//protected float lag; //protected float lastNetworkDataRecievedTime; public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { //lag = Mathf.Abs((float)(PhotonNetwork.time - info.timestamp)); //lastNetworkDataRecievedTime = (float)info.timestamp; PMovement.SerializeState(stream, info); PController.SerializeState(stream, info); }
private void Awake() { if (Instance == null) { Instance = this; } }
void Reset() { Transform keyboardAndMouseCameraTransform = transform.Find("KeyboardAndMouseFreeLookRig"); if (keyboardAndMouseCameraTransform != null) { keyboardAndMouseCamera = keyboardAndMouseCameraTransform.GetComponent <CinemachineFreeLook>(); } Transform controllerCameraTransform = transform.Find("ControllerFreeLookRig"); if (controllerCameraTransform != null) { controllerCamera = controllerCameraTransform.GetComponent <CinemachineFreeLook>(); } PController playerController = FindObjectOfType <PController>(); if (playerController != null && playerController.name == "Ellen") { follow = playerController.transform; lookAt = follow.Find("HeadTarget"); if (playerController.cameraSettings == null) { playerController.cameraSettings = this; } } }
// -------------------------------------------------------------- void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { PController playerController = other.gameObject.GetComponent <PController>(); if (playerController) { // Kill the player playerController.Die(); // Increase the score for the opposing player if (OnPlayerDeath != null) { OnPlayerDeath(playerController.GetPlayerNum(false)); } } } if (other.gameObject.tag == "Falling") { Falling fall = other.gameObject.GetComponent <Falling>(); if (fall) { fall.Die(); } } }
// Called automatically by Unity when the script first exists in the scene. void Awake() { m_Input = GetComponent <PInput>(); m_Animator = GetComponent <Animator>(); m_CharCtrl = GetComponent <CharacterController>(); s_instance = this; }
void Awake() { gameHUD = (GameHUD)FindObjectOfType(typeof(GameHUD)); selectObjects = (SelectObjects)FindObjectOfType(typeof(SelectObjects)); gMode = (GMode)FindObjectOfType(typeof(GMode)); pController = (PController)FindObjectOfType(typeof(PController)); weaponPanel = (WeaponPanel)FindObjectOfType(typeof(WeaponPanel)); passivePanel = (PassiveUnitPanel)FindObjectOfType(typeof(PassiveUnitPanel)); units = Unit.allUnits; }
void Awake() { #region Singleton if (s_Instance != null) { Destroy(gameObject); return; } s_Instance = this; #endregion }
void Awake() { gameHUD = (GameHUD)FindObjectOfType(typeof(GameHUD)); character = (Character)FindObjectOfType(typeof(Character)); selectObjects = (SelectObjects)FindObjectOfType(typeof(SelectObjects)); runUnitManager = (RunUnitManager)FindObjectOfType(typeof(RunUnitManager)); gMode = (GMode)FindObjectOfType(typeof(GMode)); pController = (PController)FindObjectOfType(typeof(PController)); gameCommands.Add("Red"); gameCommands.Add("Blue"); }
public void AddLaw() { LawEditor le = Instantiate(lawPrefab, container); le.path = this; laws.Add(le); le.ID = laws.IndexOf(le); ControllerEntity ce = schemeObject.boardObject.GetComponent <ControllerEntity>(); PController con = (PController)ce.gameObject.AddComponent(typeof(PController)); con.coefficient = 1; ce.laws.Add(con); }
// When an enemy reaches the goal, deal damage to the player that let the enemy through public void PlayerDamage(short p) { if (p == 1) { PController x = InputManage.instance.leftPlayer.GetComponent <PController>(); x.CmdPlayerDamage(); x.TargetHealthUpdate(x.pHealth); } else { PController x = InputManage.instance.rightPlayer.GetComponent <PController>(); x.CmdPlayerDamage(); x.TargetHealthUpdate(x.pHealth); } }
// When an enemy is defeated, give credits to the player it was sent to public void KillCredit(short p, short c) { if (p == 1) { PController x = p1.GetComponent <PController>(); x.CreditTransaction(c); x.TargetCreditUpdate(x.credits); } else { PController x = p2.GetComponent <PController>(); x.CreditTransaction(c); x.TargetCreditUpdate(x.credits); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { PController playerController = other.gameObject.GetComponent <PController>(); if (playerController) { // Increase the score for player if (OnCollect != null) { OnCollect(playerController.GetPlayerNum(true)); } } } isActive = false; this.gameObject.GetComponent <Renderer>().enabled = false; this.gameObject.GetComponent <Collider>().enabled = false; RespawnTime = MAX_RESPAWN_TIME; }
//*Class Constructor public SnmpConnect(string A, string B, int C) { Path = A; IP = B; port = C; try { VBforParamics.VBPconnect VBCon = new VBforParamics.VBPconnect(); VBCon.ping(IP, port); PCont = VBCon.myPController; ConnectionStatus = PCont.GetStatus(); if (ConnectionStatus == null) { throw new Exception("Error: Cannot recover connection status, connection may not be established"); } } catch (Exception e) { Console.WriteLine(e); } }
private void Start() { p_camera = Camera.main; p_controller = GetComponent <PController>(); }
protected override void Awake() { base.Awake(); Health.Set(CurrentHealth); controller = GetComponent <PController>(); }
public void setLookAt(Transform l) { lookAt = l; pController = l.GetComponent <PController>(); }