コード例 #1
0
    void DispatchPhyEvent(PHY_EVENT_ID eventid, object pParam)
    {
	    for(uint i = 0; i<m_nEventListNum; i++)
	    {
		    if(m_aEventList[i] == eventid)
		    {//已被注册
			    NotifyPhyEvent(eventid, pParam);
			    return;
		    }
	    }
    }
コード例 #2
0
    public void RegisterPhyEvent(PHY_EVENT_ID eventid)
    {
	    if( m_nEventListNum == MAX_REGISTER_EVENTS_NUM )
	    {
		    return;
	    }
	    for(uint i = 0; i < m_nEventListNum; i++)
	    {
		    if(m_aEventList[i] == eventid)
			    return;
	    }
	    m_aEventList[m_nEventListNum++] = eventid;
    }
コード例 #3
0
    //注销一个物理事件
    public void UnRegisterPhyEvent(PHY_EVENT_ID eventid)
    {
	    if( m_nEventListNum == 0)
	    {
		    return;
	    }

	    for(uint i = 0; i < m_nEventListNum; i++)
	    {
		    if(m_aEventList[i] == eventid)
		    {
			    m_aEventList[i] = m_aEventList[m_nEventListNum-1];
			    m_nEventListNum--;
			    break;
		    }
	    }
    }
コード例 #4
0
    public override void  NotifyPhyEvent(PHY_EVENT_ID eventid, object pParam)
    {
        switch (eventid)
        {
        case PHY_EVENT_ID.PE_OBJECT_BEGIN_MOVE:
        {
            //  GameProcedure.s_pGfxSystem.Camera_BeginTrace();
        }
        break;

        case PHY_EVENT_ID.PE_OBJECT_TURN_AROUND:
        {
        }
        break;

        default:
        {
            base.NotifyPhyEvent(eventid, pParam);
        }
        break;
        }
        return;
    }
コード例 #5
0
 public virtual void NotifyPhyEvent(PHY_EVENT_ID eventid, object pParam)
 {
     return;
 }