text = PMR_TextManager.GetText(PMR_TextSetup.Menu.BACK_TO_MENU); PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.END_GAME); }
// Use this for initialization void Start() { PMR_EventManager.StartListening(PMR_EventSetup.Game.END_GAME, ResetManager); }
// Use this for initialization void Start() { m_originalPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z); PMR_EventManager.StartListening(PMR_EventSetup.Game.END_GAME, GoIn); PMR_EventManager.StartListening(PMR_EventSetup.Game.RESET, ResetGame); }
/// <summary> /// Stop all listeners when ended /// </summary> void StopAllListeners() { PMR_EventManager.StopListening(PMR_EventSetup.Localization.TRANSLATE_TEXTS, TranslateTexts); PMR_EventManager.StopListening(PMR_EventSetup.Menu.INIT, InitMenu); }
void OnDestroy() { PMR_EventManager.StopListening(PMR_EventSetup.Game.END_GAME, ResetManager); }
public void InitSpectrum() { PMR_AudioManager.Instance.PlayGameBGM(); m_gameLenght = PMR_AudioManager.Instance.BGMLength; #if UNITY_WEBGL ///Unity doesn't work with spectrum on webgl OMG PMR_AudioManager.Instance.SetAudioSpeed(m_difficulty); PMR_NoteSpawner.Instance.m_noteBetweenDistance = 2f; for (int i = 0; i < m_samples; i++) { PMR_NoteSpawner.Instance.InstantiatePrefab(Random.Range(0, 3.2f), i); m_neededNotes++; } #else m_samplesArray = PMR_AudioManager.Instance.SetBGMSpectrum(m_samples, m_difficulty); string str; float newValue = 0f; PMR_NoteSpawner.Instance.m_noteBetweenDistance = 2f; if (m_samplesArray.Length > 0) { for (int i = 0; i < m_samplesArray.Length; i++) { str = m_samplesArray[i].ToString(); if (str.Length > 0) { str = (str.Length - 4 > 0) ? str.Remove(str.Length - 4) : str.Remove(0); newValue = float.Parse(str, CultureInfo.InvariantCulture); if (newValue > 2f && newValue < 3.5f) { newValue -= 2.5f; } else if (newValue > 3.5f) { newValue = 2.5f; } m_samplesArray[i] = newValue; } PMR_NoteSpawner.Instance.InstantiatePrefab(m_samplesArray[i], i); m_neededNotes++; } } else { for (int i = 0; i < m_samples; i++) { PMR_NoteSpawner.Instance.InstantiatePrefab(Random.Range(0, 2), i); m_neededNotes++; } } #endif PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.SET_VELOCITY); }
private void Start() { PMR_EventManager.StartListening(PMR_EventSetup.Game.END_COUNTDOWN, StartTheGame); PMR_EventManager.StartListening(PMR_EventSetup.Game.RESET, ResetTheGame); PMR_EventManager.StartListening(PMR_EventSetup.Game.END_GAME, CantJump); }
void StopAllListeners() { PMR_EventManager.StopListening(PMR_EventSetup.Game.GO_TO_GAME, ResetGame); PMR_EventManager.StopListening(PMR_EventSetup.Game.SHOW_END_PANEL, ShowPanel); }
public void GoBackToMenu() { m_ingame = false; PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.GO_TO_MENU); PMR_SceneManager.LoadScene(PMR_SceneSetup.SCENES.MAIN_MENU, 1f, PMR_EventSetup.Menu.INIT); }
private void OnDestroy() { PMR_EventManager.StopListening(PMR_EventSetup.Game.END_GAME, GoIn); PMR_EventManager.StopListening(PMR_EventSetup.Game.RESET, ResetGame); }