public override int AIInEquipExpectation(PGame Game, PPlayer Player) { return(500 + 4000 * Player.Area.HandCardArea.CardList.FindAll((PCard Card) => { PCardModel Model = Card.Model; return Model is P_ManTiienKuoHai || Model is P_HsiaoLiTsaangTao || Model is P_ChiaTaoFaKuo; }).Count); }
public PCard(PCardModel Prototype) : base(Prototype.Name) { Model = Prototype; Type = Prototype.Type; Point = Prototype.Point; Index = Prototype.Index; MoveInHandTriggerList = new List <PTrigger>(); MoveInEquipTriggerList = new List <PTrigger>(); }