public void OnMsg(EMsg msg, params object[] args) { switch (msg) { case EMsg.Action_Knocked: case EMsg.Action_Repulsed: case EMsg.Action_Wentfly: case EMsg.Action_Whacked: m_Behave.Reset(); m_SkEntity.CancelAllSkills(); m_Animator.SetTrigger("Interrupt"); break; case EMsg.View_Model_Build: //GameObject obj = args[0] as GameObject; BiologyViewRoot viewRoot = args[1] as BiologyViewRoot; m_Native = viewRoot.native; PEMotor m = viewRoot.motor; if (m_Trans != null && m_Animator != null && m != null && m_Motor != null && m_Motor.Field == MovementField.Sky) { if (m.gravity > 0.0f) { m_IsFly = false; m_Animator.SetBool("Fly", false); } else { m_IsFly = true; m_Animator.SetBool("Fly", true); } } PEMonster monster = viewRoot.monster; if (monster != null) { m_IsDark = monster.isDark; } break; } }
public void Reset() { modelController = PEUtil.GetCmpt <PEModelController>(transform); ragdollController = PEUtil.GetCmpt <PERagdollController>(transform); ikArray = PEUtil.GetCmpts <IK>(transform); ikFlashLight = PEUtil.GetCmpt <IKFlashLight>(transform); fbbik = PEUtil.GetCmpt <FullBodyBipedIK>(transform); grounderFBBIK = PEUtil.GetCmpt <GrounderFBBIK>(transform); humanPhyCtrl = PEUtil.GetCmpt <HumanPhyCtrl>(transform); ikAimCtrl = PEUtil.GetCmpt <IKAimCtrl>(transform); ikAnimEffectCtrl = PEUtil.GetCmpt <IKAnimEffectCtrl>(transform); ikDrive = PEUtil.GetCmpt <IKDrive>(transform); defenceTrigger = PEUtil.GetCmpt <PEDefenceTrigger>(transform); pathFinder = PEUtil.GetCmpt <PEPathfinder>(transform); motor = PEUtil.GetCmpt <PEMotor>(transform); steerAgent = PEUtil.GetCmpt <Steer3D.SteerAgent>(transform); animFollow_AF = PEUtil.GetCmpt <AnimFollow_AF>(transform); beatParam = PEUtil.GetCmpt <BeatParam>(transform); moveParam = PEUtil.GetCmpt <MoveParam>(transform); barrelController = PEUtil.GetCmpt <PEBarrelController>(transform); billBoard = PEUtil.GetCmpt <BillBoard>(transform); armorBones = PEUtil.GetCmpt <ArmorBones>(transform); visions = PEUtil.GetCmpts <PEVision>(transform); hears = PEUtil.GetCmpts <PEHearing>(transform); native = PEUtil.GetCmpt <PENative>(transform); monster = PEUtil.GetCmpt <PEMonster>(transform); if (null != modelController) { modelController.ResetModelInfo(); } if (null != animFollow_AF) { animFollow_AF.ResetModelInfo(); } if (null != ragdollController) { ragdollController.ResetRagdoll(); } }