コード例 #1
0
    public void OnCloseClicked()
    {
        if (_didCustomTagsChange)
        {
            UnityAction afterSetTags = () =>
            {
                gameObject.SetActive(false);
            };
            PF_PlayerData.SetFriendTags(activeFriend.FriendPlayFabId, activeFriend.Tags, afterSetTags);
        }

        ProfilePhoto.overrideSprite = null;
        gameObject.SetActive(false);
    }