void OnEnable() { lobbyManager.StartMatchMaker(); currentPage = 0; previousPage = 0; foreach (Transform t in serverListRect) // This clears previous entries in the list { Destroy(t.gameObject); } noServerFound.SetActive(false); RequestPage(0); refreshButton.onClick.RemoveAllListeners(); refreshButton.onClick.AddListener(OnRefresh); }
private void HostGame() { lobbyManager.DisplayIsConnecting("HOST"); lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( "Collusion " + GetHashCode().ToString(), //matchNameInput.text, // Match Name (uint)lobbyManager.maxPlayers, // Number of players true, // Advertise Match? "", //matchPasswordInput.text, // Match Password "", // Public Client Address "", // Private Client Address 0, // eloScore for match 0, // Request Domain lobbyManager.OnMatchCreate); // callBack Function lobbyManager._isMatchMaking = true; //lobbyManager.ChangeTo(PLobbyPanel); }