public override void OnInspectorGUI() { #if PEGI PEGI_Extensions.ResetInspectedChain(); if (!drawDefaultInspector) { Inspect(this).RestoreBGColor(); return; } ef.editorTypeForDefaultInspector = EditorType; pegi.toggleDefaultInspector(); #endif DrawDefaultInspector(); }
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) { unityMaterialEditor = materialEditor; _properties = properties; #if PEGI PEGI_Extensions.ResetInspectedChain(); if (!drawDefaultInspector) { ef.Inspect_Material(this).RestoreBGColor(); return; } ef.editorTypeForDefaultInspector = ef.EditorType.Material; pegi.toggleDefaultInspector(); #endif DrawDefaultInspector(); }