コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        PGC_Mesh meshMaker = GameObject.Find("PGC_Mesh").GetComponent <PGC_Mesh>();

        dimensions = meshMaker.GetDimensions();
        Populate();
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        enemiesRemaining = spawnNumber;
        PGC_Mesh meshMaker = GameObject.Find("PGC_Mesh").GetComponent <PGC_Mesh>();

        dimensions = meshMaker.GetDimensions();
        Populate();
    }
コード例 #3
0
    // Start is called before the first frame update
    void Start()
    {
        enemiesRemaining = spawnNumber;
        PGC_Mesh meshMaker = GameObject.Find("PGC_Mesh").GetComponent <PGC_Mesh>();

        dimensions = meshMaker.GetDimensions();
        if (PhotonNetwork.IsMasterClient)
        {
            Populate();
        }
    }